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[dev.link] cmd/link/internal/loader: add SetRelocType symbolbuilder method

Clients may need to invoke the loader.Reloc2.SetType method to reset
the type of a relocation from external flavor to internal flavor,
meaning that the external type add-in needs to be zeroed (this is
needed when adding dynsym entries).

Add a new SymbolBuider method to support mutating the type of a reloc
for an external symbol, so that the external type can be changed as
well (Reloc2 doesn't have access to that). Also add similar methods
for updating target symbol and addend, so as to have a consistent
interface for ext reloc mutation.

Change-Id: I8e26cdae0a0f353019acba5f9c8a0506e3970266
Reviewed-on: https://go-review.googlesource.com/c/go/+/229604
Reviewed-by: Cherry Zhang <cherryyz@google.com>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
This commit is contained in:
Than McIntosh 2020-04-23 09:18:44 -04:00
parent adea6a90e3
commit 442fd182fb
2 changed files with 21 additions and 1 deletions

View File

@ -58,7 +58,7 @@ type Reloc2 struct {
// External reloc types may not fit into a uint8 which the Go object file uses.
// Store it here, instead of in the byte of goobj2.Reloc2.
// For Go symbols this will always be 0.
// For Go symbols this will always be zero.
// goobj2.Reloc2.Type() + typ is always the right type, for both Go and external
// symbols.
typ objabi.RelocType
@ -73,6 +73,10 @@ func (rel Reloc2) SetType(t objabi.RelocType) {
panic("SetType: type doesn't fit into Reloc2")
}
rel.Reloc.SetType(uint8(t))
if rel.typ != 0 {
// should use SymbolBuilder.SetRelocType
panic("wrong method to set reloc type")
}
}
// Aux2 holds a "handle" to access an aux symbol record from an

View File

@ -143,6 +143,22 @@ func (sb *SymbolBuilder) SetRelocs(rslice []Reloc) {
}
}
// SetRelocType sets the type of the 'i'-th relocation on this sym to 't'
func (sb *SymbolBuilder) SetRelocType(i int, t objabi.RelocType) {
sb.relocs[i].SetType(0)
sb.reltypes[i] = t
}
// SetRelocSym sets the target sym of the 'i'-th relocation on this sym to 's'
func (sb *SymbolBuilder) SetRelocSym(i int, tgt Sym) {
sb.relocs[i].SetSym(goobj2.SymRef{PkgIdx: 0, SymIdx: uint32(tgt)})
}
// SetRelocAdd sets the addend of the 'i'-th relocation on this sym to 'a'
func (sb *SymbolBuilder) SetRelocAdd(i int, a int64) {
sb.relocs[i].SetAdd(a)
}
// Add n relocations, return a handle to the relocations.
func (sb *SymbolBuilder) AddRelocs(n int) Relocs {
sb.relocs = append(sb.relocs, make([]goobj2.Reloc, n)...)