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[dev.link] cmd/link/internal/loader: add SetRelocType symbolbuilder method
Clients may need to invoke the loader.Reloc2.SetType method to reset the type of a relocation from external flavor to internal flavor, meaning that the external type add-in needs to be zeroed (this is needed when adding dynsym entries). Add a new SymbolBuider method to support mutating the type of a reloc for an external symbol, so that the external type can be changed as well (Reloc2 doesn't have access to that). Also add similar methods for updating target symbol and addend, so as to have a consistent interface for ext reloc mutation. Change-Id: I8e26cdae0a0f353019acba5f9c8a0506e3970266 Reviewed-on: https://go-review.googlesource.com/c/go/+/229604 Reviewed-by: Cherry Zhang <cherryyz@google.com> Reviewed-by: Jeremy Faller <jeremy@golang.org>
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@ -58,7 +58,7 @@ type Reloc2 struct {
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// External reloc types may not fit into a uint8 which the Go object file uses.
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// Store it here, instead of in the byte of goobj2.Reloc2.
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// For Go symbols this will always be 0.
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// For Go symbols this will always be zero.
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// goobj2.Reloc2.Type() + typ is always the right type, for both Go and external
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// symbols.
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typ objabi.RelocType
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@ -73,6 +73,10 @@ func (rel Reloc2) SetType(t objabi.RelocType) {
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panic("SetType: type doesn't fit into Reloc2")
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}
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rel.Reloc.SetType(uint8(t))
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if rel.typ != 0 {
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// should use SymbolBuilder.SetRelocType
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panic("wrong method to set reloc type")
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}
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}
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// Aux2 holds a "handle" to access an aux symbol record from an
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@ -143,6 +143,22 @@ func (sb *SymbolBuilder) SetRelocs(rslice []Reloc) {
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}
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}
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// SetRelocType sets the type of the 'i'-th relocation on this sym to 't'
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func (sb *SymbolBuilder) SetRelocType(i int, t objabi.RelocType) {
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sb.relocs[i].SetType(0)
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sb.reltypes[i] = t
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}
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// SetRelocSym sets the target sym of the 'i'-th relocation on this sym to 's'
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func (sb *SymbolBuilder) SetRelocSym(i int, tgt Sym) {
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sb.relocs[i].SetSym(goobj2.SymRef{PkgIdx: 0, SymIdx: uint32(tgt)})
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}
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// SetRelocAdd sets the addend of the 'i'-th relocation on this sym to 'a'
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func (sb *SymbolBuilder) SetRelocAdd(i int, a int64) {
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sb.relocs[i].SetAdd(a)
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}
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// Add n relocations, return a handle to the relocations.
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func (sb *SymbolBuilder) AddRelocs(n int) Relocs {
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sb.relocs = append(sb.relocs, make([]goobj2.Reloc, n)...)
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