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cmd/compile: prevent overflow in walkinrange
In the compiler frontend, walkinrange indiscriminately calls Int64() on const CTINT nodes, even though Int64's return value is undefined for anything over 2⁶³ (in practise, it'll return a negative number). This causes the introduction of bad constants during rewrites of unsigned expressions, which make the compiler reject valid Go programs. This change introduces a preliminary check that Int64() is safe to call on the consts on hand. If it isn't, walkinrange exits without doing any rewrite. Fixes #27143 Change-Id: I2017073cae65468a521ff3262d4ea8ab0d7098d9 Reviewed-on: https://go-review.googlesource.com/130735 Run-TryBot: Josh Bleecher Snyder <josharian@gmail.com> TryBot-Result: Gobot Gobot <gobot@golang.org> Reviewed-by: Josh Bleecher Snyder <josharian@gmail.com>
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@ -121,6 +121,17 @@ func (n *Node) Int64() int64 {
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return n.Val().U.(*Mpint).Int64()
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}
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// CanInt64 reports whether it is safe to call Int64() on n.
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func (n *Node) CanInt64() bool {
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if !Isconst(n, CTINT) {
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return false
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}
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// if the value inside n cannot be represented as an int64, the
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// return value of Int64 is undefined
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return n.Val().U.(*Mpint).CmpInt64(n.Int64()) == 0
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}
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// Bool returns n as a bool.
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// n must be a boolean constant.
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func (n *Node) Bool() bool {
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@ -3694,6 +3694,12 @@ func walkinrange(n *Node, init *Nodes) *Node {
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return n
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}
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// Ensure that Int64() does not overflow on a and c (it'll happen
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// for any const above 2**63; see issue #27143).
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if !a.CanInt64() || !c.CanInt64() {
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return n
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}
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if opl == OLT {
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// We have a < b && ...
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// We need a ≤ b && ... to safely use unsigned comparison tricks.
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17
test/fixedbugs/issue27143.go
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17
test/fixedbugs/issue27143.go
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@ -0,0 +1,17 @@
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// compile
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// Copyright 2018 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// Issue 27143: cmd/compile: erroneous application of walkinrange
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// optimization for const over 2**63
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package p
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var c uint64
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var b1 bool = 0x7fffffffffffffff < c && c < 0x8000000000000000
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var b2 bool = c < 0x8000000000000000 && 0x7fffffffffffffff < c
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var b3 bool = 0x8000000000000000 < c && c < 0x8000000000000001
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var b4 bool = c < 0x8000000000000001 && 0x8000000000000000 < c
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