diff --git a/doc/docs.html b/doc/docs.html index ae27dd2de01..911a27d5895 100644 --- a/doc/docs.html +++ b/doc/docs.html @@ -30,6 +30,11 @@ A must read for any new Go programmer. It augments the tutorial and the language spec, both of which should be read first.
++Answers to common questions about Go. +
+How to write a new package and how to test code. @@ -47,23 +52,6 @@ and closures. An introduction to Go for C++ programmers.
--Answers to common questions about Go. -
- --Answers to common questions about programming with Go. -
- --Answers to common questions about the design decisions behind Go. -
-Is your question not answered here? Try the Programming FAQ or the Language Design FAQ.
-“Ogle” would be a good name for a Go debugger. -
-The 6g
(and 8g
and 5g
) compiler is named in the
-tradition of the Plan 9 C compilers, described in
-
-http://plan9.bell-labs.com/sys/doc/compiler.html
-(see the table in section 2).
-
-6
is the architecture letter for amd64 (or x86-64, if you prefer), while
-g
stands for Go.
-
-
We considered doing that, but too many of the problems—lack of -garbage collection, long dependency chains, nested include files, -lack of concurrency awareness—are rooted in the design of -the C and C++ languages themselves. -We felt a viable solution required a more complete approach. - -
-We understand that a significant fraction of computers in the world -run Windows and it would be great if those computers could run Go -programs. A group of volunteers has made significant progress toward -porting Go to MinGW. -You can follow their progress at the Go Wiki's -WindowsPort page. -
-
+The 6g
(and 8g
and 5g
) compiler is named in the
+tradition of the Plan 9 C compilers, described in
+
+http://plan9.bell-labs.com/sys/doc/compiler.html
+(see the table in section 2).
+
+6
is the architecture letter for amd64 (or x86-64, if you prefer), while
+g
stands for Go.
+
+
+Robert Griesemer, Rob Pike and Ken Thompson started sketching the +goals for a new language on the white board on September 21, 2007. +Within a few days the goals had settled into a plan to do something +and a fair idea of what it would be. Design continued part-time in +parallel with unrelated work. By January 2008, Ken had started work +on a compiler with which to explore ideas; it generated C code as its +output. By mid-year the language had become a full-time project and +had settled enough to attempt a production compiler. In May 2008, +Ian Taylor independently started on a GCC front end for Go using the +draft specification. Russ Cox joined in late 2008 and helped move the language +and libraries from prototype to reality. +
+ ++Many others have contributed ideas, discussions, and code. +
+ + ++Go was born out of frustration with existing languages and +environments for systems programming. Programming had become too +difficult and the choice of languages was partly to blame. One had to +choose either efficient compilation, efficient execution, or ease of +programming; all three were not available in the same mainstream +language. Programmers who could were choosing ease over +safety and efficiency by moving to dynamically typed languages such as +Python and JavaScript rather than C++ or, to a lesser extent, Java. +
++Go is an attempt to combine the ease of programming of an interpreted, +dynamically typed +language with the efficiency and safety of a statically typed, compiled language. +It also aims to be modern, with support for networked and multicore +computing. Finally, it is intended to be fast: it should take +at most a few seconds to build a large executable on a single computer. +To meet these goals required addressing a number of +linguistic issues: an expressive but lightweight type system; +concurrency and garbage collection; rigid dependency specification; +and so on. These cannot be addressed well by libraries or tools; a new +language was called for. +
+ + ++Go is mostly in the C family (basic syntax), +with significant input from the Pascal/Modula/Oberon +family (declarations, packages), +plus some ideas from languages +inspired by Tony Hoare's CSP, +such as Newsqueak and Limbo (concurrency). +However, it is a new language across the board. +In every respect the language was designed by thinking +about what programmers do and how to make programming, at least the +kind of programming we do, more effective, which means more fun. +
+ + ++Programming today involves too much bookkeeping, repetition, and +clerical work. As Dick Gabriel says, “Old programs read +like quiet conversations between a well-spoken research worker and a +well-studied mechanical colleague, not as a debate with a compiler. +Who'd have guessed sophistication bought such noise?” +The sophistication is worthwhile—no one wants to go back to +the old languages—but can it be more quietly achieved? +
+
+Go attempts to reduce the amount of typing in both senses of the word.
+Throughout its design, we have tried to reduce clutter and
+complexity. There are no forward declarations and no header files;
+everything is declared exactly once. Initialization is expressive,
+automatic, and easy to use. Syntax is clean and light on keywords.
+Stuttering (foo.Foo* myFoo = new(foo.Foo)
) is reduced by
+simple type derivation using the :=
+declare-and-initialize construct. And perhaps most radically, there
+is no type hierarchy: types just are, they don't have to
+announce their relationships. These simplifications allow Go to be
+expressive yet comprehensible without sacrificing, well, sophistication.
+
+Another important principle is to keep the concepts orthogonal. +Methods can be implemented for any type; structures represent data while +interfaces represent abstraction; and so on. Orthogonality makes it +easier to understand what happens when things combine. +
+ ++It was important to us to extend the space of identifiers from the +confines of ASCII. Go's rule—identifier characters must be +letters or digits as defined by Unicode—is simple to understand +and to implement but has restrictions. Combining characters are +excluded by design, for instance. +Until there +is an agreed external definition of what an identifier might be, +plus a definition of canonicalization of identifiers that guarantees +no ambiguity, it seemed better to keep combining characters out of +the mix. Thus we have a simple rule that can be expanded later +without breaking programs, one that avoids bugs that would surely arise +from a rule that admits ambiguous identifiers. +
+ +
+On a related note, since an exported identifier must begin with an
+upper-case letter, identifiers created from “letters”
+in some languages can, by definition, not be exported. For now the
+only solution is to use something like X日本語
, which
+is clearly unsatisfactory; we are considering other options. The
+case-for-visibility rule is unlikely to change however; it's one
+of our favorite features of Go.
+
Every language contains novel features and omits someone's favorite @@ -190,15 +289,142 @@ If it bothers you that Go is missing feature X, please forgive us and investigate the features that Go does have. You might find that they compensate in interesting ways for the lack of X. -
+Generics may well be added at some point. We don't feel an urgency for +them, although we understand some programmers do. +
++Generics are convenient but they come at a cost in +complexity in the type system and run-time. We haven't yet found a +design that gives value proportionate to the complexity, although we +continue to think about it. Meanwhile, Go's built-in maps and slices, +plus the ability to use the empty interface to construct containers +(with explicit unboxing) mean in many cases it is possible to write +code that does what generics would enable, if less smoothly. +
++This remains an open issue. +
+ +
+We believe that coupling exceptions to a control
+structure, as in the try-catch-finally
idiom, results in
+convoluted code. It also tends to encourage programmers to label
+too many ordinary errors, such as failing to open a file, as
+exceptional.
+
+Go takes a different approach. Instead of exceptions, it has a couple +of built-in functions to signal and recover from truly exceptional +conditions. The recovery mechanism is executed only as part of a +function's state being torn down after an error, which is sufficient +to handle catastrophe but requires no extra control structures and, +when used well, can result in clean error-handling code. +
+ + +-This and other language design questions are answered in -the separate language design FAQ. +Go doesn't provide assertions. They are undeniably convenient, but our +experience has been that programmers use them as a crutch to avoid thinking +about proper error handling and reporting. Proper error handling means that +servers continue operation after non-fatal errors instead of crashing. +Proper error reporting means that errors are direct and to the point, +saving the programmer from interpreting a large crash trace. Precise +errors are particularly important when the programmer seeing the errors is +not familiar with the code. -
+The same arguments apply to the use of assert()
in test programs. Proper
+error handling means letting other tests run after one has failed, so
+that the person debugging the failure gets a complete picture of what is
+wrong. It is more useful for a test to report that
+isPrime
gives the wrong answer for 2, 3, 5, and 7 (or for
+2, 4, 8, and 16) than to report that isPrime
gives the wrong
+answer for 2 and therefore no more tests were run. The programmer who
+triggers the test failure may not be familiar with the code that fails.
+Time invested writing a good error message now pays off later when the
+test breaks.
+
+
+In testing, if the amount of extra code required to write +good errors seems repetitive and overwhelming, it might work better as a +table-driven test instead. +Go has excellent support for data structure literals. + +
+We understand that this is a point of contention. There are many things in +the Go language and libraries that differ from modern practices, simply +because we feel it's sometimes worth trying a different approach. + +
+Concurrency and multi-threaded programming have a reputation +for difficulty. We believe the problem is due partly to complex +designs such as pthreads and partly to overemphasis on low-level details +such as mutexes, condition variables, and even memory barriers. +Higher-level interfaces enable much simpler code, even if there are still +mutexes and such under the covers. +
++One of the most successful models for providing high-level linguistic support +for concurrency comes from Hoare's Communicating Sequential Processes, or CSP. +Occam and Erlang are two well known languages that stem from CSP. +Go's concurrency primitives derive from a different part of the family tree +whose main contribution is the powerful notion of channels as first class objects. +
+ ++Goroutines are part of making concurrency easy to use. The idea, which has +been around for a while, is to multiplex independently executing +functions—coroutines, really—onto a set of threads. +When a coroutine blocks, such as by calling a blocking system call, +the run-time automatically moves other coroutines on the same operating +system thread to a different, runnable thread so they won't be blocked. +The programmer sees none of this, which is the point. +The result, which we call goroutines, can be very cheap: unless they spend a lot of time +in long-running system calls, they cost little more than the memory +for the stack. +
++To make the stacks small, Go's run-time uses segmented stacks. A newly +minted goroutine is given a few kilobytes, which is almost always enough. +When it isn't, the run-time allocates (and frees) extension segments automatically. +The overhead averages about three cheap instructions per function call. +It is practical to create hundreds of thousands of goroutines in the same +address space. If goroutines were just threads, system resources would +run out at a much smaller number. +
+ ++After long discussion it was decided that the typical use of maps did not require +safe access from multiple threads, and in those cases where it did, the map was +probably part of some larger data structure or computation that was already +synchronized. Therefore requiring that all map operations grab a mutex would slow +down most programs and add safety to few. This was not an easy decision, +however, since it means uncontrolled map access can crash the program. +
+ ++The language does not preclude atomic map updates. When required, such +as when hosting an untrusted program, the implementation could interlock +map access. +
+ + ++Object-oriented programming, at least in the best-known languages, +involves too much discussion of the relationships between types, +relationships that often could be derived automatically. Go takes a +different approach. +
++Rather than requiring the programmer to declare ahead of time that two +types are related, in Go a type automatically satisfies any interface +that specifies a subset of its methods. Besides reducing the +bookkeeping, this approach has real advantages. Types can satisfy +many interfaces at once, without the complexities of traditional +multiple inheritance. +Interfaces can be very lightweight—having one or even zero methods +in an interface can express useful concepts. +Interfaces can be added after the fact if a new idea comes along +or for testing—without annotating the original types. +Because there are no explicit relationships between types +and interfaces, there is no type hierarchy to manage or discuss. +
+
+It's possible to use these ideas to construct something analogous to
+type-safe Unix pipes. For instance, see how fmt.Fprintf
+enables formatted printing to any output, not just a file, or how the
+bufio
package can be completely separate from file I/O,
+or how the crypto
packages stitch together block and
+stream ciphers. All these ideas stem from a single interface
+(io.Writer
) representing a single method
+(Write
). And that's only scratching the surface.
+
+It takes some getting used to but this implicit style of type +dependency is one of the most exciting things about Go. +
+ +len
a function and not a method?
+We debated this issue but decided
+implementing len
and friends as functions was fine in practice and
+didn't complicate questions about the interface (in the Go type sense)
+of basic types.
+
+Method dispatch is simplified if it doesn't need to do type matching as well. +Experience with other languages told us that having a variety of +methods with the same name but different signatures was occasionally useful +but that it could also be confusing and fragile in practice. Matching only by name +and requiring consistency in the types was a major simplifying decision +in Go's type system. +
++Regarding operator overloading, it seems more a convenience than an absolute +requirement. Again, things are simpler without it. +
+ + ++The convenience of automatic conversion between numeric types in C is +outweighed by the confusion it causes. When is an expression unsigned? +How big is the value? Does it overflow? Is the result portable, independent +of the machine on which it executes? +It also complicates the compiler; “the usual arithmetic conversions” +are not easy to implement and inconsistent across architectures. +For reasons of portability, we decided to make things clear and straightforward +at the cost of some explicit conversions in the code. +The definition of constants in Go—arbitrary precision values free +of signedness and size annotations—ameliorates matters considerably, +though. +
+
+A related detail is that, unlike in C, int
and int64
+are distinct types even if int
is a 64-bit type. The int
+type is generic; if you care about how many bits an integer holds, Go
+encourages you to be explicit.
+
+The same reason strings are: they are such a powerful and important data +structure that providing one excellent implementation with syntactic support +makes programming more pleasant. We believe that Go's implementation of maps +is strong enough that it will serve for the vast majority of uses. +If a specific application can benefit from a custom implementation, it's possible +to write one but it will not be as convenient syntactically; this seems a reasonable tradeoff. +
+ + ++Map lookup requires an equality operator, which structs and arrays do not implement. +They don't implement equality because equality is not well defined on such types; +there are multiple considerations involving shallow vs. deep comparison, pointer vs. +value comparison, how to deal with recursive structures, and so on. +We may revisit this issue—and implementing equality for structs and arrays +will not invalidate any existing programs—but without a clear idea of what +equality of structs and arrays should mean, it was simpler to leave it out for now. +
+ ++There's a lot of history on that topic. Early on, maps and channels +were syntactically pointers and it was impossible to declare or use a +non-pointer instance. Also, we struggled with how arrays should work. +Eventually we decided that the strict separation of pointers and +values made the language harder to use. Introducing reference types, +including slices to handle the reference form of arrays, resolved +these issues. Reference types add some regrettable complexity to the +language but they have a large effect on usability: Go became a more +productive, comfortable language when they were introduced. +
+-Go doesn't provide assertions. They are undeniably convenient, but our -experience has been that programmers use them as a crutch to avoid thinking -about proper error handling and reporting. Proper error handling means that -servers continue operation after non-fatal errors instead of crashing. -Proper error reporting means that errors are direct and to the point, -saving the programmer from interpreting a large crash trace. Precise -errors are particularly important when the programmer seeing the errors is -not familiar with the code. +Everything in Go is passed by value. A function always gets a copy of the +thing being passed, as if there were an assignment statement assigning the +value to the parameter. For instance, copying a pointer value makes a copy of +the pointer, not the data it points to. +
-The same arguments apply to the use of assert()
in test programs. Proper
-error handling means letting other tests run after one has failed, so
-that the person debugging the failure gets a complete picture of what is
-wrong. It is more useful for a test to report that
-isPrime
gives the wrong answer for 2, 3, 5, and 7 (or for
-2, 4, 8, and 16) than to report that isPrime
gives the wrong
-answer for 2 and therefore no more tests were run. The programmer who
-triggers the test failure may not be familiar with the code that fails.
-Time invested writing a good error message now pays off later when the
-test breaks.
+Map and slice values behave like pointers; they are descriptors that
+contain pointers to the underlying map or slice data. Copying a map or
+slice value doesn't copy the data it points to. Copying an interface value
+makes a copy of the thing stored in the interface value. If the interface
+value holds a struct, copying the interface value makes a copy of the
+struct. If the interface value holds a pointer, copying the interface value
+makes a copy of the pointer, but again not the data it points to.
+
+func (s *MyStruct) someMethod() { } // method on pointer +func (s MyStruct) someMethod() { } // method on value +
-In testing, if the amount of extra code required to write
-good errors seems repetitive and overwhelming, it might work better as a
-table-driven test instead.
-Go has excellent support for data structure literals.
+When defining a method on a type, the receiver (s
in the above
+example) behaves exactly is if it were an argument to the method. Define the
+method on a pointer type if you need the method to modify the data the receiver
+points to. Otherwise, it is often cleaner to define the method on a value type.
+
-We understand that this is a point of contention. There are many things in
-the Go language and libraries that differ from modern practices, simply
-because we feel it's sometimes worth trying a different approach.
+In short: new
allocates memory, make
initializes
+the slice, map, and channel types.
+
+See the relevant section +of Effective Go for more details. +
+ +int
32 bits on 64 bit machines?
+The size of int
and float
is implementation-specific.
+The 64 bit Go compilers (both 6g and gccgo) use a 32 bit representation for
+both int
and float
. Code that relies on a particular
+size of value should use an explicitly sized type, like int64
or
+float64
.
+
+We haven't fully defined it all yet, but some details about atomicity are +available in the Go Memory Model specification. +
+ ++Regarding mutexes, the sync +package implements them, but we hope Go programming style will +encourage people to try higher-level techniques. In particular, consider +structuring your program so that only one goroutine at a time is ever +responsible for a particular piece of data. +
+ ++Do not communicate by sharing memory. Instead, share memory by communicating. +
+ +
+Under the gc compilers you must set GOMAXPROCS
to allow the
+runtime to utilise more than one OS thread. Under gccgo
an OS
+thread will be created for each goroutine, and GOMAXPROCS
is
+effectively equal to the number of running goroutines.
+
+Programs that perform concurrent computation should benefit from an increase in
+GOMAXPROCS
. (See the runtime package
+documentation.)
+
GOMAXPROCS
> 1 sometimes make my program
+slower?+(This is specific to the gc compilers. See above.) +
+ ++It depends on the nature of your program. +Programs that contain several goroutines that spend a lot of time +communicating on channels will experience performance degradation when using +multiple OS threads. This is because of the significant context-switching +penalty involved in sending data between threads. +
+ +
+The Go runtime's scheduler is not as good as it needs to be. In future, it
+should recognise such cases and optimize its use of OS threads. For now,
+GOMAXPROCS
should be set on a per-application basis.
+
+From the Go Spec: +
+ ++The method set of any other named type+ +T
consists of all methods +with receiver typeT
. The method set of the corresponding pointer +type*T
is the set of all methods with receiver*T
or +T
(that is, it also contains the method set ofT
). +
+If an interface value contains a pointer *T
,
+a method call can obtain a value by dereferencing the pointer,
+but if an interface value contains a value T
,
+there is no useful way for a method call to obtain a pointer.
+
+If not for this restriction, this code: +
+ ++var buf bytes.Buffer +io.Copy(buf, os.Stdin) ++ +
+would copy standard input into a copy of buf
,
+not into buf
itself.
+This is almost never the desired behavior.
+
+Some confusion may arise when using closures with concurrency. +Consider the following program: +
+ ++func main() { + done := make(chan bool) + + values = []string{ "a", "b", "c" } + for _, v := range values { + go func() { + fmt.Println(v) + done <- true + }() + } + + // wait for all goroutines to complete before exiting + for i := range values { + <-done + } +} ++ +
+One might mistakenly expect to see a, b, c
as the output.
+What you'll probably see instead is c, c, c
. This is because
+each closure shares the same variable v
. Each closure prints the
+value of v
at the time fmt.Println
is executed,
+rather than the value of v
when the goroutine was launched.
+
+To bind the value of v
to each closure as they are launched, one
+could modify the inner loop to read:
+
+ for _, v := range values { + go func(u) { + fmt.Println(u) + done <- true + }(v) + } ++ +
+In this example, the value of v
is passed as an argument to the
+anonymous function. That value is then accessible inside the function as
+the variable u
.
+
?:
operator?+There is no ternary form in Go. You may use the following to achieve the same +result: +
+ ++if expr { + n = trueVal +} else { + n = falseVal +} ++ +
+Put all the source files for the package in a directory by themselves. +Source files can refer to items from different files at will; there is +no need for forward declarations or a header file. +
+ ++Other than being split into multiple files, the package will compile and test +just like a single-file package. +
+ +
+Create a new file ending in _test.go
in the same directory
+as your package sources. Inside that file, import "testing"
+and write functions of the form
+
+func TestFoo(t *testing.T) { + ... +} ++ +
+Run gotest
in that directory.
+That script finds the Test
functions,
+builds a test binary, and runs it.
+
+Other than declaration syntax, the differences are not major and stem +from two desires. First, the syntax should feel light, without too +many mandatory keywords, repetition, or arcana. Second, the language +has been designed to be easy to analyze +and can be parsed without a symbol table. This makes it much easier +to build tools such as debuggers, dependency analyzers, automated +documentation extractors, IDE plug-ins, and so on. C and its +descendants are notoriously difficult in this regard. +
+ +
+They're only backwards if you're used to C. In C, the notion is that a
+variable is declared like an expression denoting its type, which is a
+nice idea, but the type and expression grammars don't mix very well and
+the results can be confusing; consider function pointers. Go mostly
+separates expression and type syntax and that simplifies things (using
+prefix *
for pointers is an exception that proves the rule). In C,
+the declaration
+
+ int* a, b; ++
+declares a
to be a pointer but not b
; in Go
+
+ var a, b *int; ++
+declares both to be pointers. This is clearer and more regular.
+Also, the :=
short declaration form argues that a full variable
+declaration should present the same order as :=
so
+
+ var a uint64 = 1; ++has the same effect as +
+ a := uint64(1); ++
+Parsing is also simplified by having a distinct grammar for types that
+is not just the expression grammar; keywords such as func
+and chan
keep things clear.
+
+Safety. Without pointer arithmetic it's possible to create a +language that can never derive an illegal address that succeeds +incorrectly. Compiler and hardware technology have advanced to the +point where a loop using array indices can be as efficient as a loop +using pointer arithmetic. Also, the lack of pointer arithmetic can +simplify the implementation of the garbage collector. +
+ +++
and --
statements and not expressions? And why postfix, not prefix?
+Without pointer arithmetic, the convenience value of pre- and postfix
+increment operators drops. By removing them from the expression
+hierarchy altogether, expression syntax is simplified and the messy
+issues around order of evaluation of ++
and --
+(consider f(i++)
and p[i] = q[++i]
)
+are eliminated as well. The simplification is
+significant. As for postfix vs. prefix, either would work fine but
+the postfix version is more traditional; insistence on prefix arose
+with the STL, a library for a language whose name contains, ironically, a
+postfix increment.
+
+Go uses brace brackets for statement grouping, a syntax familiar to +programmers who have worked with any language in the C family. +Semicolons, however, are for parsers, not for people, and we wanted to +eliminate them as much as possible. To achieve this goal, Go borrows +a trick from BCPL: the semicolons that separate statements are in the +formal grammar but are injected automatically, without lookahead, by +the lexer at the end of any line that could be the end of a statement. +This works very well in practice but has the effect that it forces a +brace style. For instance, the opening brace of a function cannot +appear on a line by itself. +
+
+Some have argued that the lexer should do lookahead to permit the
+brace to live on the next line. We disagree. Since Go code is meant
+to be formatted automatically by
+gofmt
,
+some style must be chosen. That style may differ from what
+you've used in C or Java, but Go is a new language and
+gofmt
's style is as good as any other. More
+important—much more important—the advantages of a single,
+programmatically mandated format for all Go programs greatly outweigh
+any perceived disadvantages of the particular style.
+Note too that Go's style means that an interactive implementation of
+Go can use the standard syntax one line at a time without special rules.
+
+One of the biggest sources of bookkeeping in systems programs is +memory management. We feel it's critical to eliminate that +programmer overhead, and advances in garbage collection +technology in the last few years give us confidence that we can +implement it with low enough overhead and no significant +latency. (The current implementation is a plain mark-and-sweep +collector but a replacement is in the works.) +
++Another point is that a large part of the difficulty of concurrent +and multi-threaded programming is memory management; +as objects get passed among threads it becomes cumbersome +to guarantee they become freed safely. +Automatic garbage collection makes concurrent code far easier to write. +Of course, implementing garbage collection in a concurrent environment is +itself a challenge, but meeting it once rather than in every +program helps everyone. +
++Finally, concurrency aside, garbage collection makes interfaces +simpler because they don't need to specify how memory is managed across them. +
+ diff --git a/doc/go_lang_faq.html b/doc/go_lang_faq.html deleted file mode 100644 index 0eec50b005a..00000000000 --- a/doc/go_lang_faq.html +++ /dev/null @@ -1,495 +0,0 @@ - - -Is your question not answered here? Try the Programming FAQ or the Go FAQ.
--Robert Griesemer, Rob Pike and Ken Thompson started sketching the -goals for a new language on the white board on September 21, 2007. -Within a few days the goals had settled into a plan to do something -and a fair idea of what it would be. Design continued part-time in -parallel with unrelated work. By January 2008, Ken had started work -on a compiler with which to explore ideas; it generated C code as its -output. By mid-year the language had become a full-time project and -had settled enough to attempt a production compiler. In May 2008, -Ian Taylor independently started on a GCC front end for Go using the -draft specification. Russ Cox joined in late 2008 and helped move the language -and libraries from prototype to reality. -
- --Many others have contributed ideas, discussions, and code. -
- --Go was born out of frustration with existing languages and -environments for systems programming. Programming had become too -difficult and the choice of languages was partly to blame. One had to -choose either efficient compilation, efficient execution, or ease of -programming; all three were not available in the same mainstream -language. Programmers who could were choosing ease over -safety and efficiency by moving to dynamically typed languages such as -Python and JavaScript rather than C++ or, to a lesser extent, Java. -
--Go is an attempt to combine the ease of programming of an interpreted, -dynamically typed -language with the efficiency and safety of a statically typed, compiled language. -It also aims to be modern, with support for networked and multicore -computing. Finally, it is intended to be fast: it should take -at most a few seconds to build a large executable on a single computer. -To meet these goals required addressing a number of -linguistic issues: an expressive but lightweight type system; -concurrency and garbage collection; rigid dependency specification; -and so on. These cannot be addressed well by libraries or tools; a new -language was called for. -
- - --Go is mostly in the C family (basic syntax), -with significant input from the Pascal/Modula/Oberon -family (declarations, packages), -plus some ideas from languages -inspired by Tony Hoare's CSP, -such as Newsqueak and Limbo (concurrency). -However, it is a new language across the board. -In every respect the language was designed by thinking -about what programmers do and how to make programming, at least the -kind of programming we do, more effective, which means more fun. -
- --Programming today involves too much bookkeeping, repetition, and -clerical work. As Dick Gabriel says, “Old programs read -like quiet conversations between a well-spoken research worker and a -well-studied mechanical colleague, not as a debate with a compiler. -Who'd have guessed sophistication bought such noise?” -The sophistication is worthwhile—no one wants to go back to -the old languages—but can it be more quietly achieved? -
-
-Go attempts to reduce the amount of typing in both senses of the word.
-Throughout its design, we have tried to reduce clutter and
-complexity. There are no forward declarations and no header files;
-everything is declared exactly once. Initialization is expressive,
-automatic, and easy to use. Syntax is clean and light on keywords.
-Stuttering (foo.Foo* myFoo = new(foo.Foo)
) is reduced by
-simple type derivation using the :=
-declare-and-initialize construct. And perhaps most radically, there
-is no type hierarchy: types just are, they don't have to
-announce their relationships. These simplifications allow Go to be
-expressive yet comprehensible without sacrificing, well, sophistication.
-
-Another important principle is to keep the concepts orthogonal. -Methods can be implemented for any type; structures represent data while -interfaces represent abstraction; and so on. Orthogonality makes it -easier to understand what happens when things combine. -
- - --Other than declaration syntax, the differences are not major and stem -from two desires. First, the syntax should feel light, without too -many mandatory keywords, repetition, or arcana. Second, the language -has been designed to be easy to analyze -and can be parsed without a symbol table. This makes it much easier -to build tools such as debuggers, dependency analyzers, automated -documentation extractors, IDE plug-ins, and so on. C and its -descendants are notoriously difficult in this regard. -
- -
-They're only backwards if you're used to C. In C, the notion is that a
-variable is declared like an expression denoting its type, which is a
-nice idea, but the type and expression grammars don't mix very well and
-the results can be confusing; consider function pointers. Go mostly
-separates expression and type syntax and that simplifies things (using
-prefix *
for pointers is an exception that proves the rule). In C,
-the declaration
-
- int* a, b; --
-declares a
to be a pointer but not b
; in Go
-
- var a, b *int; --
-declares both to be pointers. This is clearer and more regular.
-Also, the :=
short declaration form argues that a full variable
-declaration should present the same order as :=
so
-
- var a uint64 = 1; --has the same effect as -
- a := uint64(1); --
-Parsing is also simplified by having a distinct grammar for types that
-is not just the expression grammar; keywords such as func
-and chan
keep things clear.
-
-Safety. Without pointer arithmetic it's possible to create a -language that can never derive an illegal address that succeeds -incorrectly. Compiler and hardware technology have advanced to the -point where a loop using array indices can be as efficient as a loop -using pointer arithmetic. Also, the lack of pointer arithmetic can -simplify the implementation of the garbage collector. -
- -++
and --
statements and not expressions? And why postfix, not prefix?
-Without pointer arithmetic, the convenience value of pre- and postfix
-increment operators drops. By removing them from the expression
-hierarchy altogether, expression syntax is simplified and the messy
-issues around order of evaluation of ++
and --
-(consider f(i++)
and p[i] = q[++i]
)
-are eliminated as well. The simplification is
-significant. As for postfix vs. prefix, either would work fine but
-the postfix version is more traditional; insistence on prefix arose
-with the STL, a library for a language whose name contains, ironically, a
-postfix increment.
-
-Go uses brace brackets for statement grouping, a syntax familiar to -programmers who have worked with any language in the C family. -Semicolons, however, are for parsers, not for people, and we wanted to -eliminate them as much as possible. To achieve this goal, Go borrows -a trick from BCPL: the semicolons that separate statements are in the -formal grammar but are injected automatically, without lookahead, by -the lexer at the end of any line that could be the end of a statement. -This works very well in practice but has the effect that it forces a -brace style. For instance, the opening brace of a function cannot -appear on a line by itself. -
-
-Some have argued that the lexer should do lookahead to permit the
-brace to live on the next line. We disagree. Since Go code is meant
-to be formatted automatically by
-gofmt
,
-some style must be chosen. That style may differ from what
-you've used in C or Java, but Go is a new language and
-gofmt
's style is as good as any other. More
-important—much more important—the advantages of a single,
-programmatically mandated format for all Go programs greatly outweigh
-any perceived disadvantages of the particular style.
-Note too that Go's style means that an interactive implementation of
-Go can use the standard syntax one line at a time without special rules.
-
-One of the biggest sources of bookkeeping in systems programs is -memory management. We feel it's critical to eliminate that -programmer overhead, and advances in garbage collection -technology in the last few years give us confidence that we can -implement it with low enough overhead and no significant -latency. (The current implementation is a plain mark-and-sweep -collector but a replacement is in the works.) -
--Another point is that a large part of the difficulty of concurrent -and multi-threaded programming is memory management; -as objects get passed among threads it becomes cumbersome -to guarantee they become freed safely. -Automatic garbage collection makes concurrent code far easier to write. -Of course, implementing garbage collection in a concurrent environment is -itself a challenge, but meeting it once rather than in every -program helps everyone. -
--Finally, concurrency aside, garbage collection makes interfaces -simpler because they don't need to specify how memory is managed across them. -
- --It was important to us to extend the space of identifiers from the -confines of ASCII. Go's rule—identifier characters must be -letters or digits as defined by Unicode—is simple to understand -and to implement but has restrictions. Combining characters are -excluded by design, for instance. -Until there -is an agreed external definition of what an identifier might be, -plus a definition of canonicalization of identifiers that guarantees -no ambiguity, it seemed better to keep combining characters out of -the mix. Thus we have a simple rule that can be expanded later -without breaking programs, one that avoids bugs that would surely arise -from a rule that admits ambiguous identifiers. -
- -
-On a related note, since an exported identifier must begin with an
-upper-case letter, identifiers created from “letters”
-in some languages can, by definition, not be exported. For now the
-only solution is to use something like X日本語
, which
-is clearly unsatisfactory; we are considering other options. The
-case-for-visibility rule is unlikely to change however; it's one
-of our favorite features of Go.
-
-Generics may well be added at some point. We don't feel an urgency for -them, although we understand some programmers do. -
--Generics are convenient but they come at a cost in -complexity in the type system and run-time. We haven't yet found a -design that gives value proportionate to the complexity, although we -continue to think about it. Meanwhile, Go's built-in maps and slices, -plus the ability to use the empty interface to construct containers -(with explicit unboxing) mean in many cases it is possible to write -code that does what generics would enable, if less smoothly. -
--This remains an open issue. -
- -
-We believe that coupling exceptions to a control
-structure, as in the try-catch-finally
idiom, results in
-convoluted code. It also tends to encourage programmers to label
-too many ordinary errors, such as failing to open a file, as
-exceptional.
-
-Go takes a different approach. Instead of exceptions, it has a couple -of built-in functions to signal and recover from truly exceptional -conditions. The recovery mechanism is executed only as part of a -function's state being torn down after an error, which is sufficient -to handle catastrophe but requires no extra control structures and, -when used well, can result in clean error-handling code. -
- --This is answered in the general FAQ. -
- --Object-oriented programming, at least in the best-known languages, -involves too much discussion of the relationships between types, -relationships that often could be derived automatically. Go takes a -different approach. -
--Rather than requiring the programmer to declare ahead of time that two -types are related, in Go a type automatically satisfies any interface -that specifies a subset of its methods. Besides reducing the -bookkeeping, this approach has real advantages. Types can satisfy -many interfaces at once, without the complexities of traditional -multiple inheritance. -Interfaces can be very lightweight—having one or even zero methods -in an interface can express useful concepts. -Interfaces can be added after the fact if a new idea comes along -or for testing—without annotating the original types. -Because there are no explicit relationships between types -and interfaces, there is no type hierarchy to manage or discuss. -
-
-It's possible to use these ideas to construct something analogous to
-type-safe Unix pipes. For instance, see how fmt.Fprintf
-enables formatted printing to any output, not just a file, or how the
-bufio
package can be completely separate from file I/O,
-or how the crypto
packages stitch together block and
-stream ciphers. All these ideas stem from a single interface
-(io.Writer
) representing a single method
-(Write
). And that's only scratching the surface.
-
-It takes some getting used to but this implicit style of type -dependency is one of the most exciting things about Go. -
- -len
a function and not a method?
-We debated this issue but decided
-implementing len
and friends as functions was fine in practice and
-didn't complicate questions about the interface (in the Go type sense)
-of basic types.
-
-Method dispatch is simplified if it doesn't need to do type matching as well. -Experience with other languages told us that having a variety of -methods with the same name but different signatures was occasionally useful -but that it could also be confusing and fragile in practice. Matching only by name -and requiring consistency in the types was a major simplifying decision -in Go's type system. -
--Regarding operator overloading, it seems more a convenience than an absolute -requirement. Again, things are simpler without it. -
- --The convenience of automatic conversion between numeric types in C is -outweighed by the confusion it causes. When is an expression unsigned? -How big is the value? Does it overflow? Is the result portable, independent -of the machine on which it executes? -It also complicates the compiler; “the usual arithmetic conversions” -are not easy to implement and inconsistent across architectures. -For reasons of portability, we decided to make things clear and straightforward -at the cost of some explicit conversions in the code. -The definition of constants in Go—arbitrary precision values free -of signedness and size annotations—ameliorates matters considerably, -though. -
-
-A related detail is that, unlike in C, int
and int64
-are distinct types even if int
is a 64-bit type. The int
-type is generic; if you care about how many bits an integer holds, Go
-encourages you to be explicit.
-
-The same reason strings are: they are such a powerful and important data -structure that providing one excellent implementation with syntactic support -makes programming more pleasant. We believe that Go's implementation of maps -is strong enough that it will serve for the vast majority of uses. -If a specific application can benefit from a custom implementation, it's possible -to write one but it will not be as convenient syntactically; this seems a reasonable tradeoff. -
- - --Map lookup requires an equality operator, which structs and arrays do not implement. -They don't implement equality because equality is not well defined on such types; -there are multiple considerations involving shallow vs. deep comparison, pointer vs. -value comparison, how to deal with recursive structures, and so on. -We may revisit this issue—and implementing equality for structs and arrays -will not invalidate any existing programs—but without a clear idea of what -equality of structs and arrays should mean, it was simpler to leave it out for now. -
- --There's a lot of history on that topic. Early on, maps and channels -were syntactically pointers and it was impossible to declare or use a -non-pointer instance. Also, we struggled with how arrays should work. -Eventually we decided that the strict separation of pointers and -values made the language harder to use. Introducing reference types, -including slices to handle the reference form of arrays, resolved -these issues. Reference types add some regrettable complexity to the -language but they have a large effect on usability: Go became a more -productive, comfortable language when they were introduced. -
- --Concurrency and multi-threaded programming have a reputation -for difficulty. We believe the problem is due partly to complex -designs such as pthreads and partly to overemphasis on low-level details -such as mutexes, condition variables, and even memory barriers. -Higher-level interfaces enable much simpler code, even if there are still -mutexes and such under the covers. -
--One of the most successful models for providing high-level linguistic support -for concurrency comes from Hoare's Communicating Sequential Processes, or CSP. -Occam and Erlang are two well known languages that stem from CSP. -Go's concurrency primitives derive from a different part of the family tree -whose main contribution is the powerful notion of channels as first class objects. -
- --Goroutines are part of making concurrency easy to use. The idea, which has -been around for a while, is to multiplex independently executing -functions—coroutines, really—onto a set of threads. -When a coroutine blocks, such as by calling a blocking system call, -the run-time automatically moves other coroutines on the same operating -system thread to a different, runnable thread so they won't be blocked. -The programmer sees none of this, which is the point. -The result, which we call goroutines, can be very cheap: unless they spend a lot of time -in long-running system calls, they cost little more than the memory -for the stack. -
--To make the stacks small, Go's run-time uses segmented stacks. A newly -minted goroutine is given a few kilobytes, which is almost always enough. -When it isn't, the run-time allocates (and frees) extension segments automatically. -The overhead averages about three cheap instructions per function call. -It is practical to create hundreds of thousands of goroutines in the same -address space. If goroutines were just threads, system resources would -run out at a much smaller number. -
- --After long discussion it was decided that the typical use of maps did not require -safe access from multiple threads, and in those cases where it did, the map was -probably part of some larger data structure or computation that was already -synchronized. Therefore requiring that all map operations grab a mutex would slow -down most programs and add safety to few. This was not an easy decision, -however, since it means uncontrolled map access can crash the program. -
- --The language does not preclude atomic map updates. When required, such -as when hosting an untrusted program, the implementation could interlock -map access. -
diff --git a/doc/go_programming_faq.html b/doc/go_programming_faq.html deleted file mode 100644 index 736578ab5c1..00000000000 --- a/doc/go_programming_faq.html +++ /dev/null @@ -1,311 +0,0 @@ - - -Is your question not answered here? Try the Go FAQ or the Language Design FAQ.
--Everything in Go is passed by value. A function always gets a copy of the -thing being passed, as if there were an assignment statement assigning the -value to the parameter. For instance, copying a pointer value makes a copy of -the pointer, not the data it points to. -
- --Map and slice values behave like pointers; they are descriptors that -contain pointers to the underlying map or slice data. Copying a map or -slice value doesn't copy the data it points to. Copying an interface value -makes a copy of the thing stored in the interface value. If the interface -value holds a struct, copying the interface value makes a copy of the -struct. If the interface value holds a pointer, copying the interface value -makes a copy of the pointer, but again not the data it points to. -
- --func (s *MyStruct) someMethod() { } // method on pointer -func (s MyStruct) someMethod() { } // method on value -- -
-When defining a method on a type, the receiver (s
in the above
-example) behaves exactly is if it were an argument to the method. Define the
-method on a pointer type if you need the method to modify the data the receiver
-points to. Otherwise, it is often cleaner to define the method on a value type.
-
-In short: new
allocates memory, make
initializes
-the slice, map, and channel types.
-
-See the relevant section -of Effective Go for more details. -
- -int
32 bits on 64 bit machines?
-The size of int
and float
is implementation-specific.
-The 64 bit Go compilers (both 6g and gccgo) use a 32 bit representation for
-both int
and float
. Code that relies on a particular
-size of value should use an explicitly sized type, like int64
or
-float64
.
-
-We haven't fully defined it all yet, but some details about atomicity are -available in the Go Memory Model specification. -Also, some concurrency questions are answered in more detail in the language design FAQ. -
- --Regarding mutexes, the sync -package implements them, but we hope Go programming style will -encourage people to try higher-level techniques. In particular, consider -structuring your program so that only one goroutine at a time is ever -responsible for a particular piece of data. -
- --Do not communicate by sharing memory. Instead, share memory by communicating. -
- -
-Under the gc compilers you must set GOMAXPROCS
to allow the
-runtime to utilise more than one OS thread. Under gccgo
an OS
-thread will be created for each goroutine, and GOMAXPROCS
is
-effectively equal to the number of running goroutines.
-
-Programs that perform concurrent computation should benefit from an increase in
-GOMAXPROCS
. (See the runtime package
-documentation.)
-
GOMAXPROCS
> 1 sometimes make my program
-slower?-(This is specific to the gc compilers. See above.) -
- --It depends on the nature of your program. -Programs that contain several goroutines that spend a lot of time -communicating on channels will experience performance degradation when using -multiple OS threads. This is because of the significant context-switching -penalty involved in sending data between threads. -
- -
-The Go runtime's scheduler is not as good as it needs to be. In future, it
-should recognise such cases and optimize its use of OS threads. For now,
-GOMAXPROCS
should be set on a per-application basis.
-
-From the Go Spec: -
- --The method set of any other named type- -T
consists of all methods -with receiver typeT
. The method set of the corresponding pointer -type*T
is the set of all methods with receiver*T
or -T
(that is, it also contains the method set ofT
). -
-If an interface value contains a pointer *T
,
-a method call can obtain a value by dereferencing the pointer,
-but if an interface value contains a value T
,
-there is no useful way for a method call to obtain a pointer.
-
-If not for this restriction, this code: -
- --var buf bytes.Buffer -io.Copy(buf, os.Stdin) -- -
-would copy standard input into a copy of buf
,
-not into buf
itself.
-This is almost never the desired behavior.
-
-Some confusion may arise when using closures with concurrency. -Consider the following program: -
- --func main() { - done := make(chan bool) - - values = []string{ "a", "b", "c" } - for _, v := range values { - go func() { - fmt.Println(v) - done <- true - }() - } - - // wait for all goroutines to complete before exiting - for i := range values { - <-done - } -} -- -
-One might mistakenly expect to see a, b, c
as the output.
-What you'll probably see instead is c, c, c
. This is because
-each closure shares the same variable v
. Each closure prints the
-value of v
at the time fmt.Println
is executed,
-rather than the value of v
when the goroutine was launched.
-
-To bind the value of v
to each closure as they are launched, one
-could modify the inner loop to read:
-
- for _, v := range values { - go func(u) { - fmt.Println(u) - done <- true - }(v) - } -- -
-In this example, the value of v
is passed as an argument to the
-anonymous function. That value is then accessible inside the function as
-the variable u
.
-
?:
operator?-There is no ternary form in Go. You may use the following to achieve the same -result: -
- --if expr { - n = trueVal -} else { - n = falseVal -} -- -
-Put all the source files for the package in a directory by themselves. -Source files can refer to items from different files at will; there is -no need for forward declarations or a header file. -
- --Other than being split into multiple files, the package will compile and test -just like a single-file package. -
- -
-Create a new file ending in _test.go
in the same directory
-as your package sources. Inside that file, import "testing"
-and write functions of the form
-
-func TestFoo(t *testing.T) { - ... -} -- -
-Run gotest
in that directory.
-That script finds the Test
functions,
-builds a test binary, and runs it.
-
-In Go, you must specify a 2-dimensional array literal like this: -
- --var intArray = [4][4]int{ - [4]int{1, 2, 3, 4}, - [4]int{2, 4, 8, 16}, - [4]int{3, 9, 27, 81}, - [4]int{4, 16, 64, 256}, -} -- -
-It seems that the [4]int
could be inferred, but in general it's
-hard to get this sort of thing right.
-
-Some of Go's designers had worked on other languages that derived types -automatically in such expressions, but the special cases that arise can -be messy, especially when interfaces, nil, constant conversions, and -such are involved. It seemed better to require the full type -information. That way there will be no surprises. -
-