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syscall: delete unreachable code

Change-Id: Iacedb792c73591b7fd75e836aab8e0e117c8e738
Reviewed-on: https://go-review.googlesource.com/27494
Run-TryBot: Josh Bleecher Snyder <josharian@gmail.com>
Reviewed-by: Brad Fitzpatrick <bradfitz@golang.org>
This commit is contained in:
Josh Bleecher Snyder 2016-07-21 15:25:22 -07:00
parent e2103adb6c
commit 4109744973
3 changed files with 0 additions and 8 deletions

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@ -176,7 +176,6 @@ func (p *Proc) Call(a ...uintptr) (r1, r2 uintptr, lastErr error) {
default:
panic("Call " + p.Name + " with too many arguments " + itoa(len(a)) + ".")
}
return
}
// A LazyDLL implements access to a single DLL.

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@ -298,11 +298,6 @@ childerror1:
for {
RawSyscall(SYS_EXITS, 0, 0, 0)
}
// Calling panic is not actually safe,
// but the for loop above won't break
// and this shuts up the compiler.
panic("unreached")
}
// close the numbered file descriptor, unless it is fd1, fd2, or a member of fds.

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@ -209,8 +209,6 @@ func joinExeDirAndFName(dir, p string) (name string, err error) {
return FullPath(d + "\\" + p)
}
}
// we shouldn't be here
return "", EINVAL
}
type ProcAttr struct {