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Add Src and Over draw operators.
R=r, rsc CC=golang-dev https://golang.org/cl/207096
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@ -266,14 +266,14 @@ func setpiece(p *Piece) {
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draw.Draw(bb2, r2, draw.White, draw.ZP)
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draw.Draw(bb2, r.Add(delta), bb, bbr.Min)
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draw.Draw(bb2mask, r2, draw.Transparent, draw.ZP)
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draw.DrawMask(bb2mask, r, draw.Opaque, bbr.Min, bbmask, draw.ZP, draw.SoverD)
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draw.DrawMask(bb2mask, r.Add(delta), draw.Opaque, bbr.Min, bbmask, draw.ZP, draw.SoverD)
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draw.DrawMask(bb2mask, r, draw.Opaque, bbr.Min, bbmask, draw.ZP, draw.Over)
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draw.DrawMask(bb2mask, r.Add(delta), draw.Opaque, bbr.Min, bbmask, draw.ZP, draw.Over)
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}
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func drawpiece() {
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draw.DrawMask(screen, br.Add(pos), bb, bbr.Min, bbmask, draw.ZP, draw.SoverD)
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draw.DrawMask(screen, br.Add(pos), bb, bbr.Min, bbmask, draw.ZP, draw.Over)
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if suspended {
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draw.DrawMask(screen, br.Add(pos), draw.White, draw.ZP, whitemask, draw.ZP, draw.SoverD)
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draw.DrawMask(screen, br.Add(pos), draw.White, draw.ZP, whitemask, draw.ZP, draw.Over)
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}
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}
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@ -282,7 +282,7 @@ func undrawpiece() {
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if collider(pos, br.Max) {
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mask = bbmask
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}
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draw.DrawMask(screen, br.Add(pos), draw.White, bbr.Min, mask, bbr.Min, draw.SoverD)
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draw.DrawMask(screen, br.Add(pos), draw.White, bbr.Min, mask, bbr.Min, draw.Over)
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}
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func rest() {
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@ -349,7 +349,7 @@ func drawboard() {
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}
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score(0)
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if suspended {
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draw.DrawMask(screen, screenr, draw.White, draw.ZP, whitemask, draw.ZP, draw.SoverD)
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draw.DrawMask(screen, screenr, draw.White, draw.ZP, whitemask, draw.ZP, draw.Over)
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}
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}
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@ -375,7 +375,7 @@ func movepiece() bool {
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if collider(pos, br2.Max) {
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mask = bb2mask
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}
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draw.DrawMask(screen, br2.Add(pos), bb2, bb2r.Min, mask, bb2r.Min, draw.SoverD)
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draw.DrawMask(screen, br2.Add(pos), bb2, bb2r.Min, mask, bb2r.Min, draw.Over)
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pos.Y += DY
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display.FlushImage()
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return true
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@ -444,7 +444,7 @@ func horiz() bool {
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for j := 0; j < h; j++ {
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r.Min.Y = rboard.Min.Y + lev[j]*pcsz
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r.Max.Y = r.Min.Y + pcsz
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draw.DrawMask(screen, r, draw.White, draw.ZP, whitemask, draw.ZP, draw.SoverD)
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draw.DrawMask(screen, r, draw.White, draw.ZP, whitemask, draw.ZP, draw.Over)
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display.FlushImage()
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}
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PlaySound(whoosh)
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@ -457,7 +457,7 @@ func horiz() bool {
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for j := 0; j < h; j++ {
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r.Min.Y = rboard.Min.Y + lev[j]*pcsz
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r.Max.Y = r.Min.Y + pcsz
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draw.DrawMask(screen, r, draw.White, draw.ZP, whitemask, draw.ZP, draw.SoverD)
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draw.DrawMask(screen, r, draw.White, draw.ZP, whitemask, draw.ZP, draw.Over)
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}
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display.FlushImage()
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}
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@ -15,7 +15,14 @@ import "image"
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// A Porter-Duff compositing operator.
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type Op int
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const SoverD Op = 0
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const (
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// Over specifies ``(src in mask) over dst''.
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Over Op = iota
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// Src specifies ``src in mask''.
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Src
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)
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var zeroColor image.Color = image.AlphaColor{0}
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// A draw.Image is an image.Image with a Set method to change a single pixel.
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type Image interface {
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@ -23,14 +30,13 @@ type Image interface {
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Set(x, y int, c image.Color)
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}
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// Draw calls DrawMask with a nil mask and an SoverD op.
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// Draw calls DrawMask with a nil mask and an Over op.
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func Draw(dst Image, r Rectangle, src image.Image, sp Point) {
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DrawMask(dst, r, src, sp, nil, ZP, SoverD)
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DrawMask(dst, r, src, sp, nil, ZP, Over)
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}
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// DrawMask aligns r.Min in dst with sp in src and mp in mask and then replaces the rectangle r
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// in dst with the result of a Porter-Duff composition. For the SoverD operator, the result
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// is ``(src in mask) over dst''. If mask is nil, this simplifies to ``src over dst''.
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// in dst with the result of a Porter-Duff composition. A nil mask is treated as opaque.
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// The implementation is simple and slow.
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// TODO(nigeltao): Optimize this.
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func DrawMask(dst Image, r Rectangle, src image.Image, sp Point, mask image.Image, mp Point, op Op) {
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@ -54,22 +60,25 @@ func DrawMask(dst Image, r Rectangle, src image.Image, sp Point, mask image.Imag
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// TODO(nigeltao): Ensure that r is well formed, i.e. r.Max.X >= r.Min.X and likewise for Y.
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// Fast paths for special cases. If none of them apply, then we fall back to a general but slow implementation.
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if dst0, ok := dst.(*image.RGBA); ok && op == SoverD {
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if mask == nil {
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if src0, ok := src.(image.ColorImage); ok {
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drawFill(dst0, r, src0)
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return
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}
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if src0, ok := src.(*image.RGBA); ok {
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if dst0 == src0 && r.Overlaps(r.Add(sp.Sub(r.Min))) {
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// TODO(nigeltao): Implement a fast path for the overlapping case.
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} else {
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drawCopy(dst0, r, src0, sp)
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if dst0, ok := dst.(*image.RGBA); ok {
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if op == Over {
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// TODO(nigeltao): Implement a fast path for font glyphs (i.e. when mask is an image.Alpha).
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} else {
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if mask == nil {
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if src0, ok := src.(image.ColorImage); ok {
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drawFill(dst0, r, src0)
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return
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}
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if src0, ok := src.(*image.RGBA); ok {
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if dst0 == src0 && r.Overlaps(r.Add(sp.Sub(r.Min))) {
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// TODO(nigeltao): Implement a fast path for the overlapping case.
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} else {
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drawCopy(dst0, r, src0, sp)
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return
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}
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}
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}
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}
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// TODO(nigeltao): Implement a fast path for font glyphs (i.e. when mask is an image.Alpha).
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}
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x0, x1, dx := r.Min.X, r.Max.X, 1
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@ -89,42 +98,49 @@ func DrawMask(dst Image, r Rectangle, src image.Image, sp Point, mask image.Imag
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sx := sp.X + x0 - r.Min.X
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mx := mp.X + x0 - r.Min.X
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for x := x0; x != x1; x, sx, mx = x+dx, sx+dx, mx+dx {
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// TODO(nigeltao): Check that op == SoverD.
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if mask == nil {
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dst.Set(x, y, src.At(sx, sy))
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continue
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// A nil mask is equivalent to a fully opaque, infinitely large mask.
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// We work in 16-bit color, so that multiplying two values does not overflow a uint32.
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const M = 1<<16 - 1
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ma := uint32(M)
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if mask != nil {
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_, _, _, ma = mask.At(mx, my).RGBA()
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ma >>= 16
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}
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_, _, _, ma := mask.At(mx, my).RGBA()
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switch ma {
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case 0:
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continue
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case 0xFFFFFFFF:
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switch {
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case ma == 0:
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if op == Over {
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// No-op.
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} else {
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dst.Set(x, y, zeroColor)
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}
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case ma == M && op == Src:
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dst.Set(x, y, src.At(sx, sy))
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default:
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dr, dg, db, da := dst.At(x, y).RGBA()
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dr >>= 16
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dg >>= 16
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db >>= 16
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da >>= 16
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sr, sg, sb, sa := src.At(sx, sy).RGBA()
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sr >>= 16
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sg >>= 16
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sb >>= 16
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sa >>= 16
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ma >>= 16
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const M = 1<<16 - 1
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a := sa * ma / M
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dr = (dr*(M-a) + sr*ma) / M
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dg = (dg*(M-a) + sg*ma) / M
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db = (db*(M-a) + sb*ma) / M
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da = (da*(M-a) + sa*ma) / M
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if out == nil {
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out = new(image.RGBA64Color)
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}
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out.R = uint16(dr)
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out.G = uint16(dg)
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out.B = uint16(db)
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out.A = uint16(da)
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if op == Over {
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dr, dg, db, da := dst.At(x, y).RGBA()
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dr >>= 16
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dg >>= 16
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db >>= 16
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da >>= 16
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a := M - (sa * ma / M)
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out.R = uint16((dr*a + sr*ma) / M)
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out.G = uint16((dg*a + sg*ma) / M)
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out.B = uint16((db*a + sb*ma) / M)
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out.A = uint16((da*a + sa*ma) / M)
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} else {
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out.R = uint16(sr * ma / M)
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out.G = uint16(sg * ma / M)
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out.B = uint16(sb * ma / M)
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out.A = uint16(sa * ma / M)
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}
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dst.Set(x, y, out)
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}
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}
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@ -57,31 +57,47 @@ type drawTest struct {
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desc string
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src image.Image
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mask image.Image
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op Op
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expected image.Color
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}
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var drawTests = []drawTest{
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// Uniform mask (0% opaque) mask.
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drawTest{"nop", vgradGreen(255), fillAlpha(0), image.RGBAColor{136, 0, 0, 255}},
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// Uniform mask (100%, 75%, nil) and vertical-gradient source.
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drawTest{"copy", vgradGreen(90), fillAlpha(255), image.RGBAColor{0, 48, 0, 90}},
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drawTest{"copyAlpha", vgradGreen(90), fillAlpha(192), image.RGBAColor{100, 36, 0, 255}},
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drawTest{"copyNil", vgradGreen(90), nil, image.RGBAColor{0, 48, 0, 90}},
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// Uniform mask (0% opaque).
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drawTest{"nop", vgradGreen(255), fillAlpha(0), Over, image.RGBAColor{136, 0, 0, 255}},
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drawTest{"clear", vgradGreen(255), fillAlpha(0), Src, image.RGBAColor{0, 0, 0, 0}},
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// Uniform mask (100%, 75%, nil) and uniform source.
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drawTest{"fill", fillBlue(90), fillAlpha(255), image.RGBAColor{0, 0, 90, 90}},
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drawTest{"fillAlpha", fillBlue(90), fillAlpha(192), image.RGBAColor{100, 0, 68, 255}},
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drawTest{"fillNil", fillBlue(90), nil, image.RGBAColor{0, 0, 90, 90}},
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// Variable mask. In detail, at (x, y) == (8, 8):
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// At (x, y) == (8, 8):
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// The destination pixel is {136, 0, 0, 255}.
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// The source pixel is {0, 0, 90, 90}.
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drawTest{"fill", fillBlue(90), fillAlpha(255), Over, image.RGBAColor{88, 0, 90, 255}},
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drawTest{"fillSrc", fillBlue(90), fillAlpha(255), Src, image.RGBAColor{0, 0, 90, 90}},
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drawTest{"fillAlpha", fillBlue(90), fillAlpha(192), Over, image.RGBAColor{100, 0, 68, 255}},
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drawTest{"fillAlphaSrc", fillBlue(90), fillAlpha(192), Src, image.RGBAColor{0, 0, 68, 68}},
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drawTest{"fillNil", fillBlue(90), nil, Over, image.RGBAColor{88, 0, 90, 255}},
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drawTest{"fillNilSrc", fillBlue(90), nil, Src, image.RGBAColor{0, 0, 90, 90}},
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// Uniform mask (100%, 75%, nil) and variable source.
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// At (x, y) == (8, 8):
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// The destination pixel is {136, 0, 0, 255}.
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// The source pixel is {0, 48, 0, 90}.
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drawTest{"copy", vgradGreen(90), fillAlpha(255), Over, image.RGBAColor{88, 48, 0, 255}},
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drawTest{"copySrc", vgradGreen(90), fillAlpha(255), Src, image.RGBAColor{0, 48, 0, 90}},
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drawTest{"copyAlpha", vgradGreen(90), fillAlpha(192), Over, image.RGBAColor{100, 36, 0, 255}},
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drawTest{"copyAlphaSrc", vgradGreen(90), fillAlpha(192), Src, image.RGBAColor{0, 36, 0, 68}},
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drawTest{"copyNil", vgradGreen(90), nil, Over, image.RGBAColor{88, 48, 0, 255}},
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drawTest{"copyNilSrc", vgradGreen(90), nil, Src, image.RGBAColor{0, 48, 0, 90}},
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// Variable mask and variable source.
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// At (x, y) == (8, 8):
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// The destination pixel is {136, 0, 0, 255}.
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// The source pixel is {0, 0, 255, 255}.
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// The mask pixel's alpha is 102, or 40%.
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drawTest{"generic", fillBlue(255), vgradAlpha(192), image.RGBAColor{81, 0, 102, 255}},
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drawTest{"generic", fillBlue(255), vgradAlpha(192), Over, image.RGBAColor{81, 0, 102, 255}},
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drawTest{"genericSrc", fillBlue(255), vgradAlpha(192), Src, image.RGBAColor{0, 0, 102, 102}},
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}
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func TestDraw(t *testing.T) {
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for _, test := range drawTests {
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dst := hgradRed(255)
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DrawMask(dst, Rect(0, 0, 16, 16), test.src, ZP, test.mask, ZP, SoverD)
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DrawMask(dst, Rect(0, 0, 16, 16), test.src, ZP, test.mask, ZP, test.op)
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if !eq(dst.At(8, 8), test.expected) {
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t.Errorf("draw %s: %v versus %v", test.desc, dst.At(8, 8), test.expected)
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}
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