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unicode/utf8: speedup RuneCount
CL 612617 did speedup RuneCountInString, thus we can now use it to speedup RuneCount, too. name old time/op new time/op delta RuneCountTenASCIIChars-8 8.69ns ± 1% 3.59ns ± 2% -58.66% (p=0.000 n=9+9) RuneCountTenJapaneseChars-8 49.8ns ± 2% 40.9ns ± 0% -17.94% (p=0.000 n=10+8) Change-Id: I311750c00efc79af35fb0ca3b482a5d94e0a7977 Reviewed-on: https://go-review.googlesource.com/c/go/+/612955 Reviewed-by: Dmitri Shuralyov <dmitshur@google.com> Auto-Submit: Cuong Manh Le <cuong.manhle.vn@gmail.com> Reviewed-by: Tim King <taking@google.com> LUCI-TryBot-Result: Go LUCI <golang-scoped@luci-project-accounts.iam.gserviceaccount.com>
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@ -414,35 +414,11 @@ func appendRuneNonASCII(p []byte, r rune) []byte {
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func RuneCount(p []byte) int {
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np := len(p)
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var n int
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for i := 0; i < np; {
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n++
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c := p[i]
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if c < RuneSelf {
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// ASCII fast path
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i++
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continue
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for ; n < np; n++ {
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if c := p[n]; c >= RuneSelf {
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// non-ASCII slow path
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return n + RuneCountInString(string(p[n:]))
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}
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x := first[c]
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if x == xx {
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i++ // invalid.
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continue
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}
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size := int(x & 7)
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if i+size > np {
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i++ // Short or invalid.
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continue
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}
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accept := acceptRanges[x>>4]
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if c := p[i+1]; c < accept.lo || accept.hi < c {
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size = 1
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} else if size == 2 {
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} else if c := p[i+2]; c < locb || hicb < c {
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size = 1
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} else if size == 3 {
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} else if c := p[i+3]; c < locb || hicb < c {
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size = 1
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}
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i += size
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}
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return n
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}
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