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doc: update the architecture-specific information in asm.html
Still to do: ARM64 and PPC64. These architectures are woefully underdocumented. Change-Id: Iedcf767a7e0e1c931812351940bc08f0c3821212 Reviewed-on: https://go-review.googlesource.com/12110 Reviewed-by: Russ Cox <rsc@golang.org>
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doc/asm.html
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doc/asm.html
@ -514,42 +514,61 @@ even pointers to stack data must not be kept in local variables.
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<p>
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It is impractical to list all the instructions and other details for each machine.
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To see what instructions are defined for a given machine, say 32-bit Intel x86,
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look in the top-level header file for the corresponding linker, in this case <code>8l</code>.
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That is, the file <code>$GOROOT/src/cmd/8l/8.out.h</code> contains a C enumeration, called <code>as</code>,
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of the instructions and their spellings as known to the assembler and linker for that architecture.
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In that file you'll find a declaration that begins
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To see what instructions are defined for a given machine, say ARM,
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look in the source for the <code>obj</code> support library for
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that architecture, located in the directory <code>src/cmd/internal/obj/arm</code>.
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In that directory is a file <code>a.out.go</code>; it contains
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a long list of constants starting with <code>A</code>, like this:
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</p>
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<pre>
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enum as
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{
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AXXX,
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AAAA,
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AAAD,
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AAAM,
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AAAS,
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AADCB,
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const (
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AAND = obj.ABaseARM + obj.A_ARCHSPECIFIC + iota
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AEOR
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ASUB
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ARSB
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AADD
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...
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</pre>
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<p>
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Each instruction begins with a initial capital <code>A</code> in this list, so <code>AADCB</code>
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represents the <code>ADCB</code> (add carry byte) instruction.
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The enumeration is in alphabetical order, plus some late additions (<code>AXXX</code> occupies
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the zero slot as an invalid instruction).
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The sequence has nothing to do with the actual encoding of the machine instructions.
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Again, the linker takes care of that detail.
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This is the list of instructions and their spellings as known to the assembler and linker for that architecture.
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Each instruction begins with an initial capital <code>A</code> in this list, so <code>AAND</code>
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represents the bitwise and instruction,
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<code>AND</code> (without the leading <code>A</code>),
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and is written in assembly source as <code>AND</code>.
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The enumeration is mostly in alphabetical order.
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(The architecture-independent <code>AXXX</code>, defined in the
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<code>cmd/internal/obj</code> package,
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represents an invalid instruction).
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The sequence of the <code>A</code> names has nothing to do with the actual
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encoding of the machine instructions.
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The <code>cmd/internal/obj</code> package takes care of that detail.
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</p>
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<p>
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The instructions for both the 386 and AMD64 architectures are listed in
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<code>cmd/internal/obj/x86/a.out.go</code>.
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</p>
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<p>
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The architectures share syntax for common addressing modes such as
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<code>(R1)</code> (register indirect),
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<code>4(R1)</code> (register indirect with offset), and
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<code>$foo(SB)</code> (absolute address).
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The assembler also supports some (not necessarily all) addressing modes
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specific to each architecture.
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The sections below list these.
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</p>
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<p>
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One detail evident in the examples from the previous sections is that data in the instructions flows from left to right:
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<code>MOVQ</code> <code>$0,</code> <code>CX</code> clears <code>CX</code>.
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This convention applies even on architectures where the usual mode is the opposite direction.
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This rule applies even on architectures where the conventional notation uses the opposite direction.
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</p>
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<p>
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Here follows some descriptions of key Go-specific details for the supported architectures.
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Here follow some descriptions of key Go-specific details for the supported architectures.
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</p>
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<h3 id="x86">32-bit Intel 386</h3>
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@ -558,11 +577,11 @@ Here follows some descriptions of key Go-specific details for the supported arch
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The runtime pointer to the <code>g</code> structure is maintained
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through the value of an otherwise unused (as far as Go is concerned) register in the MMU.
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A OS-dependent macro <code>get_tls</code> is defined for the assembler if the source includes
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an architecture-dependent header file, like this:
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a special header, <code>go_asm.h</code>:
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</p>
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<pre>
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#include "zasm_GOOS_GOARCH.h"
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#include "go_asm.h"
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</pre>
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<p>
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@ -575,21 +594,39 @@ The sequence to load <code>g</code> and <code>m</code> using <code>CX</code> loo
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<pre>
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get_tls(CX)
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MOVL g(CX), AX // Move g into AX.
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MOVL g_m(AX), BX // Move g->m into BX.
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MOVL g_m(AX), BX // Move g.m into BX.
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</pre>
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<p>
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Addressing modes:
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</p>
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<ul>
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<li>
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<code>(DI)(BX*2)</code>: The location at address <code>DI</code> plus <code>BX*2</code>.
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</li>
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<li>
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<code>64(DI)(BX*2)</code>: The location at address <code>DI</code> plus <code>BX*2</code> plus 64.
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These modes accept only 1, 2, 4, and 8 as scale factors.
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</li>
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</ul>
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<h3 id="amd64">64-bit Intel 386 (a.k.a. amd64)</h3>
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<p>
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The assembly code to access the <code>m</code> and <code>g</code>
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pointers is the same as on the 386, except it uses <code>MOVQ</code> rather than
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<code>MOVL</code>:
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The two architectures behave largely the same at the assembler level.
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Assembly code to access the <code>m</code> and <code>g</code>
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pointers on the 64-bit version is the same as on the 32-bit 386,
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except it uses <code>MOVQ</code> rather than <code>MOVL</code>:
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</p>
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<pre>
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get_tls(CX)
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MOVQ g(CX), AX // Move g into AX.
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MOVQ g_m(AX), BX // Move g->m into BX.
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MOVQ g_m(AX), BX // Move g.m into BX.
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</pre>
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<h3 id="arm">ARM</h3>
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@ -626,6 +663,85 @@ The name <code>SP</code> always refers to the virtual stack pointer described ea
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For the hardware register, use <code>R13</code>.
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</p>
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<p>
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Addressing modes:
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</p>
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<ul>
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<li>
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<code>R0->16</code>
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<br>
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<code>R0>>16</code>
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<br>
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<code>R0<<16</code>
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<br>
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<code>R0@>16</code>:
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For <code><<</code>, left shift <code>R0</code> by 16 bits.
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The other codes are <code>-></code> (arithmetic right shift),
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<code>>></code> (logical right shift), and
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<code>@></code> (rotate right).
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</li>
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<li>
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<code>R0->R1</code>
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<br>
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<code>R0>>R1</code>
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<br>
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<code>R0<<R1</code>
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<br>
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<code>R0@>R1</code>:
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For <code><<</code>, left shift <code>R0</code> by the count in <code>R1</code>.
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The other codes are <code>-></code> (arithmetic right shift),
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<code>>></code> (logical right shift), and
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<code>@></code> (rotate right).
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</li>
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<li>
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<code>[R0,g,R12-R15]</code>: For multi-register instructions, the set comprising
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<code>R0</code>, <code>g</code>, and <code>R12</code> through <code>R15</code> inclusive.
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</li>
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</ul>
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<h3 id="arm64">ARM64</h3>
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<p>
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TODO
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</p>
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<p>
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Addressing modes:
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</p>
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<ul>
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<li>
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TODO
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</li>
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</ul>
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<h3 id="ppc64">Power64, a.k.a. ppc64</h3>
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<p>
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TODO
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</p>
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<p>
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Addressing modes:
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</p>
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<ul>
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<li>
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<code>(R5)(R6*1)</code>: The location at <code>R5</code> plus <code>R6</code>. It is a scaled
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mode like on the x86, but the only scale allowed is <code>1</code>.
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</li>
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</ul>
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<h3 id="unsupported_opcodes">Unsupported opcodes</h3>
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<p>
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@ -644,11 +760,17 @@ Here's how the 386 runtime defines the 64-bit atomic load function.
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// uint64 atomicload64(uint64 volatile* addr);
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// so actually
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// void atomicload64(uint64 *res, uint64 volatile *addr);
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TEXT runtime·atomicload64(SB), NOSPLIT, $0-8
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TEXT runtime·atomicload64(SB), NOSPLIT, $0-12
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MOVL ptr+0(FP), AX
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TESTL $7, AX
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JZ 2(PC)
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MOVL 0, AX // crash with nil ptr deref
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LEAL ret_lo+4(FP), BX
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BYTE $0x0f; BYTE $0x6f; BYTE $0x00 // MOVQ (%EAX), %MM0
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BYTE $0x0f; BYTE $0x7f; BYTE $0x03 // MOVQ %MM0, 0(%EBX)
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BYTE $0x0F; BYTE $0x77 // EMMS
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// MOVQ (%EAX), %MM0
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BYTE $0x0f; BYTE $0x6f; BYTE $0x00
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// MOVQ %MM0, 0(%EBX)
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BYTE $0x0f; BYTE $0x7f; BYTE $0x03
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// EMMS
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BYTE $0x0F; BYTE $0x77
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RET
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</pre>
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