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[dev.ssa] cmd/compile: short-circuit empty blocks
Empty blocks are introduced to remove critical edges. After regalloc, we can remove any of the added blocks that are still empty. Change-Id: I0b40e95ac3a6cc1e632a479443479532b6c5ccd9 Reviewed-on: https://go-review.googlesource.com/18833 TryBot-Result: Gobot Gobot <gobot@golang.org> Reviewed-by: David Chase <drchase@google.com>
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@ -4183,23 +4183,36 @@ func (s *genState) genValue(v *ssa.Value) {
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case ssa.OpAMD64LoweredNilCheck:
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// Optimization - if the subsequent block has a load or store
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// at the same address, we don't need to issue this instruction.
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mem := v.Args[1]
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for _, w := range v.Block.Succs[0].Values {
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if w.Op == ssa.OpPhi {
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if w.Type.IsMemory() {
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mem = w
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}
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continue
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}
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if len(w.Args) == 0 || !w.Args[len(w.Args)-1].Type.IsMemory() {
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// w doesn't use a store - can't be a memory op.
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continue
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}
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if w.Args[len(w.Args)-1] != v.Args[1] {
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if w.Args[len(w.Args)-1] != mem {
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v.Fatalf("wrong store after nilcheck v=%s w=%s", v, w)
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}
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switch w.Op {
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case ssa.OpAMD64MOVQload, ssa.OpAMD64MOVLload, ssa.OpAMD64MOVWload, ssa.OpAMD64MOVBload,
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ssa.OpAMD64MOVQstore, ssa.OpAMD64MOVLstore, ssa.OpAMD64MOVWstore, ssa.OpAMD64MOVBstore:
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if w.Args[0] == v.Args[0] && w.Aux == nil && w.AuxInt >= 0 && w.AuxInt < minZeroPage {
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if Debug_checknil != 0 && int(v.Line) > 1 {
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Warnl(int(v.Line), "removed nil check")
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}
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return
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}
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case ssa.OpAMD64MOVQstoreconst, ssa.OpAMD64MOVLstoreconst, ssa.OpAMD64MOVWstoreconst, ssa.OpAMD64MOVBstoreconst:
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off := ssa.StoreConst(v.AuxInt).Off()
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if w.Args[0] == v.Args[0] && w.Aux == nil && off >= 0 && off < minZeroPage {
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if Debug_checknil != 0 && int(v.Line) > 1 {
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Warnl(int(v.Line), "removed nil check")
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}
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return
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}
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}
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@ -42,7 +42,6 @@ Optimizations (better compiled code)
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(all instructions, really)
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- combine LEAQs
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- store followed by load to same address
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- short circuit blocks which are just a jump (undo critical edge processing when no instructions are put in it by regalloc)
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- (CMPconst [0] (AND x y)) -> (TEST x y)
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- more (LOAD (ADDQ )) -> LOADIDX
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- CMPL/SETEQ/TESTB/JEQ -> CMPL/JEQ
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@ -18,10 +18,12 @@ func checkFunc(f *Func) {
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f.Fatalf("%s.Func=%s, want %s", b, b.Func.Name, f.Name)
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}
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for i, c := range b.Succs {
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for j, d := range b.Succs {
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if i != j && c == d {
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f.Fatalf("%s.Succs has duplicate block %s", b, c)
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if f.RegAlloc == nil {
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for i, c := range b.Succs {
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for j, d := range b.Succs {
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if i != j && c == d {
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f.Fatalf("%s.Succs has duplicate block %s", b, c)
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}
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}
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}
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}
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@ -34,6 +36,7 @@ func checkFunc(f *Func) {
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// all successors are distinct. They will need to be distinct
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// anyway for register allocation (duplicate successors implies
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// the existence of critical edges).
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// After regalloc we can allow non-distinct predecessors.
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for _, p := range b.Preds {
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var found bool
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@ -105,7 +105,8 @@ var passes = [...]pass{
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{"layout", layout}, // schedule blocks
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{"schedule", schedule}, // schedule values
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{"flagalloc", flagalloc}, // allocate flags register
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{"regalloc", regalloc},
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{"regalloc", regalloc}, // allocate int & float registers
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{"trim", trim}, // remove empty blocks
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}
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// Double-check phase ordering constraints.
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@ -148,6 +149,8 @@ var passOrder = [...]constraint{
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{"schedule", "flagalloc"},
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// regalloc needs flags to be allocated first.
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{"flagalloc", "regalloc"},
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// trim needs regalloc to be done first.
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{"regalloc", "trim"},
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}
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func init() {
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37
src/cmd/compile/internal/ssa/trim.go
Normal file
37
src/cmd/compile/internal/ssa/trim.go
Normal file
@ -0,0 +1,37 @@
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// Copyright 2016 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package ssa
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// trim removes blocks with no code in them.
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// These blocks were inserted to remove critical edges.
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func trim(f *Func) {
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i := 0
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for _, b := range f.Blocks {
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if b.Kind != BlockPlain || len(b.Values) != 0 || len(b.Preds) != 1 {
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f.Blocks[i] = b
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i++
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continue
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}
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// TODO: handle len(b.Preds)>1 case.
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// Splice b out of the graph.
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pred := b.Preds[0]
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succ := b.Succs[0]
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for j, s := range pred.Succs {
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if s == b {
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pred.Succs[j] = succ
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}
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}
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for j, p := range succ.Preds {
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if p == b {
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succ.Preds[j] = pred
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}
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}
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}
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for j := i; j < len(f.Blocks); j++ {
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f.Blocks[j] = nil
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}
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f.Blocks = f.Blocks[:i]
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}
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@ -156,7 +156,7 @@ func f4(x *[10]int) {
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// and the offset is small enough that if x is nil, the address will still be
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// in the first unmapped page of memory.
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_ = x[9] // ERROR "generated nil check" // bug would like to remove before indirect
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_ = x[9] // ERROR "removed nil check"
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for {
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if x[9] != 0 { // ERROR "removed nil check"
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