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runtime/cgo: more +build cgo tags
Followup to CL 19001. Change-Id: I7fa838b1ee8df53229e9dd29a231c2f9b2aa3f69 Reviewed-on: https://go-review.googlesource.com/19003 Reviewed-by: Brad Fitzpatrick <bradfitz@golang.org>
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build cgo
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#include <stdarg.h>
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#include <android/log.h>
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#include "libcgo.h"
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build cgo
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#include <string.h> /* for strerror */
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#include <pthread.h>
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#include <signal.h>
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build cgo
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#include <string.h> /* for strerror */
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#include <pthread.h>
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#include <signal.h>
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build cgo
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#include <pthread.h>
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#include <signal.h>
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#include <stdio.h>
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build cgo
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#include <pthread.h>
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#include <signal.h>
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#include <stdio.h>
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build cgo
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#include <string.h> /* for strerror */
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#include <pthread.h>
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#include <signal.h>
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build cgo
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#include <limits.h>
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#include <pthread.h>
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#include <signal.h>
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build cgo
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#include <limits.h>
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#include <pthread.h>
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#include <signal.h>
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build cgo
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#include <sys/types.h>
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#include <sys/signalvar.h>
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#include <pthread.h>
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build cgo
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// +build !android,linux
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#include <stdarg.h>
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build cgo
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#include <sys/types.h>
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#include <sys/signalvar.h>
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#include <pthread.h>
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build cgo
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#include <sys/types.h>
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#include <sys/signalvar.h>
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#include <pthread.h>
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build cgo
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#include <sys/types.h>
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#include <machine/sysarch.h>
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#include <sys/signalvar.h>
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build cgo
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// TODO: see issue #10410
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// +build linux
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// +build ppc64 ppc64le
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build cgo
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#include <stdio.h>
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#include <stdlib.h>
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build cgo
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#include <stdio.h>
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#include <stdlib.h>
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build cgo
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#include <pthread.h>
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#include <string.h>
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#include <signal.h>
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build cgo
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#include <pthread.h>
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#include <errno.h>
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#include <string.h> // strerror
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build cgo
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#include <pthread.h>
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#include <string.h>
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#include <signal.h>
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build cgo
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#include <pthread.h>
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#include <string.h>
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#include <signal.h>
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build cgo
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// +build ppc64 ppc64le
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#include <pthread.h>
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build cgo
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// +build linux,amd64
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#include <errno.h>
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build cgo
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#include <sys/types.h>
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#include <pthread.h>
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#include <signal.h>
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build cgo
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#include <sys/types.h>
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#include <pthread.h>
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#include <signal.h>
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build cgo
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#include <sys/types.h>
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#include <pthread.h>
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#include <signal.h>
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build cgo
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#include <sys/types.h>
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#include <dlfcn.h>
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#include <errno.h>
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build cgo
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#include <sys/types.h>
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#include <dlfcn.h>
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#include <errno.h>
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build cgo
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// Emulation of the Unix signal SIGSEGV.
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//
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// On iOS, Go tests and apps under development are run by lldb.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build cgo
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// +build !lldb
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// +build darwin
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// +build arm arm64
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build cgo
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#include <pthread.h>
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#include <string.h>
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#include <signal.h>
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build cgo
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <process.h>
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build cgo
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#define WIN64_LEAN_AND_MEAN
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#include <windows.h>
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#include <process.h>
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