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godoc: added systematic throttling to indexing goroutine

- implemented stand-alone Throttle mechanism
- added new flag -index_throttle to godoc
- index throttling enables index creation when running
  godoc on app engine as it keeps godoc responsive

R=rsc, dsymonds, adg
CC=golang-dev
https://golang.org/cl/4963043
This commit is contained in:
Robert Griesemer 2011-08-25 17:46:43 -07:00
parent 77db5ff501
commit 3a1f29beec
5 changed files with 102 additions and 4 deletions

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@ -18,6 +18,7 @@ GOFILES=\
parser.go\
snippet.go\
spec.go\
throttle.go\
utils.go\
zip.go\

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@ -50,6 +50,11 @@ The flags are:
-index
enable identifier and full text search index
(no search box is shown if -index is not set)
-index_throttle=0.75
index throttle value; a value of 0 means no time is allocated
to the indexer (the indexer will never finish), a value of 1.0
means that index creation is running at full throttle (other
goroutines may get no time while the index is built)
-maxresults=10000
maximum number of full text search results shown
(no full text index is built if maxresults <= 0)

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@ -63,8 +63,9 @@ var (
templateDir = flag.String("templates", "", "directory containing alternate template files")
// search index
indexEnabled = flag.Bool("index", false, "enable search index")
maxResults = flag.Int("maxresults", 10000, "maximum number of full text search results shown")
indexEnabled = flag.Bool("index", false, "enable search index")
maxResults = flag.Int("maxresults", 10000, "maximum number of full text search results shown")
indexThrottle = flag.Float64("index_throttle", 0.75, "index throttle value; 0.0 = no time allocated, 1.0 = full throttle")
// file system mapping
fs FileSystem // the underlying file system for godoc
@ -1148,7 +1149,7 @@ func indexer() {
log.Printf("updating index...")
}
start := time.Nanoseconds()
index := NewIndex(fsDirnames(), *maxResults > 0)
index := NewIndex(fsDirnames(), *maxResults > 0, *indexThrottle)
stop := time.Nanoseconds()
searchIndex.set(index)
if *verbose {

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@ -736,8 +736,9 @@ func canonical(w string) string { return strings.ToLower(w) }
// NewIndex creates a new index for the .go files
// in the directories given by dirnames.
//
func NewIndex(dirnames <-chan string, fulltextIndex bool) *Index {
func NewIndex(dirnames <-chan string, fulltextIndex bool, throttle float64) *Index {
var x Indexer
th := NewThrottle(throttle, 0.1e9) // run at least 0.1s at a time
// initialize Indexer
x.fset = token.NewFileSet()
@ -753,6 +754,7 @@ func NewIndex(dirnames <-chan string, fulltextIndex bool) *Index {
if !f.IsDirectory() {
x.visitFile(dirname, f, fulltextIndex)
}
th.Throttle()
}
}
@ -778,6 +780,7 @@ func NewIndex(dirnames <-chan string, fulltextIndex bool) *Index {
Others: others,
}
wlist = append(wlist, &wordPair{canonical(w), w})
th.Throttle()
}
x.stats.Words = len(words)

88
src/cmd/godoc/throttle.go Normal file
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@ -0,0 +1,88 @@
// Copyright 2011 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package main
import "time"
// A Throttle permits throttling of a goroutine by
// calling the Throttle method repeatedly.
//
type Throttle struct {
f float64 // f = (1-r)/r for 0 < r < 1
tm int64 // minimum run time slice; >= 0
tr int64 // accumulated time running
ts int64 // accumulated time stopped
tt int64 // earliest throttle time (= time Throttle returned + tm)
}
// NewThrottle creates a new Throttle with a throttle value r and
// a minimum allocated run time slice of tm nanoseconds:
//
// r == 0: "empty" throttle; the goroutine is always sleeping
// r == 1: full throttle; the goroutine is never sleeping
//
// A value of r == 0.6 throttles a goroutine such that it runs
// approx. 60% of the time, and sleeps approx. 40% of the time.
// Values of r < 0 or r > 1 are clamped down to values between 0 and 1.
// Values of tm < 0 are set to 0.
//
func NewThrottle(r float64, tm int64) *Throttle {
var f float64
switch {
case r <= 0:
f = -1 // indicates always sleep
case r >= 1:
f = 0 // assume r == 1 (never sleep)
default:
// 0 < r < 1
f = (1 - r) / r
}
if tm < 0 {
tm = 0
}
return &Throttle{f: f, tm: tm, tt: time.Nanoseconds() + tm}
}
// Throttle calls time.Sleep such that over time the ratio tr/ts between
// accumulated run (tr) and sleep times (ts) approximates the value 1/(1-r)
// where r is the throttle value. Throttle returns immediately (w/o sleeping)
// if less than tm ns have passed since the last call to Throttle.
//
func (p *Throttle) Throttle() {
if p.f < 0 {
select {} // always sleep
}
t0 := time.Nanoseconds()
if t0 < p.tt {
return // keep running (minimum time slice not exhausted yet)
}
// accumulate running time
p.tr += t0 - (p.tt - p.tm)
// compute sleep time
// Over time we want:
//
// tr/ts = r/(1-r)
//
// Thus:
//
// ts = tr*f with f = (1-r)/r
//
// After some incremental run time δr added to the total run time
// tr, the incremental sleep-time δs to get to the same ratio again
// after waking up from time.Sleep is:
if δs := int64(float64(p.tr)*p.f) - p.ts; δs > 0 {
time.Sleep(δs)
}
// accumulate (actual) sleep time
t1 := time.Nanoseconds()
p.ts += t1 - t0
// set earliest next throttle time
p.tt = t1 + p.tm
}