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cmd/compile: clean up debug info generation logging

Remove the unexpected function, which is a lot less relevant now that
the generation basically can't detect invalid states, and make sure no
logging appears without -d locationlists=2.

Updates #25404

Change-Id: If3522df5a7397f2e7b43cb808936e319132132b6
Reviewed-on: https://go-review.googlesource.com/114007
Run-TryBot: Heschi Kreinick <heschi@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: David Chase <drchase@google.com>
This commit is contained in:
Heschi Kreinick 2018-05-22 18:00:39 -04:00
parent 1a5d0f83c9
commit 391a963bba

View File

@ -153,14 +153,6 @@ var BlockEnd = &Value{
// RegisterSet is a bitmap of registers, indexed by Register.num.
type RegisterSet uint64
// unexpected is used to indicate an inconsistency or bug in the debug info
// generation process. These are not fixable by users. At time of writing,
// changing this to a Fprintf(os.Stderr) and running make.bash generates
// thousands of warnings.
func (s *debugState) unexpected(v *Value, msg string, args ...interface{}) {
s.f.Logf("debug info generation: "+fmt.Sprint(v)+": "+msg, args...)
}
func (s *debugState) logf(msg string, args ...interface{}) {
s.f.Logf(msg, args...)
}
@ -344,6 +336,10 @@ func BuildFuncDebug(ctxt *obj.Link, f *Func, loggingEnabled bool, stackOffset fu
state.stackOffset = stackOffset
state.ctxt = ctxt
if state.loggingEnabled {
state.logf("Generating location lists for function %q\n", f.Name)
}
if state.varParts == nil {
state.varParts = make(map[GCNode][]SlotID)
} else {
@ -478,7 +474,9 @@ func (state *debugState) liveness() []*BlockDebug {
case OpStoreReg:
source = a.Args[0]
default:
state.unexpected(v, "load with unexpected source op: %v (%v)\n", a.Op, a)
if state.loggingEnabled {
state.logf("at %v: load with unexpected source op: %v (%v)\n", v, a.Op, a)
}
}
}
// Update valueNames with the source so that later steps
@ -649,7 +647,7 @@ func (state *debugState) processValue(v *Value, vSlots []SlotID, vReg *Register)
for _, slot := range locs.registers[reg] {
if state.loggingEnabled {
state.logf("at %v: %v clobbered out of %v\n", v.ID, state.slots[slot], &state.registers[reg])
state.logf("at %v: %v clobbered out of %v\n", v, state.slots[slot], &state.registers[reg])
}
last := locs.slots[slot]
@ -679,9 +677,9 @@ func (state *debugState) processValue(v *Value, vSlots []SlotID, vReg *Register)
setSlot(slotID, VarLoc{0, stackOffset})
if state.loggingEnabled {
if v.Op == OpVarDef {
state.logf("at %v: stack-only var %v now live\n", v.ID, state.slots[slotID])
state.logf("at %v: stack-only var %v now live\n", v, state.slots[slotID])
} else {
state.logf("at %v: stack-only var %v now dead\n", v.ID, state.slots[slotID])
state.logf("at %v: stack-only var %v now dead\n", v, state.slots[slotID])
}
}
@ -690,9 +688,9 @@ func (state *debugState) processValue(v *Value, vSlots []SlotID, vReg *Register)
stackOffset := state.stackOffset(home)<<1 | 1
for _, slot := range vSlots {
if state.loggingEnabled {
state.logf("at %v: arg %v now on stack in location %v\n", v.ID, state.slots[slot], home)
state.logf("at %v: arg %v now on stack in location %v\n", v, state.slots[slot], home)
if last := locs.slots[slot]; !last.absent() {
state.unexpected(v, "Arg op on already-live slot %v", state.slots[slot])
state.logf("at %v: unexpected arg op on already-live slot %v\n", v, state.slots[slot])
}
}
@ -705,13 +703,15 @@ func (state *debugState) processValue(v *Value, vSlots []SlotID, vReg *Register)
for _, slot := range vSlots {
last := locs.slots[slot]
if last.absent() {
state.unexpected(v, "spill of unnamed register %s\n", vReg)
if state.loggingEnabled {
state.logf("at %v: unexpected spill of unnamed register %s\n", v, vReg)
}
break
}
setSlot(slot, VarLoc{last.Registers, StackOffset(stackOffset)})
if state.loggingEnabled {
state.logf("at %v: %v spilled to stack location %v\n", v.ID, state.slots[slot], home)
state.logf("at %v: %v spilled to stack location %v\n", v, state.slots[slot], home)
}
}
@ -737,7 +737,7 @@ func (state *debugState) processValue(v *Value, vSlots []SlotID, vReg *Register)
locs.registers[vReg.num] = append(locs.registers[vReg.num], vSlots...)
for _, slot := range vSlots {
if state.loggingEnabled {
state.logf("at %v: %v now in %s\n", v.ID, state.slots[slot], vReg)
state.logf("at %v: %v now in %s\n", v, state.slots[slot], vReg)
}
last := locs.slots[slot]
@ -865,12 +865,12 @@ func (state *debugState) buildLocationLists(blockLocs []*BlockDebug) {
for varID := range state.lists {
state.writePendingEntry(VarID(varID), state.f.Blocks[len(state.f.Blocks)-1].ID, BlockEnd.ID)
list := state.lists[varID]
if len(list) == 0 {
state.logf("\t%v : empty list\n", state.vars[varID])
}
if state.loggingEnabled {
state.logf("\t%v : %q\n", state.vars[varID], hex.EncodeToString(state.lists[varID]))
if len(list) == 0 {
state.logf("\t%v : empty list\n", state.vars[varID])
} else {
state.logf("\t%v : %q\n", state.vars[varID], hex.EncodeToString(state.lists[varID]))
}
}
}
}