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runtime: add minimal debug tracing of runtime timers
Toggled by a compile-time const, so there should be no runtime footprint in ordinary builds. Change-Id: I7751847524f4fda3853388d3e5a18188bd737c27 Reviewed-on: https://go-review.googlesource.com/c/go/+/570336 Auto-Submit: Russ Cox <rsc@golang.org> Reviewed-by: Ian Lance Taylor <iant@google.com> LUCI-TryBot-Result: Go LUCI <golang-scoped@luci-project-accounts.iam.gserviceaccount.com> Reviewed-by: Austin Clements <austin@google.com>
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@ -133,13 +133,43 @@ const (
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timerZombie
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)
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// timerDebug enables printing a textual debug trace of all timer operations to stderr.
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const timerDebug = false
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func (t *timer) trace(op string) {
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if timerDebug {
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t.trace1(op)
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}
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}
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func (t *timer) trace1(op string) {
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if !timerDebug {
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return
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}
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bits := [3]string{"h", "m", "z"}
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for i := range bits {
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if t.state&(1<<i) == 0 {
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bits[i] = "-"
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}
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}
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print("T ", t, " ", bits[0], bits[1], bits[2], " ", op, "\n")
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}
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func (ts *timers) trace(op string) {
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if timerDebug {
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println("TS", ts, op)
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}
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}
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// lock locks the timer, allowing reading or writing any of the timer fields.
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func (t *timer) lock() {
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lock(&t.mu)
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t.trace("lock")
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}
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// unlock updates t.astate and unlocks the timer.
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func (t *timer) unlock() {
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t.trace("unlock")
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// Let heap fast paths know whether t.whenHeap is accurate.
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t.astate.Store(t.state)
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unlock(&t.mu)
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@ -154,6 +184,7 @@ func (t *timer) unlock() {
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// temporarily not maintaining its invariant, such as during timers.adjust).
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func (t *timer) updateHeap(ts *timers) (updated bool) {
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assertWorldStoppedOrLockHeld(&t.mu)
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t.trace("updateHeap")
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if ts != nil {
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if t.ts != ts || t != ts.heap[0] {
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badTimer()
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@ -249,6 +280,7 @@ type timeTimer struct {
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func newTimer(when, period int64, f func(any, uintptr), arg any) *timeTimer {
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t := new(timeTimer)
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t.timer.init(nil, nil)
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t.trace("new")
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if raceenabled {
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racerelease(unsafe.Pointer(&t.timer))
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}
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@ -315,6 +347,7 @@ func (ts *timers) addHeap(t *timer) {
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// Reports whether the timer was stopped before it was run.
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func (t *timer) stop() bool {
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t.lock()
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t.trace("stop")
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if t.state&timerHeaped != 0 {
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t.state |= timerModified
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if t.state&timerZombie == 0 {
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@ -366,6 +399,7 @@ func (t *timer) modify(when, period int64, f func(any, uintptr), arg any, seq ui
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}
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t.lock()
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t.trace("modify")
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t.period = period
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if f != nil {
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t.f = f
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@ -408,7 +442,13 @@ func (t *timer) modify(when, period int64, f func(any, uintptr), arg any, seq ui
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// t must be locked.
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func (t *timer) needsAdd() bool {
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assertLockHeld(&t.mu)
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return t.state&timerHeaped == 0 && t.when > 0
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need := t.state&timerHeaped == 0 && t.when > 0
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if need {
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t.trace("needsAdd+")
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} else {
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t.trace("needsAdd-")
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}
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return need
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}
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// maybeAdd adds t to the local timers heap if it needs to be in a heap.
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@ -434,6 +474,7 @@ func (t *timer) maybeAdd() {
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ts.lock()
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ts.cleanHead()
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t.lock()
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t.trace("maybeAdd")
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when := int64(0)
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if t.needsAdd() {
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t.state |= timerHeaped
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@ -459,6 +500,7 @@ func (t *timer) reset(when, period int64) bool {
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// slows down heap operations.
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// The caller must have locked ts.
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func (ts *timers) cleanHead() {
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ts.trace("cleanHead")
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assertLockHeld(&ts.mu)
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gp := getg()
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for {
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@ -500,6 +542,7 @@ func (ts *timers) cleanHead() {
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// The caller must not have locked either timers.
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// For now this is only called when the world is stopped.
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func (ts *timers) take(src *timers) {
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ts.trace("take")
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assertWorldStopped()
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if len(src.heap) > 0 {
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// The world is stopped, so we ignore the locking of ts and src here.
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@ -535,6 +578,7 @@ func (ts *timers) move(timers []*timer) {
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// it also moves timers that have been modified to run later,
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// and removes deleted timers. The caller must have locked ts.
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func (ts *timers) adjust(now int64, force bool) {
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ts.trace("adjust")
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assertLockHeld(&ts.mu)
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// If we haven't yet reached the time of the earliest modified
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// timer, don't do anything. This speeds up programs that adjust
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@ -664,6 +708,7 @@ func (ts *timers) wakeTime() int64 {
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//
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//go:yeswritebarrierrec
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func (ts *timers) check(now int64) (rnow, pollUntil int64, ran bool) {
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ts.trace("check")
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// If it's not yet time for the first timer, or the first adjusted
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// timer, then there is nothing to do.
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next := ts.wakeTime()
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@ -718,6 +763,7 @@ func (ts *timers) check(now int64) (rnow, pollUntil int64, ran bool) {
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//
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//go:systemstack
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func (ts *timers) run(now int64) int64 {
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ts.trace("run")
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assertLockHeld(&ts.mu)
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Redo:
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if len(ts.heap) == 0 {
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@ -763,6 +809,7 @@ Redo:
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//
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//go:systemstack
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func (t *timer) unlockAndRun(now int64) {
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t.trace("unlockAndRun")
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assertLockHeld(&t.mu)
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if t.ts != nil {
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assertLockHeld(&t.ts.mu)
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