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https://github.com/golang/go
synced 2024-11-22 06:04:39 -07:00
Add flags of type float to the flag package.
R=r, rsc http://go/go-review/1026011
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1ac60ddd10
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379150c210
@ -166,6 +166,42 @@ func (s *stringValue) set(val string) bool {
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func (s *stringValue) String() string { return fmt.Sprintf("%s", *s.p) }
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// -- Float Value
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type floatValue struct {
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p *float;
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}
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func newFloatValue(val float, p *float) *floatValue {
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*p = val;
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return &floatValue{p};
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}
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func (f *floatValue) set(s string) bool {
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v, err := strconv.Atof(s);
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*f.p = v;
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return err == nil;
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}
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func (f *floatValue) String() string { return fmt.Sprintf("%v", *f.p) }
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// -- Float64 Value
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type float64Value struct {
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p *float64;
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}
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func newFloat64Value(val float64, p *float64) *float64Value {
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*p = val;
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return &float64Value{p};
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}
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func (f *float64Value) set(s string) bool {
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v, err := strconv.Atof64(s);
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*f.p = v;
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return err == nil;
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}
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func (f *float64Value) String() string { return fmt.Sprintf("%v", *f.p) }
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// FlagValue is the interface to the dynamic value stored in a flag.
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// (The default value is represented as a string.)
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type FlagValue interface {
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@ -359,6 +395,35 @@ func String(name, value string, usage string) *string {
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return p;
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}
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// FloatVar defines a float flag with specified name, default value, and usage string.
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// The argument p points to a float variable in which to store the value of the flag.
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func FloatVar(p *float, name string, value float, usage string) {
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add(name, newFloatValue(value, p), usage);
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}
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// Float defines a float flag with specified name, default value, and usage string.
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// The return value is the address of a float variable that stores the value of the flag.
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func Float(name string, value float, usage string) *float {
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p := new(float);
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FloatVar(p, name, value, usage);
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return p;
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}
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// Float64Var defines a float64 flag with specified name, default value, and usage string.
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// The argument p points to a float64 variable in which to store the value of the flag.
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func Float64Var(p *float64, name string, value float64, usage string) {
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add(name, newFloat64Value(value, p), usage);
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}
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// Float64 defines a float64 flag with specified name, default value, and usage string.
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// The return value is the address of a float64 variable that stores the value of the flag.
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func Float64(name string, value float64, usage string) *float64 {
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p := new(float64);
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Float64Var(p, name, value, usage);
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return p;
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}
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func (f *allFlags) parseOne(index int) (ok bool, next int) {
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s := os.Args[index];
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f.first_arg = index; // until proven otherwise
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@ -16,6 +16,8 @@ var (
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test_uint = Uint("test_uint", 0, "uint value");
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test_uint64 = Uint64("test_uint64", 0, "uint64 value");
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test_string = String("test_string", "0", "string value");
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test_float = Float("test_float", 0, "float value");
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test_float64 = Float("test_float64", 0, "float64 value");
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)
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func boolString(s string) string {
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@ -44,7 +46,7 @@ func TestEverything(t *testing.T) {
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}
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};
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VisitAll(visitor);
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if len(m) != 6 {
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if len(m) != 8 {
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t.Error("VisitAll misses some flags");
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for k, v := range m {
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t.Log(k, *v);
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@ -65,9 +67,11 @@ func TestEverything(t *testing.T) {
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Set("test_uint", "1");
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Set("test_uint64", "1");
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Set("test_string", "1");
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Set("test_float", "1");
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Set("test_float64", "1");
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desired = "1";
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Visit(visitor);
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if len(m) != 6 {
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if len(m) != 8 {
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t.Error("Visit fails after set");
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for k, v := range m {
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t.Log(k, *v);
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