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runtime: convert float64toint64, float64touint64 to Go
This is a very dumb translation to keep the code as close to the original C as possible. LGTM=rsc R=khr, minux, rsc, josharian CC=golang-codereviews https://golang.org/cl/126490043
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src/pkg/runtime/vlrt.go
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91
src/pkg/runtime/vlrt.go
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@ -0,0 +1,91 @@
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// Inferno's libkern/vlrt-arm.c
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// http://code.google.com/p/inferno-os/source/browse/libkern/vlrt-arm.c
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//
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// Copyright © 1994-1999 Lucent Technologies Inc. All rights reserved.
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// Revisions Copyright © 2000-2007 Vita Nuova Holdings Limited (www.vitanuova.com). All rights reserved.
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// Portions Copyright 2009 The Go Authors. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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// +build arm
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package runtime
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import "unsafe"
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func float64toint64(d float64, y uint64) {
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_d2v(&y, d)
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}
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func float64touint64(d float64, y uint64) {
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_d2v(&y, d)
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}
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const (
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sign64 = 1 << (64 - 1)
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)
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func _d2v(y *uint64, d float64) {
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x := *(*uint64)(unsafe.Pointer(&d))
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xhi := uint32(x>>32)&0xfffff | 0x100000
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xlo := uint32(x)
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sh := 1075 - int32(uint32(x>>52)&0x7ff)
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var ylo, yhi uint32
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if sh >= 0 {
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sh := uint32(sh)
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/* v = (hi||lo) >> sh */
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if sh < 32 {
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if sh == 0 {
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ylo = xlo
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yhi = xhi
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} else {
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ylo = xlo>>sh | xhi<<(32-sh)
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yhi = xhi >> sh
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}
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} else {
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if sh == 32 {
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ylo = xhi
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} else if sh < 64 {
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ylo = xhi >> (sh - 32)
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}
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}
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} else {
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/* v = (hi||lo) << -sh */
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sh := uint32(-sh)
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if sh <= 11 {
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ylo = xlo << sh
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yhi = xhi<<sh | xlo>>(32-sh)
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} else {
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/* overflow */
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yhi = uint32(d) /* causes something awful */
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}
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}
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if x&sign64 != 0 {
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if ylo != 0 {
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ylo = -ylo
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yhi = ^yhi
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} else {
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yhi = -yhi
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}
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}
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*y = uint64(yhi)<<32 | uint64(ylo)
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}
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@ -128,18 +128,6 @@ _f2v(Vlong *y, float f)
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_d2v(y, f);
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}
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void
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runtime·float64toint64(double d, Vlong y)
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{
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_d2v(&y, d);
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}
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void
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runtime·float64touint64(double d, Vlong y)
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{
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_d2v(&y, d);
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}
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double
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_ul2d(ulong u)
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{
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