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runtime: convert float64toint64, float64touint64 to Go

This is a very dumb translation to keep the code as close to the original C as possible.

LGTM=rsc
R=khr, minux, rsc, josharian
CC=golang-codereviews
https://golang.org/cl/126490043
This commit is contained in:
Dave Cheney 2014-08-23 23:38:31 +00:00
parent 950ad4fa2b
commit 32b3a48ea8
2 changed files with 91 additions and 12 deletions

91
src/pkg/runtime/vlrt.go Normal file
View File

@ -0,0 +1,91 @@
// Inferno's libkern/vlrt-arm.c
// http://code.google.com/p/inferno-os/source/browse/libkern/vlrt-arm.c
//
// Copyright © 1994-1999 Lucent Technologies Inc. All rights reserved.
// Revisions Copyright © 2000-2007 Vita Nuova Holdings Limited (www.vitanuova.com). All rights reserved.
// Portions Copyright 2009 The Go Authors. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
// +build arm
package runtime
import "unsafe"
func float64toint64(d float64, y uint64) {
_d2v(&y, d)
}
func float64touint64(d float64, y uint64) {
_d2v(&y, d)
}
const (
sign64 = 1 << (64 - 1)
)
func _d2v(y *uint64, d float64) {
x := *(*uint64)(unsafe.Pointer(&d))
xhi := uint32(x>>32)&0xfffff | 0x100000
xlo := uint32(x)
sh := 1075 - int32(uint32(x>>52)&0x7ff)
var ylo, yhi uint32
if sh >= 0 {
sh := uint32(sh)
/* v = (hi||lo) >> sh */
if sh < 32 {
if sh == 0 {
ylo = xlo
yhi = xhi
} else {
ylo = xlo>>sh | xhi<<(32-sh)
yhi = xhi >> sh
}
} else {
if sh == 32 {
ylo = xhi
} else if sh < 64 {
ylo = xhi >> (sh - 32)
}
}
} else {
/* v = (hi||lo) << -sh */
sh := uint32(-sh)
if sh <= 11 {
ylo = xlo << sh
yhi = xhi<<sh | xlo>>(32-sh)
} else {
/* overflow */
yhi = uint32(d) /* causes something awful */
}
}
if x&sign64 != 0 {
if ylo != 0 {
ylo = -ylo
yhi = ^yhi
} else {
yhi = -yhi
}
}
*y = uint64(yhi)<<32 | uint64(ylo)
}

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@ -128,18 +128,6 @@ _f2v(Vlong *y, float f)
_d2v(y, f);
}
void
runtime·float64toint64(double d, Vlong y)
{
_d2v(&y, d);
}
void
runtime·float64touint64(double d, Vlong y)
{
_d2v(&y, d);
}
double
_ul2d(ulong u)
{