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html: move the HTML parser to an exp/html package. The parser is a
work in progress, and we are not ready to freeze its API for Go 1. Package html still exists, containing just two functions: EscapeString and UnescapeString. Both the packages at exp/html and html are "package html". The former is a superset of the latter. At some point in the future, the exp/html code will move back into html, once we have finalized the parser API. R=rsc, dsymonds CC=golang-dev https://golang.org/cl/5571059
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@ -82,6 +82,7 @@ DIRS=\
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exp/ebnf\
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exp/ebnflint\
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exp/gotype\
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exp/html\
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exp/norm\
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exp/spdy\
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exp/ssh\
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20
src/pkg/exp/html/Makefile
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20
src/pkg/exp/html/Makefile
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@ -0,0 +1,20 @@
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# Copyright 2010 The Go Authors. All rights reserved.
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# Use of this source code is governed by a BSD-style
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# license that can be found in the LICENSE file.
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include ../../../Make.inc
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TARG=html
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GOFILES=\
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const.go\
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doc.go\
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doctype.go\
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entity.go\
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escape.go\
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foreign.go\
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node.go\
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parse.go\
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render.go\
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token.go\
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include ../../../Make.pkg
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2253
src/pkg/exp/html/entity.go
Normal file
2253
src/pkg/exp/html/entity.go
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File diff suppressed because it is too large
Load Diff
29
src/pkg/exp/html/entity_test.go
Normal file
29
src/pkg/exp/html/entity_test.go
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@ -0,0 +1,29 @@
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// Copyright 2010 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package html
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import (
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"testing"
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"unicode/utf8"
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)
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func TestEntityLength(t *testing.T) {
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// We verify that the length of UTF-8 encoding of each value is <= 1 + len(key).
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// The +1 comes from the leading "&". This property implies that the length of
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// unescaped text is <= the length of escaped text.
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for k, v := range entity {
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if 1+len(k) < utf8.RuneLen(v) {
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t.Error("escaped entity &" + k + " is shorter than its UTF-8 encoding " + string(v))
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}
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if len(k) > longestEntityWithoutSemicolon && k[len(k)-1] != ';' {
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t.Errorf("entity name %s is %d characters, but longestEntityWithoutSemicolon=%d", k, len(k), longestEntityWithoutSemicolon)
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}
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}
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for k, v := range entity2 {
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if 1+len(k) < utf8.RuneLen(v[0])+utf8.RuneLen(v[1]) {
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t.Error("escaped entity &" + k + " is shorter than its UTF-8 encoding " + string(v[0]) + string(v[1]))
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}
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}
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}
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253
src/pkg/exp/html/escape.go
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253
src/pkg/exp/html/escape.go
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@ -0,0 +1,253 @@
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// Copyright 2010 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package html
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import (
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"bytes"
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"strings"
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"unicode/utf8"
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)
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// These replacements permit compatibility with old numeric entities that
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// assumed Windows-1252 encoding.
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// http://www.whatwg.org/specs/web-apps/current-work/multipage/tokenization.html#consume-a-character-reference
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var replacementTable = [...]rune{
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'\u20AC', // First entry is what 0x80 should be replaced with.
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'\u0081',
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'\u201A',
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'\u0192',
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'\u201E',
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'\u2026',
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'\u2020',
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'\u2021',
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'\u02C6',
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'\u2030',
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'\u0160',
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'\u2039',
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'\u0152',
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'\u008D',
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'\u017D',
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'\u008F',
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'\u0090',
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'\u2018',
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'\u2019',
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'\u201C',
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'\u201D',
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'\u2022',
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'\u2013',
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'\u2014',
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'\u02DC',
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'\u2122',
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'\u0161',
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'\u203A',
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'\u0153',
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'\u009D',
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'\u017E',
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'\u0178', // Last entry is 0x9F.
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// 0x00->'\uFFFD' is handled programmatically.
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// 0x0D->'\u000D' is a no-op.
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}
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// unescapeEntity reads an entity like "<" from b[src:] and writes the
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// corresponding "<" to b[dst:], returning the incremented dst and src cursors.
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// Precondition: b[src] == '&' && dst <= src.
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// attribute should be true if parsing an attribute value.
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func unescapeEntity(b []byte, dst, src int, attribute bool) (dst1, src1 int) {
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// http://www.whatwg.org/specs/web-apps/current-work/multipage/tokenization.html#consume-a-character-reference
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// i starts at 1 because we already know that s[0] == '&'.
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i, s := 1, b[src:]
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if len(s) <= 1 {
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b[dst] = b[src]
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return dst + 1, src + 1
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}
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if s[i] == '#' {
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if len(s) <= 3 { // We need to have at least "&#.".
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b[dst] = b[src]
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return dst + 1, src + 1
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}
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i++
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c := s[i]
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hex := false
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if c == 'x' || c == 'X' {
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hex = true
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i++
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}
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x := '\x00'
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for i < len(s) {
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c = s[i]
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i++
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if hex {
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if '0' <= c && c <= '9' {
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x = 16*x + rune(c) - '0'
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continue
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} else if 'a' <= c && c <= 'f' {
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x = 16*x + rune(c) - 'a' + 10
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continue
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} else if 'A' <= c && c <= 'F' {
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x = 16*x + rune(c) - 'A' + 10
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continue
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}
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} else if '0' <= c && c <= '9' {
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x = 10*x + rune(c) - '0'
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continue
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}
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if c != ';' {
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i--
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}
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break
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}
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if i <= 3 { // No characters matched.
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b[dst] = b[src]
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return dst + 1, src + 1
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}
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if 0x80 <= x && x <= 0x9F {
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// Replace characters from Windows-1252 with UTF-8 equivalents.
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x = replacementTable[x-0x80]
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} else if x == 0 || (0xD800 <= x && x <= 0xDFFF) || x > 0x10FFFF {
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// Replace invalid characters with the replacement character.
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x = '\uFFFD'
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}
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return dst + utf8.EncodeRune(b[dst:], x), src + i
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}
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// Consume the maximum number of characters possible, with the
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// consumed characters matching one of the named references.
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for i < len(s) {
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c := s[i]
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i++
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// Lower-cased characters are more common in entities, so we check for them first.
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if 'a' <= c && c <= 'z' || 'A' <= c && c <= 'Z' || '0' <= c && c <= '9' {
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continue
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}
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if c != ';' {
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i--
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}
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break
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}
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entityName := string(s[1:i])
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if entityName == "" {
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// No-op.
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} else if attribute && entityName[len(entityName)-1] != ';' && len(s) > i && s[i] == '=' {
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// No-op.
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} else if x := entity[entityName]; x != 0 {
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return dst + utf8.EncodeRune(b[dst:], x), src + i
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} else if x := entity2[entityName]; x[0] != 0 {
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dst1 := dst + utf8.EncodeRune(b[dst:], x[0])
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return dst1 + utf8.EncodeRune(b[dst1:], x[1]), src + i
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} else if !attribute {
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maxLen := len(entityName) - 1
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if maxLen > longestEntityWithoutSemicolon {
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maxLen = longestEntityWithoutSemicolon
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}
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for j := maxLen; j > 1; j-- {
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if x := entity[entityName[:j]]; x != 0 {
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return dst + utf8.EncodeRune(b[dst:], x), src + j + 1
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}
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}
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}
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dst1, src1 = dst+i, src+i
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copy(b[dst:dst1], b[src:src1])
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return dst1, src1
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}
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// unescape unescapes b's entities in-place, so that "a<b" becomes "a<b".
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func unescape(b []byte) []byte {
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for i, c := range b {
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if c == '&' {
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dst, src := unescapeEntity(b, i, i, false)
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for src < len(b) {
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c := b[src]
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if c == '&' {
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dst, src = unescapeEntity(b, dst, src, false)
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} else {
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b[dst] = c
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dst, src = dst+1, src+1
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}
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}
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return b[0:dst]
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}
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}
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return b
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}
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// lower lower-cases the A-Z bytes in b in-place, so that "aBc" becomes "abc".
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func lower(b []byte) []byte {
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for i, c := range b {
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if 'A' <= c && c <= 'Z' {
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b[i] = c + 'a' - 'A'
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}
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}
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return b
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}
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const escapedChars = `&'<>"`
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func escape(w writer, s string) error {
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i := strings.IndexAny(s, escapedChars)
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for i != -1 {
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if _, err := w.WriteString(s[:i]); err != nil {
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return err
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}
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var esc string
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switch s[i] {
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case '&':
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esc = "&"
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case '\'':
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esc = "'"
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case '<':
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esc = "<"
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case '>':
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esc = ">"
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case '"':
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esc = """
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default:
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panic("unrecognized escape character")
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}
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s = s[i+1:]
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if _, err := w.WriteString(esc); err != nil {
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return err
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}
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i = strings.IndexAny(s, escapedChars)
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}
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_, err := w.WriteString(s)
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return err
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}
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// EscapeString escapes special characters like "<" to become "<". It
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// escapes only five such characters: amp, apos, lt, gt and quot.
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// UnescapeString(EscapeString(s)) == s always holds, but the converse isn't
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// always true.
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func EscapeString(s string) string {
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if strings.IndexAny(s, escapedChars) == -1 {
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return s
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}
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buf := bytes.NewBuffer(nil)
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escape(buf, s)
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return buf.String()
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}
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// UnescapeString unescapes entities like "<" to become "<". It unescapes a
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// larger range of entities than EscapeString escapes. For example, "á"
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// unescapes to "á", as does "á" and "&xE1;".
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// UnescapeString(EscapeString(s)) == s always holds, but the converse isn't
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// always true.
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func UnescapeString(s string) string {
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for _, c := range s {
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if c == '&' {
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return string(unescape([]byte(s)))
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}
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}
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return s
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}
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@ -6,15 +6,7 @@ include ../../Make.inc
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TARG=html
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GOFILES=\
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const.go\
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doc.go\
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doctype.go\
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entity.go\
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escape.go\
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foreign.go\
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node.go\
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parse.go\
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render.go\
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token.go\
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include ../../Make.pkg
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@ -10,6 +10,10 @@ import (
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"unicode/utf8"
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)
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type writer interface {
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WriteString(string) (int, error)
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}
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// These replacements permit compatibility with old numeric entities that
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// assumed Windows-1252 encoding.
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// http://www.whatwg.org/specs/web-apps/current-work/multipage/tokenization.html#consume-a-character-reference
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