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html: move the HTML parser to an exp/html package. The parser is a

work in progress, and we are not ready to freeze its API for Go 1.

Package html still exists, containing just two functions: EscapeString
and UnescapeString.

Both the packages at exp/html and html are "package html". The former
is a superset of the latter.

At some point in the future, the exp/html code will move back into
html, once we have finalized the parser API.

R=rsc, dsymonds
CC=golang-dev
https://golang.org/cl/5571059
This commit is contained in:
Nigel Tao 2012-01-25 10:54:59 +11:00
parent 66599c4070
commit 324513bc5f
64 changed files with 2560 additions and 8 deletions

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@ -82,6 +82,7 @@ DIRS=\
exp/ebnf\
exp/ebnflint\
exp/gotype\
exp/html\
exp/norm\
exp/spdy\
exp/ssh\

20
src/pkg/exp/html/Makefile Normal file
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@ -0,0 +1,20 @@
# Copyright 2010 The Go Authors. All rights reserved.
# Use of this source code is governed by a BSD-style
# license that can be found in the LICENSE file.
include ../../../Make.inc
TARG=html
GOFILES=\
const.go\
doc.go\
doctype.go\
entity.go\
escape.go\
foreign.go\
node.go\
parse.go\
render.go\
token.go\
include ../../../Make.pkg

2253
src/pkg/exp/html/entity.go Normal file

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,29 @@
// Copyright 2010 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package html
import (
"testing"
"unicode/utf8"
)
func TestEntityLength(t *testing.T) {
// We verify that the length of UTF-8 encoding of each value is <= 1 + len(key).
// The +1 comes from the leading "&". This property implies that the length of
// unescaped text is <= the length of escaped text.
for k, v := range entity {
if 1+len(k) < utf8.RuneLen(v) {
t.Error("escaped entity &" + k + " is shorter than its UTF-8 encoding " + string(v))
}
if len(k) > longestEntityWithoutSemicolon && k[len(k)-1] != ';' {
t.Errorf("entity name %s is %d characters, but longestEntityWithoutSemicolon=%d", k, len(k), longestEntityWithoutSemicolon)
}
}
for k, v := range entity2 {
if 1+len(k) < utf8.RuneLen(v[0])+utf8.RuneLen(v[1]) {
t.Error("escaped entity &" + k + " is shorter than its UTF-8 encoding " + string(v[0]) + string(v[1]))
}
}
}

253
src/pkg/exp/html/escape.go Normal file
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@ -0,0 +1,253 @@
// Copyright 2010 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package html
import (
"bytes"
"strings"
"unicode/utf8"
)
// These replacements permit compatibility with old numeric entities that
// assumed Windows-1252 encoding.
// http://www.whatwg.org/specs/web-apps/current-work/multipage/tokenization.html#consume-a-character-reference
var replacementTable = [...]rune{
'\u20AC', // First entry is what 0x80 should be replaced with.
'\u0081',
'\u201A',
'\u0192',
'\u201E',
'\u2026',
'\u2020',
'\u2021',
'\u02C6',
'\u2030',
'\u0160',
'\u2039',
'\u0152',
'\u008D',
'\u017D',
'\u008F',
'\u0090',
'\u2018',
'\u2019',
'\u201C',
'\u201D',
'\u2022',
'\u2013',
'\u2014',
'\u02DC',
'\u2122',
'\u0161',
'\u203A',
'\u0153',
'\u009D',
'\u017E',
'\u0178', // Last entry is 0x9F.
// 0x00->'\uFFFD' is handled programmatically.
// 0x0D->'\u000D' is a no-op.
}
// unescapeEntity reads an entity like "&lt;" from b[src:] and writes the
// corresponding "<" to b[dst:], returning the incremented dst and src cursors.
// Precondition: b[src] == '&' && dst <= src.
// attribute should be true if parsing an attribute value.
func unescapeEntity(b []byte, dst, src int, attribute bool) (dst1, src1 int) {
// http://www.whatwg.org/specs/web-apps/current-work/multipage/tokenization.html#consume-a-character-reference
// i starts at 1 because we already know that s[0] == '&'.
i, s := 1, b[src:]
if len(s) <= 1 {
b[dst] = b[src]
return dst + 1, src + 1
}
if s[i] == '#' {
if len(s) <= 3 { // We need to have at least "&#.".
b[dst] = b[src]
return dst + 1, src + 1
}
i++
c := s[i]
hex := false
if c == 'x' || c == 'X' {
hex = true
i++
}
x := '\x00'
for i < len(s) {
c = s[i]
i++
if hex {
if '0' <= c && c <= '9' {
x = 16*x + rune(c) - '0'
continue
} else if 'a' <= c && c <= 'f' {
x = 16*x + rune(c) - 'a' + 10
continue
} else if 'A' <= c && c <= 'F' {
x = 16*x + rune(c) - 'A' + 10
continue
}
} else if '0' <= c && c <= '9' {
x = 10*x + rune(c) - '0'
continue
}
if c != ';' {
i--
}
break
}
if i <= 3 { // No characters matched.
b[dst] = b[src]
return dst + 1, src + 1
}
if 0x80 <= x && x <= 0x9F {
// Replace characters from Windows-1252 with UTF-8 equivalents.
x = replacementTable[x-0x80]
} else if x == 0 || (0xD800 <= x && x <= 0xDFFF) || x > 0x10FFFF {
// Replace invalid characters with the replacement character.
x = '\uFFFD'
}
return dst + utf8.EncodeRune(b[dst:], x), src + i
}
// Consume the maximum number of characters possible, with the
// consumed characters matching one of the named references.
for i < len(s) {
c := s[i]
i++
// Lower-cased characters are more common in entities, so we check for them first.
if 'a' <= c && c <= 'z' || 'A' <= c && c <= 'Z' || '0' <= c && c <= '9' {
continue
}
if c != ';' {
i--
}
break
}
entityName := string(s[1:i])
if entityName == "" {
// No-op.
} else if attribute && entityName[len(entityName)-1] != ';' && len(s) > i && s[i] == '=' {
// No-op.
} else if x := entity[entityName]; x != 0 {
return dst + utf8.EncodeRune(b[dst:], x), src + i
} else if x := entity2[entityName]; x[0] != 0 {
dst1 := dst + utf8.EncodeRune(b[dst:], x[0])
return dst1 + utf8.EncodeRune(b[dst1:], x[1]), src + i
} else if !attribute {
maxLen := len(entityName) - 1
if maxLen > longestEntityWithoutSemicolon {
maxLen = longestEntityWithoutSemicolon
}
for j := maxLen; j > 1; j-- {
if x := entity[entityName[:j]]; x != 0 {
return dst + utf8.EncodeRune(b[dst:], x), src + j + 1
}
}
}
dst1, src1 = dst+i, src+i
copy(b[dst:dst1], b[src:src1])
return dst1, src1
}
// unescape unescapes b's entities in-place, so that "a&lt;b" becomes "a<b".
func unescape(b []byte) []byte {
for i, c := range b {
if c == '&' {
dst, src := unescapeEntity(b, i, i, false)
for src < len(b) {
c := b[src]
if c == '&' {
dst, src = unescapeEntity(b, dst, src, false)
} else {
b[dst] = c
dst, src = dst+1, src+1
}
}
return b[0:dst]
}
}
return b
}
// lower lower-cases the A-Z bytes in b in-place, so that "aBc" becomes "abc".
func lower(b []byte) []byte {
for i, c := range b {
if 'A' <= c && c <= 'Z' {
b[i] = c + 'a' - 'A'
}
}
return b
}
const escapedChars = `&'<>"`
func escape(w writer, s string) error {
i := strings.IndexAny(s, escapedChars)
for i != -1 {
if _, err := w.WriteString(s[:i]); err != nil {
return err
}
var esc string
switch s[i] {
case '&':
esc = "&amp;"
case '\'':
esc = "&apos;"
case '<':
esc = "&lt;"
case '>':
esc = "&gt;"
case '"':
esc = "&quot;"
default:
panic("unrecognized escape character")
}
s = s[i+1:]
if _, err := w.WriteString(esc); err != nil {
return err
}
i = strings.IndexAny(s, escapedChars)
}
_, err := w.WriteString(s)
return err
}
// EscapeString escapes special characters like "<" to become "&lt;". It
// escapes only five such characters: amp, apos, lt, gt and quot.
// UnescapeString(EscapeString(s)) == s always holds, but the converse isn't
// always true.
func EscapeString(s string) string {
if strings.IndexAny(s, escapedChars) == -1 {
return s
}
buf := bytes.NewBuffer(nil)
escape(buf, s)
return buf.String()
}
// UnescapeString unescapes entities like "&lt;" to become "<". It unescapes a
// larger range of entities than EscapeString escapes. For example, "&aacute;"
// unescapes to "á", as does "&#225;" and "&xE1;".
// UnescapeString(EscapeString(s)) == s always holds, but the converse isn't
// always true.
func UnescapeString(s string) string {
for _, c := range s {
if c == '&' {
return string(unescape([]byte(s)))
}
}
return s
}

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@ -6,15 +6,7 @@ include ../../Make.inc
TARG=html
GOFILES=\
const.go\
doc.go\
doctype.go\
entity.go\
escape.go\
foreign.go\
node.go\
parse.go\
render.go\
token.go\
include ../../Make.pkg

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@ -10,6 +10,10 @@ import (
"unicode/utf8"
)
type writer interface {
WriteString(string) (int, error)
}
// These replacements permit compatibility with old numeric entities that
// assumed Windows-1252 encoding.
// http://www.whatwg.org/specs/web-apps/current-work/multipage/tokenization.html#consume-a-character-reference