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cgo: fix build: use $GCC, not $CC

I'm not sure there's a better way.
Cgo is juggling two different C compilers.

Fixes #1008.

R=iant
CC=golang-dev
https://golang.org/cl/1972044
This commit is contained in:
Russ Cox 2010-08-18 10:03:01 -04:00
parent 3bf656327e
commit 31339c3224

View File

@ -450,11 +450,11 @@ func (p *Package) rewriteRef(f *File) {
} }
} }
// gccName returns the name of the compiler to run. Use CC if set in // gccName returns the name of the compiler to run. Use $GCC if set in
// the environment, otherwise just "gcc". // the environment, otherwise just "gcc".
func (p *Package) gccName() (ret string) { func (p *Package) gccName() (ret string) {
if ret = os.Getenv("CC"); ret == "" { if ret = os.Getenv("GCC"); ret == "" {
ret = "gcc" ret = "gcc"
} }
return return