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cmd/compile: make node.hasVal into two bools
In addition to being more compact, this makes the code a lot clearer. Change-Id: Ibcb70526c2e5913dcf34904fda194e3585228c3f Reviewed-on: https://go-review.googlesource.com/41761 Run-TryBot: Josh Bleecher Snyder <josharian@gmail.com> Reviewed-by: Brad Fitzpatrick <bradfitz@golang.org> TryBot-Result: Gobot Gobot <gobot@golang.org>
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@ -62,7 +62,6 @@ type Node struct {
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Walkdef uint8 // tracks state during typecheckdef; 2 == loop detected
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Typecheck uint8 // tracks state during typechecking; 2 == loop detected
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Initorder uint8
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hasVal int8 // +1 for Val, -1 for Opt, 0 for not yet set
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}
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// IsAutoTmp indicates if n was created by the compiler as a temporary,
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@ -93,6 +92,8 @@ const (
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nodeUsed // for variable/label declared and not used error
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nodeHasCall // expression contains a function call
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nodeLikely // if statement condition likely
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nodeHasVal // node.E contains a Val
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nodeHasOpt // node.E contains an Opt
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)
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func (n *Node) HasBreak() bool { return n.flags&nodeHasBreak != 0 }
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@ -113,6 +114,8 @@ func (n *Node) Addable() bool { return n.flags&nodeAddable != 0 }
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func (n *Node) Used() bool { return n.flags&nodeUsed != 0 }
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func (n *Node) HasCall() bool { return n.flags&nodeHasCall != 0 }
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func (n *Node) Likely() bool { return n.flags&nodeLikely != 0 }
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func (n *Node) HasVal() bool { return n.flags&nodeHasVal != 0 }
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func (n *Node) HasOpt() bool { return n.flags&nodeHasOpt != 0 }
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func (n *Node) SetHasBreak(b bool) { n.flags.set(nodeHasBreak, b) }
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func (n *Node) SetIsClosureVar(b bool) { n.flags.set(nodeIsClosureVar, b) }
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@ -132,10 +135,12 @@ func (n *Node) SetAddable(b bool) { n.flags.set(nodeAddable, b) }
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func (n *Node) SetUsed(b bool) { n.flags.set(nodeUsed, b) }
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func (n *Node) SetHasCall(b bool) { n.flags.set(nodeHasCall, b) }
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func (n *Node) SetLikely(b bool) { n.flags.set(nodeLikely, b) }
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func (n *Node) SetHasVal(b bool) { n.flags.set(nodeHasVal, b) }
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func (n *Node) SetHasOpt(b bool) { n.flags.set(nodeHasOpt, b) }
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// Val returns the Val for the node.
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func (n *Node) Val() Val {
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if n.hasVal != +1 {
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if !n.HasVal() {
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return Val{}
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}
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return Val{n.E}
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@ -143,18 +148,18 @@ func (n *Node) Val() Val {
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// SetVal sets the Val for the node, which must not have been used with SetOpt.
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func (n *Node) SetVal(v Val) {
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if n.hasVal == -1 {
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if n.HasOpt() {
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Debug['h'] = 1
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Dump("have Opt", n)
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Fatalf("have Opt")
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}
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n.hasVal = +1
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n.SetHasVal(true)
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n.E = v.U
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}
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// Opt returns the optimizer data for the node.
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func (n *Node) Opt() interface{} {
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if n.hasVal != -1 {
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if !n.HasOpt() {
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return nil
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}
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return n.E
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@ -163,15 +168,15 @@ func (n *Node) Opt() interface{} {
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// SetOpt sets the optimizer data for the node, which must not have been used with SetVal.
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// SetOpt(nil) is ignored for Vals to simplify call sites that are clearing Opts.
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func (n *Node) SetOpt(x interface{}) {
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if x == nil && n.hasVal >= 0 {
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if x == nil && n.HasVal() {
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return
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}
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if n.hasVal == +1 {
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if n.HasVal() {
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Debug['h'] = 1
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Dump("have Val", n)
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Fatalf("have Val")
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}
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n.hasVal = -1
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n.SetHasOpt(true)
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n.E = x
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}
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