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mirror of https://github.com/golang/go synced 2024-11-13 17:10:21 -07:00

add a data section and start populating it with info about allocation, arrays

R=rsc
DELTA=331  (266 added, 61 deleted, 4 changed)
OCL=35024
CL=35030
This commit is contained in:
Rob Pike 2009-09-27 17:59:36 -07:00
parent 3aec2e46de
commit 2e5a136e45

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@ -306,6 +306,11 @@ which is a clear, concise name.
Moreover,
because imported entities are always addressed with their package name, <code>bufio.Reader</code>
does not conflict with <code>io.Reader</code>.
Similarly, the constructor for <code>vector.Vector</code>
could be called <code>NewVector</code> but since
<code>Vector</code> is the only type exported by the package, and since the
package is called <code>vector</code>, it's called just <code>New</code>,
which clients of the package see as <code>vector.New</code>.
Use the package structure to help you choose good names.
</p>
@ -367,7 +372,7 @@ func CopyInBackground(dst, src chan Item) {
</pre>
<p>
In fact, semicolons can omitted at the end of any "StatementList" in the
In fact, semicolons can be omitted at the end of any "StatementList" in the
grammar, which includes things like cases in <code>switch</code>
statements:
</p>
@ -711,7 +716,7 @@ of <code>io.ReadFull</code> that uses them well:
<pre>
func ReadFull(r Reader, buf []byte) (n int, err os.Error) {
for len(buf) > 0 && err != nil {
for len(buf) > 0 &amp;&amp; err != nil {
var nr int;
nr, err = r.Read(buf);
n += nr;
@ -721,38 +726,271 @@ func ReadFull(r Reader, buf []byte) (n int, err os.Error) {
}
</pre>
<h2 id="data">Data</h2>
<h3 id="allocation_new">Allocation with <code>new()</code></h3>
<p>
Go has two allocation primitives, <code>new()</code> and <code>make()</code>.
They do different things and apply to different types, which can be confusing,
but the rules are simple.
Let's talk about <code>new()</code> first.
It's a built-in function essentially the same as its namesakes
in other languages: it allocates zeroed storage for a new item of type
<code>T</code> and returns its address, a value of type <code>*T</code>.
In Go terminology, it returns a pointer to a newly allocated zero value of type
<code>T</code>.
</p>
<p>
Since the memory returned by <code>new()</code> is zeroed, it's helpful to arrange that the
zeroed object can be used without further initialization. This means a user of
the data structure can create one with <code>new()</code> and get right to
work.
For example, the documentation for <code>bytes.Buffer</code> states that
"the zero value for <code>Buffer</code> is an empty buffer ready to use."
Similarly, <code>sync.Mutex</code> does not
have an explicit constructor or <code>Init</code> method.
Instead, the zero value for a <code>sync.Mutex</code>
is defined to be an unlocked mutex.
</p>
<p>
The zero-value-is-useful property works transitively. Consider this type declaration:
</p>
<pre>
type SyncedBuffer struct {
lock sync.Mutex;
buffer bytes.Buffer;
}
</pre>
<p>
Values of type <code>SyncedBuffer</code> are also ready to use immediately upon allocation
or just declaration. In this snippet, both <code>p</code> and <code>v</code> will work
correctly without further arrangement:
</p>
<pre>
p := new(SyncedBuffer); // type *SyncedBuffer
var v SyncedBuffer; // type SyncedBuffer
</pre>
<h3 id="composite_literals">Constructors and composite literals</h3>
<p>
Sometimes the zero value isn't good enough and an initializing
constructor is necessary, as in this example derived from
package <code>os</code>:
</p>
<pre>
func NewFile(fd int, name string) *File {
if fd &lt; 0 {
return nil
}
f := new(File);
f.fd = fd;
f.name = name;
f.error = nil;
f.dirinfo = nil;
f.nepipe = 0;
return f;
}
</pre>
<p>
There's a lot of boilerplate in there. We can simplify it
using a <i>composite literal</i>, which is
an expression that creates a
new instance each time it is evaluated.
</p>
<pre>
func NewFile(fd int, name string) *File {
if file &lt; 0 {
return nil
}
f := File{fd, name, nil, 0};
return &amp;f;
}
</pre>
<p>
Note that it's perfectly OK to return the address of a local variable;
the storage associated with the variable survives after the function
returns.
In fact, as a special case, the <i>address</i> of a composite literal
allocates a fresh instance each time, we can combine these last two lines:
</p>
<pre>
return &amp;File{fd, name, nil, 0};
</pre>
<p>
The fields of a composite literal are laid out in order and must all be present.
However, by labeling the elements explicitly as <i>field</i><code>:</code><i>value</i>
pairs, the initializers can appear in any
order, with the missing ones left as their respective zero values. Thus we could say
</p>
<pre>
return &amp;File{fd: fd, name: name}
</pre>
<p>
As a limiting case, if a composite literal contains no fields at all, it creates
a zero value for the type. These two expressions are equivalent:
</p>
<pre>
new(File)
&amp;File{}
</pre>
<p>
Composite literals can also be created for arrays, slices, and maps,
with the field labels being indices or map keys as appropriate.
In these examples, the initializations work regardless of the values of <code>EnoError</code>,
<code>Eio</code>, and <code>Einval</code>, as long as they are distinct:
</p>
<pre>
a := [...]string {Enone: "no error", Eio: "Eio", Einval: "invalid argument"};
s := []string {Enone: "no error", Eio: "Eio", Einval: "invalid argument"};
m := map[int]string{Enone: "no error", Eio: "Eio", Einval: "invalid argument"};
</pre>
<h3 id="allocation_make">Allocation with <code>make()</code></h3>
<p>
Back to allocation.
The built-in function <code>make(T, </code><i>args</i><code>)</code> serves
a purpose different from <code>new(T)</code>.
It creates slices, maps, and channels only, and it returns an initialized (not zero)
value of type <code>T</code>, not <code>*T</code>.
The reason for the distinction
is that these three types are, under the covers, references to data structures that
must be initialized before use.
A slice, for example, is a three-item descriptor
containing a pointer to the data (inside an array), the length, and the
capacity; until those items are initialized, the slice is <code>nil</code>.
For slices, maps, and channels,
<code>make</code> initializes the internal data structure and prepares
the value for use.
For instance,
</p>
<pre>
make([]int, 10, 100)
</pre>
<p>
allocates an array of 100 ints and then creates a slice
structure with length 10 and a capacity of 100 pointing at the first
10 elements of the array.
(When making a slice, the capacity can be omitted; see the section on slices
for more information.)
In contrast, <code>new([]int)</code> returns a pointer to a newly allocated, zeroed slice
structure, that is, a pointer to a <code>nil</code> slice value.
<p>
These examples illustrate the difference between <code>new()</code> and
<code>make()</code>:
</p>
<pre>
var p *[]int = new([]int); // allocates slice structure; *p == nil; rarely useful
var v []int = make([]int, 100); // v now refers to a new array of 100 ints
// Unnecessarily complex:
var p *[]int = new([]int);
*p = make([]int, 100, 100);
// Idiomatic:
v := make([]int, 100);
</pre>
<p>
Remember that <code>make()</code> applies only to maps, slices and channels.
To obtain an explicit pointer allocate with <code>new()</code>.
</p>
<h3 id="arrays">Arrays</h3>
<p>
Arrays are useful when planning the detailed layout of memory and sometimes
can help avoid allocation but primarily
they are a building block for slices, the subject of the next section.
To lay the foundation for that topic, here are a few words about arrays.
</p>
<p>
There are major differences between the ways arrays work in Go and C.
In Go:
</p>
<ul>
<li>
Arrays are values. Assigning one array to another copies all the elements.
</li>
<li>
In particular, if you pass an array to a function, it
will receive a <i>copy</i> of the array, not a pointer to it.
<li>
The size of an array is part of its type. The types <code>[10]int</code>
and <code>[20]int</code> are distinct.
</li>
</ul>
<p>
The value property can be useful but also expensive; if you want C-like behavior and efficiency,
you can pass a pointer to the array:
</p>
<pre>
func Sum(a *[]float) (sum float) {
for _, v := range a {
sum += v
}
return
}
array := [...]float{7.0, 8.5, 9.1};
x := sum(&amp;array); // Note the explicit address-of operator
</pre>
<p>
But even this style isn't idiomatic Go. Slices are.
</p>
<h3 id="slices">Slices</h3>
<p>
Slices wrap arrays to give a more general, powerful, and convenient interface to sequences
of data.
Except for items with explicit dimension such as rotation matrices, most
array programming in Go is done with slices rather than simple arrays.
</p>
<h3 id="maps">Maps</h3>
<h3 id="printing">Printing</h3>
<h2>Methods</h2>
<h3 id="method_basics">Basics</h3>
<h3 id="pointers_vs_values">Pointers vs. Values</h3>
<h3 id="any_type">Methods on arbitrary types</h3>
<h2>More to come</h2>
<!---
<h2 id="idioms">Idioms</h2>
<h3 id="struct-allocation">Allocate using literals</h3>
<p>
A struct literal is an expression that creates a
new instance each time it is evaluated. The address of such
an expression points to a fresh instance each time.
Use such expressions to avoid the repetition of filling
out a data structure.
</p>
<pre>
length := Point{x, y}.Abs();
</pre>
<pre>
// Prepare RPCMessage to send to server
rpc := &amp;RPCMessage {
Version: 1,
Header: &amp;RPCHeader {
Id: nextId(),
Signature: sign(body),
Method: method,
},
Body: body,
};
</pre>
<h3 id="buffer-slice">Use parallel assignment to slice a buffer</h3>
@ -818,25 +1056,6 @@ for instance.
<h2 id="types">Programmer-defined types</h2>
<h3 id="constructors">Use <code>NewTypeName</code> for constructors</h3>
<p>
The constructor for the type <code>pkg.MyType</code> should
be named <code>pkg.NewMyType</code> and should return <code>*pkg.MyType</code>.
The implementation of <code>NewTypeName</code> often uses the
<a href="#struct-allocation">struct allocation idiom</a>.
</p>
<a href="xxx">go/src/pkg/os/file.go</a>:
<pre>
func NewFile(fd int, name string) *File {
if file &lt; 0 {
return nil
}
return &amp;File{fd, name, nil, 0}
}
</pre>
<p>Packages that export only a single type can
shorten <code>NewTypeName</code> to <code>New</code>;
the vector constructor is
@ -858,22 +1077,6 @@ func New(len int) *Vector {
}
</pre>
<h3 id="zero-value">Make the zero value meaningful</h3>
<p>
In Go, newly allocated memory and newly declared variables are zeroed.
If a type is intended to be allocated without using a constructor
(for example, as part of a larger struct or declared as a local variable),
define the meaning of the zero value and arrange for that meaning
to be useful.
</p>
<p>
For example, <code>sync.Mutex</code> does not
have an explicit constructor or <code>Init</code> method.
Instead, the zero value for a <code>sync.Mutex</code>
is defined to be an unlocked mutex.
</p>
<h2 id="interfaces">Interfaces</h2>
@ -913,7 +1116,7 @@ tables
</p>
<p>
XXX struct tags for marshalling.
XXX struct tags for marshaling.
template
eventually datafmt
</p>
@ -1003,7 +1206,7 @@ exactly as expected.
<p>
Programmers often want their style to be distinctive,
writing loops backwards or using custom spacing and
naming conventions. Such idiosyncracies come at a
naming conventions. Such idiosyncrasies come at a
price, however: by making the code look different,
they make it harder to understand.
Consistency trumps personal