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math/big: remove Float.Round (not needed anymore), fix a bug in SetInt64

TBR adonovan

Change-Id: I30020f39be9183b37275e10a4fd1e1a3b4c48c89
Reviewed-on: https://go-review.googlesource.com/4880
Reviewed-by: Robert Griesemer <gri@golang.org>
This commit is contained in:
Robert Griesemer 2015-02-13 16:30:21 -08:00
parent df218d3393
commit 2e3c738649
2 changed files with 52 additions and 25 deletions

View File

@ -147,6 +147,7 @@ func (mode RoundingMode) String() string {
// cannot be represented in prec bits without loss of precision. // cannot be represented in prec bits without loss of precision.
func (z *Float) SetPrec(prec uint) *Float { func (z *Float) SetPrec(prec uint) *Float {
old := z.prec old := z.prec
z.acc = Exact
z.prec = prec z.prec = prec
if prec < old { if prec < old {
z.round(0) z.round(0)
@ -154,9 +155,10 @@ func (z *Float) SetPrec(prec uint) *Float {
return z return z
} }
// SetMode sets z's rounding mode to mode and returns z. // SetMode sets z's rounding mode to mode and returns an exact z.
// z remains unchanged otherwise. // z remains unchanged otherwise.
func (z *Float) SetMode(mode RoundingMode) *Float { func (z *Float) SetMode(mode RoundingMode) *Float {
z.acc = Exact
z.mode = mode z.mode = mode
return z return z
} }
@ -436,16 +438,6 @@ func (z *Float) round(sbit uint) {
return return
} }
// Round sets z to the value of x rounded according to mode to prec bits and returns z.
// TODO(gri) rethink this signature.
func (z *Float) Round(x *Float, prec uint, mode RoundingMode) *Float {
z.Copy(x)
z.prec = prec
z.mode = mode
z.round(0)
return z
}
// nlz returns the number of leading zero bits in x. // nlz returns the number of leading zero bits in x.
func nlz(x Word) uint { func nlz(x Word) uint {
return _W - uint(bitLen(x)) return _W - uint(bitLen(x))
@ -465,15 +457,12 @@ func nlz64(x uint64) uint {
panic("unreachable") panic("unreachable")
} }
// SetUint64 sets z to the (possibly rounded) value of x and returns z. func (z *Float) setBits64(neg bool, x uint64) *Float {
// If z's precision is 0, it is changed to 64 (and rounding will have
// no effect).
func (z *Float) SetUint64(x uint64) *Float {
if z.prec == 0 { if z.prec == 0 {
z.prec = 64 z.prec = 64
} }
z.acc = Exact z.acc = Exact
z.neg = false z.neg = neg
if x == 0 { if x == 0 {
z.mant = z.mant[:0] z.mant = z.mant[:0]
z.exp = 0 z.exp = 0
@ -489,6 +478,13 @@ func (z *Float) SetUint64(x uint64) *Float {
return z return z
} }
// SetUint64 sets z to the (possibly rounded) value of x and returns z.
// If z's precision is 0, it is changed to 64 (and rounding will have
// no effect).
func (z *Float) SetUint64(x uint64) *Float {
return z.setBits64(false, x)
}
// SetInt64 sets z to the (possibly rounded) value of x and returns z. // SetInt64 sets z to the (possibly rounded) value of x and returns z.
// If z's precision is 0, it is changed to 64 (and rounding will have // If z's precision is 0, it is changed to 64 (and rounding will have
// no effect). // no effect).
@ -497,9 +493,9 @@ func (z *Float) SetInt64(x int64) *Float {
if u < 0 { if u < 0 {
u = -u u = -u
} }
z.SetUint64(uint64(u)) // We cannot simply call z.SetUint64(uint64(u)) and change
z.neg = x < 0 // the sign afterwards because the sign affects rounding.
return z return z.setBits64(x < 0, uint64(u))
} }
// SetFloat64 sets z to the (possibly rounded) value of x and returns z. // SetFloat64 sets z to the (possibly rounded) value of x and returns z.
@ -599,6 +595,7 @@ func (z *Float) SetRat(x *Rat) *Float {
// mode; and z's accuracy reports the result error relative to the // mode; and z's accuracy reports the result error relative to the
// exact (not rounded) result. // exact (not rounded) result.
func (z *Float) Set(x *Float) *Float { func (z *Float) Set(x *Float) *Float {
// TODO(gri) what about z.acc? should it be always Exact?
if z != x { if z != x {
if z.prec == 0 { if z.prec == 0 {
z.prec = x.prec z.prec = x.prec
@ -617,6 +614,7 @@ func (z *Float) Set(x *Float) *Float {
// Copy sets z to x, with the same precision and rounding mode as x, // Copy sets z to x, with the same precision and rounding mode as x,
// and returns z. // and returns z.
func (z *Float) Copy(x *Float) *Float { func (z *Float) Copy(x *Float) *Float {
// TODO(gri) what about z.acc? should it be always Exact?
if z != x { if z != x {
z.acc = Exact z.acc = Exact
z.neg = x.neg z.neg = x.neg
@ -761,7 +759,9 @@ func (x *Float) Float64() (float64, Accuracy) {
return 0, Exact return 0, Exact
} }
// x != 0 // x != 0
r := new(Float).Round(x, 53, ToNearestEven) var r Float
r.prec = 53
r.Set(x)
var s uint64 var s uint64
if r.neg { if r.neg {
s = 1 << 63 s = 1 << 63

View File

@ -263,18 +263,46 @@ func testFloatRound(t *testing.T, x, r int64, prec uint, mode RoundingMode) {
} }
// round // round
f := new(Float).SetInt64(x) f := new(Float).SetMode(mode).SetInt64(x).SetPrec(prec)
f.Round(f, prec, mode)
// check result // check result
r1 := f.int64() r1 := f.int64()
p1 := f.Prec() p1 := f.Prec()
a1 := f.Acc() a1 := f.Acc()
if r1 != r || p1 != prec || a1 != a { if r1 != r || p1 != prec || a1 != a {
t.Errorf("Round(%s, %d, %s): got %s (%d bits, %s); want %s (%d bits, %s)", t.Errorf("round %s (%d bits, %s) incorrect: got %s (%d bits, %s); want %s (%d bits, %s)",
toBinary(x), prec, mode, toBinary(x), prec, mode,
toBinary(r1), p1, a1, toBinary(r1), p1, a1,
toBinary(r), prec, a) toBinary(r), prec, a)
return
}
// g and f should be the same
// (rounding by SetPrec after SetInt64 using default precision
// should be the same as rounding by SetInt64 after setting the
// precision)
g := new(Float).SetMode(mode).SetPrec(prec).SetInt64(x)
if !feq(g, f) {
t.Errorf("round %s (%d bits, %s) not symmetric: got %s and %s; want %s",
toBinary(x), prec, mode,
toBinary(g.int64()),
toBinary(r1),
toBinary(r),
)
return
}
// h and f should be the same
// (repeated rounding should be idempotent)
h := new(Float).SetMode(mode).SetPrec(prec).Set(f)
if !feq(h, f) {
t.Errorf("round %s (%d bits, %s) not idempotent: got %s and %s; want %s",
toBinary(x), prec, mode,
toBinary(h.int64()),
toBinary(r1),
toBinary(r),
)
return
} }
} }
@ -383,8 +411,7 @@ func TestFloatRound24(t *testing.T) {
const x0 = 1<<26 - 0x10 // 11...110000 (26 bits) const x0 = 1<<26 - 0x10 // 11...110000 (26 bits)
for d := 0; d <= 0x10; d++ { for d := 0; d <= 0x10; d++ {
x := float64(x0 + d) x := float64(x0 + d)
f := new(Float).SetFloat64(x) f := new(Float).SetPrec(24).SetFloat64(x)
f.Round(f, 24, ToNearestEven)
got, _ := f.Float64() got, _ := f.Float64()
want := float64(float32(x)) want := float64(float32(x))
if got != want { if got != want {