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[dev.link] cmd/link: add loader methods to access unit, gotype
Add loader hooks to get at the 'gotype' and 'unit' symbol properties. Change-Id: Icdf5dd151e84a548fa2574efdb998c3b698a17d9 Reviewed-on: https://go-review.googlesource.com/c/go/+/214137 Run-TryBot: Than McIntosh <thanm@google.com> TryBot-Result: Gobot Gobot <gobot@golang.org> Reviewed-by: Cherry Zhang <cherryyz@google.com>
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@ -1201,6 +1201,51 @@ func (l *Loader) SetSymElfType(i Sym, et elf.SymType) {
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}
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}
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// SymGoType returns the 'Gotype' property for a given symbol (set by
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// the Go compiler for variable symbols). This version relies on
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// reading aux symbols for the target sym -- it could be that a faster
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// approach would be to check for gotype during preload and copy the
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// results in to a map (might want to try this at some point and see
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// if it helps speed things up).
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func (l *Loader) SymGoType(i Sym) Sym {
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if l.IsExternal(i) {
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if l.Syms[i] != nil {
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panic("gotype already converted to sym.Symbol")
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}
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pp := l.getPayload(i)
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return pp.gotype
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}
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r, li := l.toLocal(i)
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naux := r.NAux(li)
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for j := 0; j < naux; j++ {
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a := goobj2.Aux{}
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a.Read(r.Reader, r.AuxOff(li, j))
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switch a.Type {
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case goobj2.AuxGotype:
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return l.resolve(r, a.Sym)
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}
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}
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return 0
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}
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// SymUnit returns the compilation unit for a given symbol (which will
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// typically be nil for external or linker-manufactured symbols).
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func (l *Loader) SymUnit(i Sym) *sym.CompilationUnit {
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if l.IsExternal(i) {
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if l.Syms[i] != nil {
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return l.Syms[i].Unit
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}
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pp := l.getPayload(i)
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if pp.objidx != 0 {
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r := l.objs[pp.objidx].r
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return r.unit
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}
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return nil
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}
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r, _ := l.toLocal(i)
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return r.unit
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}
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// SymFile returns the file for a symbol, which is normally the
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// package the symbol came from (for regular compiler-generated Go
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// symbols), but in the case of building with "-linkshared" (when a
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