mirror of
https://github.com/golang/go
synced 2024-11-26 11:48:03 -07:00
cmd/compile/internal/types2: simplify Named.under
Remove some unnecessary logic from Named.under: - no need to have special handling for Typ[Invalid]: this is the same as other cases where the underlying type is resolved. - use Underlying() to get the loaded and expanded underlying - no need for special handling of the first iteration Change-Id: I2029711f51fa9eaaee11debadd55974a1376a980 Reviewed-on: https://go-review.googlesource.com/c/go/+/341857 Trust: Robert Findley <rfindley@google.com> Run-TryBot: Robert Findley <rfindley@google.com> TryBot-Result: Go Bot <gobot@golang.org> Reviewed-by: Robert Griesemer <gri@golang.org>
This commit is contained in:
parent
50f4ebbdd3
commit
2d250043b4
@ -166,18 +166,13 @@ func (t *Named) String() string { return TypeString(t, nil) }
|
||||
// is detected, the result is Typ[Invalid]. If a cycle is detected and
|
||||
// n0.check != nil, the cycle is reported.
|
||||
func (n0 *Named) under() Type {
|
||||
n0.expand(nil)
|
||||
|
||||
u := n0.load().underlying
|
||||
|
||||
if u == Typ[Invalid] {
|
||||
return u
|
||||
}
|
||||
u := n0.Underlying()
|
||||
|
||||
// If the underlying type of a defined type is not a defined
|
||||
// (incl. instance) type, then that is the desired underlying
|
||||
// type.
|
||||
switch u.(type) {
|
||||
var n1 *Named
|
||||
switch u1 := u.(type) {
|
||||
case nil:
|
||||
return Typ[Invalid]
|
||||
default:
|
||||
@ -185,6 +180,7 @@ func (n0 *Named) under() Type {
|
||||
return u
|
||||
case *Named:
|
||||
// handled below
|
||||
n1 = u1
|
||||
}
|
||||
|
||||
if n0.check == nil {
|
||||
@ -194,43 +190,33 @@ func (n0 *Named) under() Type {
|
||||
// Invariant: after this point n0 as well as any named types in its
|
||||
// underlying chain should be set up when this function exits.
|
||||
check := n0.check
|
||||
n := n0
|
||||
|
||||
// If we can't expand u at this point, it is invalid.
|
||||
n := asNamed(u)
|
||||
if n == nil {
|
||||
n0.underlying = Typ[Invalid]
|
||||
return n0.underlying
|
||||
}
|
||||
seen := make(map[*Named]int) // types that need their underlying resolved
|
||||
var path []Object // objects encountered, for cycle reporting
|
||||
|
||||
// Otherwise, follow the forward chain.
|
||||
seen := map[*Named]int{n0: 0}
|
||||
path := []Object{n0.obj}
|
||||
loop:
|
||||
for {
|
||||
u = n.load().underlying
|
||||
if u == nil {
|
||||
u = Typ[Invalid]
|
||||
break
|
||||
}
|
||||
var n1 *Named
|
||||
switch u1 := u.(type) {
|
||||
case *Named:
|
||||
u1.expand(nil)
|
||||
n1 = u1
|
||||
}
|
||||
if n1 == nil {
|
||||
break // end of chain
|
||||
}
|
||||
|
||||
seen[n] = len(seen)
|
||||
path = append(path, n.obj)
|
||||
n = n1
|
||||
|
||||
if i, ok := seen[n]; ok {
|
||||
// cycle
|
||||
check.cycleError(path[i:])
|
||||
u = Typ[Invalid]
|
||||
break
|
||||
}
|
||||
u = n.Underlying()
|
||||
switch u1 := u.(type) {
|
||||
case nil:
|
||||
u = Typ[Invalid]
|
||||
break loop
|
||||
default:
|
||||
break loop
|
||||
case *Named:
|
||||
// Continue collecting *Named types in the chain.
|
||||
n1 = u1
|
||||
}
|
||||
}
|
||||
|
||||
for n := range seen {
|
||||
|
Loading…
Reference in New Issue
Block a user