From 2b9b2720b89d493dbf8725d0ae6664ac7835b3af Mon Sep 17 00:00:00 2001
From: Robert Griesemer
+var a [1024]byte var s uint = 33 -var i = 1<<s // 1 has type int -var j int32 = 1<<s // 1 has type int32; j == 0 -var k = uint64(1<<s) // 1 has type uint64; k == 1<<33 -var m int = 1.0<<s // 1.0 has type int; m == 0 if ints are 32bits in size -var n = 1.0<<s == j // 1.0 has type int32; n == true -var o = 1<<s == 2<<s // 1 and 2 have type int; o == true if ints are 32bits in size -var p = 1<<s == 1<<33 // illegal if ints are 32bits in size: 1 has type int, but 1<<33 overflows int -var u = 1.0<<s // illegal: 1.0 has type float64, cannot shift -var u1 = 1.0<<s != 0 // illegal: 1.0 has type float64, cannot shift -var u2 = 1<<s != 1.0 // illegal: 1 has type float64, cannot shift -var v float32 = 1<<s // illegal: 1 has type float32, cannot shift -var w int64 = 1.0<<33 // 1.0<<33 is a constant shift expression -var x = a[1.0<<s] // 1.0 has type int; x == a[0] if ints are 32bits in size -var a = make([]byte, 1.0<<s) // 1.0 has type int; len(a) == 0 if ints are 32bits in size -+// The results of the following examples are given for 64-bit ints. +var i = 1<<s // 1 has type int +var j int32 = 1<<s // 1 has type int32; j == 0 +var k = uint64(1<<s) // 1 has type uint64; k == 1<<33 +var m int = 1.0<<s // 1.0 has type int; m == 1<<33 +var n = 1.0<<s == j // 1.0 has type int; n == true +var o = 1<<s == 2<<s // 1 and 2 have type int; o == false +var p = 1<<s == 1<<33 // 1 has type int; p == true +var u = 1.0<<s // illegal: 1.0 has type float64, cannot shift +var u1 = 1.0<<s != 0 // illegal: 1.0 has type float64, cannot shift +var u2 = 1<<s != 1.0 // illegal: 1 has type float64, cannot shift +var v float32 = 1<<s // illegal: 1 has type float32, cannot shift +var w int64 = 1.0<<33 // 1.0<<33 is a constant shift expression; w == 1<<33 +var x = a[1.0<<s] // panics: 1.0 has type int, but 1<<33 overflows array bounds +var b = make([]byte, 1.0<<s) // 1.0 has type int; len(b) == 1<<33 + +// The results of the following examples are given for 32-bit ints, +// which means the shifts will overflow. +var mm int = 1.0<<s // 1.0 has type int; mm == 0 +var oo = 1<<s == 2<<s // 1 and 2 have type int; oo == true +var pp = 1<<s == 1<<33 // illegal: 1 has type int, but 1<<33 overflows int +var xx = a[1.0<<s] // 1.0 has type int; xx == a[0] +var bb = make([]byte, 1.0<<s) // 1.0 has type int; len(bb) == 0 +