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https://github.com/golang/go
synced 2024-11-22 08:54:39 -07:00
parent
9e48df682c
commit
2a89915485
@ -22,147 +22,146 @@ var ZR Rectangle
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// Pt is shorthand for Point{X, Y}.
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func Pt(X, Y int) Point {
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return Point{X, Y}
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return Point{X, Y};
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}
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// Rect is shorthand for Rectangle{Pt(x0, y0), Pt(x1, y1)}.
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func Rect(x0, y0, x1, y1 int) Rectangle {
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return Rectangle{Point{x0,y0}, Point{x1,y1}}
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return Rectangle{Point{x0, y0}, Point{x1, y1}};
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}
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// Rpt is shorthand for Rectangle{min, max}.
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func Rpt(min, max Point) Rectangle {
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return Rectangle{min, max}
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return Rectangle{min, max};
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}
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// Add returns the sum of p and q: Pt(p.X+q.X, p.Y+q.Y).
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func (p Point) Add(q Point) Point {
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return Point{p.X+q.X, p.Y+q.Y}
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return Point{p.X + q.X, p.Y + q.Y};
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}
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// Sub returns the difference of p and q: Pt(p.X-q.X, p.Y-q.Y).
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func (p Point) Sub(q Point) Point {
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return Point{p.X-q.X, p.Y-q.Y}
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return Point{p.X - q.X, p.Y - q.Y};
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}
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// Mul returns p scaled by k: Pt(p.X*k p.Y*k).
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func (p Point) Mul(k int) Point {
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return Point{p.X*k, p.Y*k}
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return Point{p.X * k, p.Y * k};
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}
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// Div returns p divided by k: Pt(p.X/k, p.Y/k).
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func (p Point) Div(k int) Point {
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return Point{p.X/k, p.Y/k}
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return Point{p.X / k, p.Y / k};
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}
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// Eq returns true if p and q are equal.
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func (p Point) Eq(q Point) bool {
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return p.X == q.X && p.Y == q.Y
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return p.X == q.X && p.Y == q.Y;
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}
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// Inset returns the rectangle r inset by n: Rect(r.Min.X+n, r.Min.Y+n, r.Max.X-n, r.Max.Y-n).
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func (r Rectangle) Inset(n int) Rectangle {
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return Rectangle{Point{r.Min.X+n, r.Min.Y+n}, Point{r.Max.X-n, r.Max.Y-n}}
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return Rectangle{Point{r.Min.X + n, r.Min.Y + n}, Point{r.Max.X - n, r.Max.Y - n}};
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}
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// Add returns the rectangle r translated by p: Rpt(r.Min.Add(p), r.Max.Add(p)).
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func (r Rectangle) Add(p Point) Rectangle {
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return Rectangle{r.Min.Add(p), r.Max.Add(p)}
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return Rectangle{r.Min.Add(p), r.Max.Add(p)};
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}
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// Sub returns the rectangle r translated by -p: Rpt(r.Min.Sub(p), r.Max.Sub(p)).
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func (r Rectangle) Sub(p Point) Rectangle {
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return Rectangle{r.Min.Sub(p), r.Max.Sub(p)}
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return Rectangle{r.Min.Sub(p), r.Max.Sub(p)};
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}
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// Canon returns a canonical version of r: the returned rectangle
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// has Min.X <= Max.X and Min.Y <= Max.Y.
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func (r Rectangle) Canon() Rectangle {
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if r.Max.X < r.Min.X {
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r.Max.X = r.Min.X
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r.Max.X = r.Min.X;
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}
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if r.Max.Y < r.Min.Y {
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r.Max.Y = r.Min.Y
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r.Max.Y = r.Min.Y;
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}
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return r;
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}
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// Overlaps returns true if r and r1 cross; that is, it returns true if they share any point.
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func (r Rectangle) Overlaps(r1 Rectangle) bool {
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return r.Min.X < r1.Max.X && r1.Min.X < r.Max.X
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&& r.Min.Y < r1.Max.Y && r1.Min.Y < r.Max.Y
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return r.Min.X < r1.Max.X && r1.Min.X < r.Max.X &&
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r.Min.Y < r1.Max.Y && r1.Min.Y < r.Max.Y;
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}
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// Empty retruns true if r contains no points.
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func (r Rectangle) Empty() bool {
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return r.Max.X <= r.Min.X || r.Max.Y <= r.Min.Y
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return r.Max.X <= r.Min.X || r.Max.Y <= r.Min.Y;
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}
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// InRect returns true if all the points in r are also in r1.
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func (r Rectangle) In(r1 Rectangle) bool {
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if r.Empty() {
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return true
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return true;
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}
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if r1.Empty() {
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return false
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return false;
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}
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return r1.Min.X <= r.Min.X && r.Max.X <= r1.Max.X
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&& r1.Min.Y <= r.Min.Y && r.Max.Y <= r1.Max.Y
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return r1.Min.X <= r.Min.X && r.Max.X <= r1.Max.X &&
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r1.Min.Y <= r.Min.Y && r.Max.Y <= r1.Max.Y;
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}
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// Combine returns the smallest rectangle containing all points from r and from r1.
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func (r Rectangle) Combine(r1 Rectangle) Rectangle {
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if r.Empty() {
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return r1
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return r1;
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}
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if r1.Empty() {
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return r
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return r;
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}
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if r.Min.X > r1.Min.X {
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r.Min.X = r1.Min.X
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r.Min.X = r1.Min.X;
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}
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if r.Min.Y > r1.Min.Y {
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r.Min.Y = r1.Min.Y
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r.Min.Y = r1.Min.Y;
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}
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if r.Max.X < r1.Max.X {
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r.Max.X = r1.Max.X
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r.Max.X = r1.Max.X;
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}
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if r.Max.Y < r1.Max.Y {
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r.Max.Y = r1.Max.Y
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r.Max.Y = r1.Max.Y;
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}
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return r
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return r;
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}
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// Clip returns the largest rectangle containing only points shared by r and r1.
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func (r Rectangle) Clip(r1 Rectangle) Rectangle {
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if r.Empty() {
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return r
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return r;
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}
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if r1.Empty() {
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return r1
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return r1;
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}
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if r.Min.X < r1.Min.X {
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r.Min.X = r1.Min.X
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r.Min.X = r1.Min.X;
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}
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if r.Min.Y < r1.Min.Y {
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r.Min.Y = r1.Min.Y
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r.Min.Y = r1.Min.Y;
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}
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if r.Max.X > r1.Max.X {
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r.Max.X = r1.Max.X
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r.Max.X = r1.Max.X;
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}
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if r.Max.Y > r1.Max.Y {
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r.Max.Y = r1.Max.Y
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r.Max.Y = r1.Max.Y;
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}
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return r;
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}
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// Dx returns the width of the rectangle r: r.Max.X - r.Min.X.
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func (r Rectangle) Dx() int {
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return r.Max.X - r.Min.X
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return r.Max.X - r.Min.X;
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}
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// Dy returns the width of the rectangle r: r.Max.Y - r.Min.Y.
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func (r Rectangle) Dy() int {
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return r.Max.Y - r.Min.Y
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return r.Max.Y - r.Min.Y;
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}
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@ -19,32 +19,32 @@ var _ image.Color = Black
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var _ image.Image = Black
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var (
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Opaque Color = 0xFFFFFFFF;
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Transparent Color = 0x00000000;
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Black Color = 0x000000FF;
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White Color = 0xFFFFFFFF;
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Red Color = 0xFF0000FF;
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Green Color = 0x00FF00FF;
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Blue Color = 0x0000FFFF;
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Cyan Color = 0x00FFFFFF;
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Magenta Color = 0xFF00FFFF;
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Yellow Color = 0xFFFF00FF;
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PaleYellow Color = 0xFFFFAAFF;
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DarkYellow Color = 0xEEEE9EFF;
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DarkGreen Color = 0x448844FF;
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PaleGreen Color = 0xAAFFAAFF;
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MedGreen Color = 0x88CC88FF;
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DarkBlue Color = 0x000055FF;
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PaleBlueGreen Color = 0xAAFFFFFF;
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PaleBlue Color = 0x0000BBFF;
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BlueGreen Color = 0x008888FF;
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GreyGreen Color = 0x55AAAAFF;
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PaleGreyGreen Color = 0x9EEEEEFF;
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YellowGreen Color = 0x99994CFF;
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MedBlue Color = 0x000099FF;
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GreyBlue Color = 0x005DBBFF;
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PaleGreyBlue Color = 0x4993DDFF;
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PurpleBlue Color = 0x8888CCFF;
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Opaque Color = 0xFFFFFFFF;
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Transparent Color = 0x00000000;
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Black Color = 0x000000FF;
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White Color = 0xFFFFFFFF;
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Red Color = 0xFF0000FF;
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Green Color = 0x00FF00FF;
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Blue Color = 0x0000FFFF;
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Cyan Color = 0x00FFFFFF;
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Magenta Color = 0xFF00FFFF;
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Yellow Color = 0xFFFF00FF;
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PaleYellow Color = 0xFFFFAAFF;
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DarkYellow Color = 0xEEEE9EFF;
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DarkGreen Color = 0x448844FF;
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PaleGreen Color = 0xAAFFAAFF;
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MedGreen Color = 0x88CC88FF;
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DarkBlue Color = 0x000055FF;
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PaleBlueGreen Color = 0xAAFFFFFF;
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PaleBlue Color = 0x0000BBFF;
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BlueGreen Color = 0x008888FF;
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GreyGreen Color = 0x55AAAAFF;
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PaleGreyGreen Color = 0x9EEEEEFF;
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YellowGreen Color = 0x99994CFF;
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MedBlue Color = 0x000099FF;
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GreyBlue Color = 0x005DBBFF;
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PaleGreyBlue Color = 0x4993DDFF;
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PurpleBlue Color = 0x8888CCFF;
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)
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func (c Color) RGBA() (r, g, b, a uint32) {
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@ -66,7 +66,7 @@ func (c Color) RGBA() (r, g, b, a uint32) {
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func (c Color) SetAlpha(a uint8) Color {
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r, g, b, oa := c>>24, (c>>16)&0xFF, (c>>8)&0xFF, c&0xFF;
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if oa == 0 {
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return 0
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return 0;
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}
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r = r*Color(a)/oa;
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if r < 0 {
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@ -56,8 +56,8 @@ func Draw(dst Image, r Rectangle, src, mask image.Image, pt Point) {
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}
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var out *image.RGBA64Color;
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for y := y0; y != y1; y+=dy {
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for x := x0; x != x1; x+=dx {
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for y := y0; y != y1; y += dy {
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for x := x0; x != x1; x += dx {
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sx := pt.X + x - r.Min.X;
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sy := pt.Y + y - r.Min.Y;
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if mask == nil {
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@ -84,10 +84,10 @@ func Draw(dst Image, r Rectangle, src, mask image.Image, pt Point) {
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ma >>= 16;
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const M = 1<<16 - 1;
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a := sa*ma/M;
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dr = (dr*(M-a) + sr*ma) / M;
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dg = (dg*(M-a) + sg*ma) / M;
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db = (db*(M-a) + sb*ma) / M;
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da = (da*(M-a) + sa*ma) / M;
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dr = (dr*(M-a) + sr*ma)/M;
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dg = (dg*(M-a) + sg*ma)/M;
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db = (db*(M-a) + sb*ma)/M;
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da = (da*(M-a) + sa*ma)/M;
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if out == nil {
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out = new(image.RGBA64Color);
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}
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@ -109,17 +109,17 @@ func Border(dst Image, r Rectangle, w int, src image.Image, sp Point) {
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i := w;
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if i > 0 {
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// inside r
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Draw(dst, Rect(r.Min.X, r.Min.Y, r.Max.X, r.Min.Y+i), src, nil, sp); // top
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Draw(dst, Rect(r.Min.X, r.Min.Y+i, r.Min.X+i, r.Max.Y-i), src, nil, sp.Add(Pt(0, i))); // left
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Draw(dst, Rect(r.Max.X-i, r.Min.Y+i, r.Max.X, r.Max.Y-i), src, nil, sp.Add(Pt(r.Dx()-i, i))); // right
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Draw(dst, Rect(r.Min.X, r.Max.Y-i, r.Max.X, r.Max.Y), src, nil, sp.Add(Pt(0, r.Dy()-i))); // bottom
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Draw(dst, Rect(r.Min.X, r.Min.Y, r.Max.X, r.Min.Y + i), src, nil, sp); // top
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Draw(dst, Rect(r.Min.X, r.Min.Y + i, r.Min.X + i, r.Max.Y - i), src, nil, sp.Add(Pt(0, i))); // left
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Draw(dst, Rect(r.Max.X - i, r.Min.Y + i, r.Max.X, r.Max.Y - i), src, nil, sp.Add(Pt(r.Dx() - i, i))); // right
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Draw(dst, Rect(r.Min.X, r.Max.Y - i, r.Max.X, r.Max.Y), src, nil, sp.Add(Pt(0, r.Dy() - i))); // bottom
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return;
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}
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// outside r;
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i = -i;
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Draw(dst, Rect(r.Min.X-i, r.Min.Y-i, r.Max.X+i, r.Min.Y), src, nil, sp.Add(Pt(-i, -i))); // top
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Draw(dst, Rect(r.Min.X-i, r.Min.Y, r.Min.X, r.Max.Y), src, nil, sp.Add(Pt(-i, 0))); // left
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Draw(dst, Rect(r.Max.X, r.Min.Y, r.Max.X+i, r.Max.Y), src, nil, sp.Add(Pt(r.Dx(), 0))); // right
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Draw(dst, Rect(r.Min.X-i, r.Max.Y, r.Max.X+i, r.Max.Y+i), src, nil, sp.Add(Pt(-i, 0))); // bottom
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Draw(dst, Rect(r.Min.X - i, r.Min.Y - i, r.Max.X + i, r.Min.Y), src, nil, sp.Add(Pt(-i, -i))); // top
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Draw(dst, Rect(r.Min.X - i, r.Min.Y, r.Min.X, r.Max.Y), src, nil, sp.Add(Pt(-i, 0))); // left
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Draw(dst, Rect(r.Max.X, r.Min.Y, r.Max.X + i, r.Max.Y), src, nil, sp.Add(Pt(r.Dx(), 0))); // right
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Draw(dst, Rect(r.Min.X - i, r.Max.Y, r.Max.X + i, r.Max.Y + i), src, nil, sp.Add(Pt(-i, 0))); // bottom
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}
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@ -40,8 +40,7 @@ type Context interface {
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// A Mouse represents the state of the mouse.
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type Mouse struct {
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Buttons int; // bit mask of buttons: 1<<0 is left, 1<<1 middle, 1<<2 right
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Point; // location of cursor
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Nsec int64; // time stamp
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Buttons int; // bit mask of buttons: 1<<0 is left, 1<<1 middle, 1<<2 right
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Point; // location of cursor
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Nsec int64; // time stamp
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}
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