From 2a874603ae5eca706a2ddaead972772c5be2cb19 Mon Sep 17 00:00:00 2001 From: Rob Pike Date: Mon, 24 Nov 2008 13:47:52 -0800 Subject: [PATCH] add missing file R=rsc OCL=19926 CL=19926 --- src/lib/hash/md5block.go | 178 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 178 insertions(+) create mode 100644 src/lib/hash/md5block.go diff --git a/src/lib/hash/md5block.go b/src/lib/hash/md5block.go new file mode 100644 index 00000000000..a885e63c501 --- /dev/null +++ b/src/lib/hash/md5block.go @@ -0,0 +1,178 @@ +// Copyright 2009 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +// MD5 block step. +// In its own file so that a faster assembly or C version +// can be substituted easily. + +package md5 + +import "md5" + +// T[i] = int((1<<32) * abs(sin(i+1 radians))). +var T = []uint32 { + // round 1 + 0xd76aa478, + 0xe8c7b756, + 0x242070db, + 0xc1bdceee, + 0xf57c0faf, + 0x4787c62a, + 0xa8304613, + 0xfd469501, + 0x698098d8, + 0x8b44f7af, + 0xffff5bb1, + 0x895cd7be, + 0x6b901122, + 0xfd987193, + 0xa679438e, + 0x49b40821, + + // round 2 + 0xf61e2562, + 0xc040b340, + 0x265e5a51, + 0xe9b6c7aa, + 0xd62f105d, + 0x2441453, + 0xd8a1e681, + 0xe7d3fbc8, + 0x21e1cde6, + 0xc33707d6, + 0xf4d50d87, + 0x455a14ed, + 0xa9e3e905, + 0xfcefa3f8, + 0x676f02d9, + 0x8d2a4c8a, + + // round3 + 0xfffa3942, + 0x8771f681, + 0x6d9d6122, + 0xfde5380c, + 0xa4beea44, + 0x4bdecfa9, + 0xf6bb4b60, + 0xbebfbc70, + 0x289b7ec6, + 0xeaa127fa, + 0xd4ef3085, + 0x4881d05, + 0xd9d4d039, + 0xe6db99e5, + 0x1fa27cf8, + 0xc4ac5665, + + // round 4 + 0xf4292244, + 0x432aff97, + 0xab9423a7, + 0xfc93a039, + 0x655b59c3, + 0x8f0ccc92, + 0xffeff47d, + 0x85845dd1, + 0x6fa87e4f, + 0xfe2ce6e0, + 0xa3014314, + 0x4e0811a1, + 0xf7537e82, + 0xbd3af235, + 0x2ad7d2bb, + 0xeb86d391, +} + +var shift1 = []uint { 7, 12, 17, 22 }; +var shift2 = []uint { 5, 9, 14, 20 }; +var shift3 = []uint { 4, 11, 16, 23 }; +var shift4 = []uint { 6, 10, 15, 21 }; + +package func Block(dig *Digest, p *[]byte) int { + a := dig.s[0]; + b := dig.s[1]; + c := dig.s[2]; + d := dig.s[3]; + n := 0; + var X [16]uint32; + for len(p) >= Chunk { + aa, bb, cc, dd := a, b, c, d; + + for i := 0; i < 16; i++ { + j := i*4; + X[i] = uint32(p[j]) | uint32(p[j+1])<<8 | uint32(p[j+2])<<16 | uint32(p[j+3])<<24; + } + + // If this needs to be made faster in the future, + // the usual trick is to unroll each of these + // loops by a factor of 4; that lets you replace + // the shift[] lookups with constants and, + // with suitable variable renaming in each + // unrolled body, delete the a, b, c, d = d, a, b, c + // (or you can let the optimizer do the renaming). + + // Round 1. + for i := 0; i < 16; i++ { + x := i; + t := i; + s := shift1[i%4]; + f := ((c ^ d) & b) ^ d; + a += f + X[x] + T[t]; + a = a<>(32-s); + a += b; + a, b, c, d = d, a, b, c; + } + + // Round 2. + for i := 0; i < 16; i++ { + x := (1+5*i)%16; + t := 16+i; + s := shift2[i%4]; + g := ((b ^ c) & d) ^ c; + a += g + X[x] + T[t]; + a = a<>(32-s); + a += b; + a, b, c, d = d, a, b, c; + } + + // Round 3. + for i := 0; i < 16; i++ { + x := (5+3*i)%16; + t := 32+i; + s := shift3[i%4]; + h := b ^ c ^ d; + a += h + X[x] + T[t]; + a = a<>(32-s); + a += b; + a, b, c, d = d, a, b, c; + } + + // Round 4. + for i := 0; i < 16; i++ { + x := (7*i)%16; + s := shift4[i%4]; + t := 48+i; + ii := c ^ (b | ^d); + a += ii + X[x] + T[t]; + a = a<>(32-s); + a += b; + a, b, c, d = d, a, b, c; + } + + a += aa; + b += bb; + c += cc; + d += dd; + + p = p[Chunk:len(p)]; + n += Chunk; + } + + dig.s[0] = a; + dig.s[1] = b; + dig.s[2] = c; + dig.s[3] = d; + return n; +}