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json: remove old optimization that inlining covers now
Benchmarks look the same. R=golang-dev, dsymonds, rsc CC=golang-dev https://golang.org/cl/5572080
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@ -185,18 +185,9 @@ func isSpace(c rune) bool {
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return c == ' ' || c == '\t' || c == '\r' || c == '\n'
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}
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// NOTE(rsc): The various instances of
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//
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// if c <= ' ' && (c == ' ' || c == '\t' || c == '\r' || c == '\n')
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//
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// below should all be if c <= ' ' && isSpace(c), but inlining
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// the checks makes a significant difference (>10%) in tight loops
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// such as nextValue. These should be rewritten with the clearer
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// function call once 6g knows to inline the call.
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// stateBeginValueOrEmpty is the state after reading `[`.
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func stateBeginValueOrEmpty(s *scanner, c int) int {
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if c <= ' ' && (c == ' ' || c == '\t' || c == '\r' || c == '\n') {
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if c <= ' ' && isSpace(rune(c)) {
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return scanSkipSpace
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}
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if c == ']' {
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@ -207,7 +198,7 @@ func stateBeginValueOrEmpty(s *scanner, c int) int {
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// stateBeginValue is the state at the beginning of the input.
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func stateBeginValue(s *scanner, c int) int {
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if c <= ' ' && (c == ' ' || c == '\t' || c == '\r' || c == '\n') {
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if c <= ' ' && isSpace(rune(c)) {
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return scanSkipSpace
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}
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switch c {
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@ -247,7 +238,7 @@ func stateBeginValue(s *scanner, c int) int {
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// stateBeginStringOrEmpty is the state after reading `{`.
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func stateBeginStringOrEmpty(s *scanner, c int) int {
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if c <= ' ' && (c == ' ' || c == '\t' || c == '\r' || c == '\n') {
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if c <= ' ' && isSpace(rune(c)) {
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return scanSkipSpace
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}
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if c == '}' {
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@ -260,7 +251,7 @@ func stateBeginStringOrEmpty(s *scanner, c int) int {
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// stateBeginString is the state after reading `{"key": value,`.
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func stateBeginString(s *scanner, c int) int {
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if c <= ' ' && (c == ' ' || c == '\t' || c == '\r' || c == '\n') {
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if c <= ' ' && isSpace(rune(c)) {
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return scanSkipSpace
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}
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if c == '"' {
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@ -280,7 +271,7 @@ func stateEndValue(s *scanner, c int) int {
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s.endTop = true
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return stateEndTop(s, c)
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}
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if c <= ' ' && (c == ' ' || c == '\t' || c == '\r' || c == '\n') {
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if c <= ' ' && isSpace(rune(c)) {
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s.step = stateEndValue
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return scanSkipSpace
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}
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