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image: introduce Gray and Gray16 types, and remove the named colors

except for Black and White.

R=rsc
CC=golang-dev, mpl, r
https://golang.org/cl/1903049
This commit is contained in:
Nigel Tao 2010-08-03 10:57:53 +10:00
parent 3f5966dcc0
commit 244b6583b7
3 changed files with 121 additions and 22 deletions

View File

@ -103,6 +103,27 @@ func (c Alpha16Color) RGBA() (r, g, b, a uint32) {
return a, a, a, a
}
// A GrayColor represents an 8-bit grayscale color.
type GrayColor struct {
Y uint8
}
func (c GrayColor) RGBA() (r, g, b, a uint32) {
y := uint32(c.Y)
y |= y << 8
return y, y, y, 0xffff
}
// A Gray16Color represents a 16-bit grayscale color.
type Gray16Color struct {
Y uint16
}
func (c Gray16Color) RGBA() (r, g, b, a uint32) {
y := uint32(c.Y)
return y, y, y, 0xffff
}
// A ColorModel can convert foreign Colors, with a possible loss of precision,
// to a Color from its own color model.
type ColorModel interface {
@ -187,6 +208,24 @@ func toAlpha16Color(c Color) Color {
return Alpha16Color{uint16(a)}
}
func toGrayColor(c Color) Color {
if _, ok := c.(GrayColor); ok {
return c
}
r, g, b, _ := c.RGBA()
y := (299*r + 587*g + 114*b + 500) / 1000
return GrayColor{uint8(y >> 8)}
}
func toGray16Color(c Color) Color {
if _, ok := c.(Gray16Color); ok {
return c
}
r, g, b, _ := c.RGBA()
y := (299*r + 587*g + 114*b + 500) / 1000
return Gray16Color{uint16(y)}
}
// The ColorModel associated with RGBAColor.
var RGBAColorModel ColorModel = ColorModelFunc(toRGBAColor)
@ -204,3 +243,9 @@ var AlphaColorModel ColorModel = ColorModelFunc(toAlphaColor)
// The ColorModel associated with Alpha16Color.
var Alpha16ColorModel ColorModel = ColorModelFunc(toAlpha16Color)
// The ColorModel associated with GrayColor.
var GrayColorModel ColorModel = ColorModelFunc(toGrayColor)
// The ColorModel associated with Gray16Color.
var Gray16ColorModel ColorModel = ColorModelFunc(toGray16Color)

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@ -303,6 +303,78 @@ func NewAlpha16(w, h int) *Alpha16 {
return &Alpha16{pix}
}
// A Gray is an in-memory image backed by a 2-D slice of GrayColor values.
type Gray struct {
// The Pixel field's indices are y first, then x, so that At(x, y) == Pixel[y][x].
Pixel [][]GrayColor
}
func (p *Gray) ColorModel() ColorModel { return GrayColorModel }
func (p *Gray) Width() int {
if len(p.Pixel) == 0 {
return 0
}
return len(p.Pixel[0])
}
func (p *Gray) Height() int { return len(p.Pixel) }
func (p *Gray) At(x, y int) Color { return p.Pixel[y][x] }
func (p *Gray) Set(x, y int, c Color) { p.Pixel[y][x] = toGrayColor(c).(GrayColor) }
// Opaque scans the entire image and returns whether or not it is fully opaque.
func (p *Gray) Opaque() bool {
return true
}
// NewGray returns a new Gray with the given width and height.
func NewGray(w, h int) *Gray {
buf := make([]GrayColor, w*h)
pix := make([][]GrayColor, h)
for y := range pix {
pix[y] = buf[w*y : w*(y+1)]
}
return &Gray{pix}
}
// A Gray16 is an in-memory image backed by a 2-D slice of Gray16Color values.
type Gray16 struct {
// The Pixel field's indices are y first, then x, so that At(x, y) == Pixel[y][x].
Pixel [][]Gray16Color
}
func (p *Gray16) ColorModel() ColorModel { return Gray16ColorModel }
func (p *Gray16) Width() int {
if len(p.Pixel) == 0 {
return 0
}
return len(p.Pixel[0])
}
func (p *Gray16) Height() int { return len(p.Pixel) }
func (p *Gray16) At(x, y int) Color { return p.Pixel[y][x] }
func (p *Gray16) Set(x, y int, c Color) { p.Pixel[y][x] = toGray16Color(c).(Gray16Color) }
// Opaque scans the entire image and returns whether or not it is fully opaque.
func (p *Gray16) Opaque() bool {
return true
}
// NewGray16 returns a new Gray16 with the given width and height.
func NewGray16(w, h int) *Gray16 {
buf := make([]Gray16Color, w*h)
pix := make([][]Gray16Color, h)
for y := range pix {
pix[y] = buf[w*y : w*(y+1)]
}
return &Gray16{pix}
}
// A PalettedColorModel represents a fixed palette of colors.
type PalettedColorModel []Color

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@ -4,29 +4,11 @@
package image
// Colors from the HTML 4.01 specification: http://www.w3.org/TR/REC-html40/types.html#h-6.5
// These names do not necessarily match those from other lists, such as the X11 color names.
var (
Aqua = ColorImage{RGBAColor{0x00, 0xff, 0xff, 0xff}}
Black = ColorImage{RGBAColor{0x00, 0x00, 0x00, 0xff}}
Blue = ColorImage{RGBAColor{0x00, 0x00, 0xff, 0xff}}
Fuchsia = ColorImage{RGBAColor{0xff, 0x00, 0xff, 0xff}}
Gray = ColorImage{RGBAColor{0x80, 0x80, 0x80, 0xff}}
Green = ColorImage{RGBAColor{0x00, 0x80, 0x00, 0xff}}
Lime = ColorImage{RGBAColor{0x00, 0xff, 0x00, 0xff}}
Maroon = ColorImage{RGBAColor{0x80, 0x00, 0x00, 0xff}}
Navy = ColorImage{RGBAColor{0x00, 0x00, 0x80, 0xff}}
Olive = ColorImage{RGBAColor{0x80, 0x80, 0x00, 0xff}}
Red = ColorImage{RGBAColor{0xff, 0x00, 0x00, 0xff}}
Purple = ColorImage{RGBAColor{0x80, 0x00, 0x80, 0xff}}
Silver = ColorImage{RGBAColor{0xc0, 0xc0, 0xc0, 0xff}}
Teal = ColorImage{RGBAColor{0x00, 0x80, 0x80, 0xff}}
White = ColorImage{RGBAColor{0xff, 0xff, 0xff, 0xff}}
Yellow = ColorImage{RGBAColor{0xff, 0xff, 0x00, 0xff}}
// These synonyms are not in HTML 4.01.
Cyan = Aqua
Magenta = Fuchsia
// Black is an opaque black ColorImage.
Black = ColorImage{RGBAColor{0x00, 0x00, 0x00, 0xff}}
// White is an opaque white ColorImage.
White = ColorImage{RGBAColor{0xff, 0xff, 0xff, 0xff}}
)
// A ColorImage is a practically infinite-sized Image of uniform Color.