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mirror of https://github.com/golang/go synced 2024-11-18 19:34:41 -07:00

internal/lsp: decouple message processing from stream processing.

The means that the stream reader can move forward while a message is being processed.
This will significantly improve responsivness and cancellation handling, and also
allow message handlers to send messages themselves, reducing the need to spin up
new go routines inside handlers.
The flow control changes from blocking to failing when a server is busy, which removes
the main current cause of deadlock, but may break non deadlock cases that currently wait
if the queue is not sufficiently large.

Change-Id: Ia73eb049b38d0651344abdbf16c477a8ce1a6fd1
Reviewed-on: https://go-review.googlesource.com/c/tools/+/170007
Reviewed-by: Rebecca Stambler <rstambler@golang.org>
This commit is contained in:
Ian Cottrell 2019-03-29 11:13:22 -04:00
parent a8f40b3f4d
commit 1f1f5f5d57
2 changed files with 56 additions and 14 deletions

View File

@ -19,16 +19,24 @@ import (
// Conn is a JSON RPC 2 client server connection.
// Conn is bidirectional; it does not have a designated server or client end.
type Conn struct {
seq int64 // must only be accessed using atomic operations
Handler Handler
Canceler Canceler
Logger Logger
stream Stream
err error
pendingMu sync.Mutex // protects the pending map
pending map[ID]chan *Response
handlingMu sync.Mutex // protects the handling map
handling map[ID]handling
seq int64 // must only be accessed using atomic operations
Handler Handler
Canceler Canceler
Logger Logger
Capacity int
RejectIfOverloaded bool
stream Stream
err error
pendingMu sync.Mutex // protects the pending map
pending map[ID]chan *Response
handlingMu sync.Mutex // protects the handling map
handling map[ID]handling
}
type queueEntry struct {
ctx context.Context
c *Conn
r *Request
}
// Handler is an option you can pass to NewConn to handle incoming requests.
@ -237,11 +245,37 @@ type combined struct {
Error *Error `json:"error,omitempty"`
}
func (c *Conn) deliver(ctx context.Context, q chan queueEntry, request *Request) bool {
e := queueEntry{ctx: ctx, c: c, r: request}
if !c.RejectIfOverloaded {
q <- e
return true
}
select {
case q <- e:
return true
default:
return false
}
}
// Run blocks until the connection is terminated, and returns any error that
// caused the termination.
// It must be called exactly once for each Conn.
// It returns only when the reader is closed or there is an error in the stream.
func (c *Conn) Run(ctx context.Context) error {
q := make(chan queueEntry, c.Capacity)
defer close(q)
// start the queue processor
go func() {
// TODO: idle notification?
for e := range q {
if e.ctx.Err() != nil {
continue
}
c.Handler(e.ctx, e.c, e.r)
}
}()
for {
// get the data for a message
data, err := c.stream.Read(ctx)
@ -268,10 +302,11 @@ func (c *Conn) Run(ctx context.Context) error {
}
if request.IsNotify() {
c.Logger(Receive, request.ID, -1, request.Method, request.Params, nil)
// we have a Notify, forward to the handler in a go routine
c.Handler(ctx, c, request)
// we have a Notify, add to the processor queue
c.deliver(ctx, q, request)
//TODO: log when we drop a message?
} else {
// we have a Call, forward to the handler in another go routine
// we have a Call, add to the processor queue
reqCtx, cancelReq := context.WithCancel(ctx)
c.handlingMu.Lock()
c.handling[*request.ID] = handling{
@ -281,7 +316,10 @@ func (c *Conn) Run(ctx context.Context) error {
}
c.handlingMu.Unlock()
c.Logger(Receive, request.ID, -1, request.Method, request.Params, nil)
c.Handler(reqCtx, c, request)
if !c.deliver(reqCtx, q, request) {
// queue is full, reject the message by directly replying
c.Reply(ctx, request, nil, NewErrorf(CodeServerOverloaded, "no room in queue"))
}
}
case msg.ID != nil:
// we have a response, get the pending entry from the map

View File

@ -28,6 +28,10 @@ const (
CodeInvalidParams = -32602
// CodeInternalError is not currently returned but defined for completeness.
CodeInternalError = -32603
//CodeServerOverloaded is returned when a message was refused due to a
//server being temporarily unable to accept any new messages.
CodeServerOverloaded = -32000
)
// Request is sent to a server to represent a Call or Notify operaton.