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math: faster, easier to inline IsNaN, IsInf
R=r CC=golang-dev https://golang.org/cl/180046
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@ -29,8 +29,11 @@ func NaN() float64 { return Float64frombits(uvnan) }
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// IsNaN returns whether f is an IEEE 754 ``not-a-number'' value.
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// IsNaN returns whether f is an IEEE 754 ``not-a-number'' value.
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func IsNaN(f float64) (is bool) {
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func IsNaN(f float64) (is bool) {
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x := Float64bits(f)
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// IEEE 754 says that only NaNs satisfy f != f.
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return uint32(x>>shift)&mask == mask && x != uvinf && x != uvneginf
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// To avoid the floating-point hardware, could use:
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// x := Float64bits(f);
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// return uint32(x>>shift)&mask == mask && x != uvinf && x != uvneginf
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return f != f
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}
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}
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// IsInf returns whether f is an infinity, according to sign.
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// IsInf returns whether f is an infinity, according to sign.
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@ -38,8 +41,11 @@ func IsNaN(f float64) (is bool) {
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// If sign < 0, IsInf returns whether f is negative infinity.
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// If sign < 0, IsInf returns whether f is negative infinity.
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// If sign == 0, IsInf returns whether f is either infinity.
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// If sign == 0, IsInf returns whether f is either infinity.
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func IsInf(f float64, sign int) bool {
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func IsInf(f float64, sign int) bool {
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x := Float64bits(f)
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// Test for infinity by comparing against maximum float.
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return sign >= 0 && x == uvinf || sign <= 0 && x == uvneginf
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// To avoid the floating-point hardware, could use:
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// x := Float64bits(f);
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// return sign >= 0 && x == uvinf || sign <= 0 && x == uvneginf;
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return sign >= 0 && f > MaxFloat64 || sign <= 0 && f < -MaxFloat64
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}
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}
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// Frexp breaks f into a normalized fraction
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// Frexp breaks f into a normalized fraction
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