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go spec: Base comparison compatibility on assignment compatibility.

Specifically:
- Simplified definition of comparison compatibility and folded into
  section on comparison operators since it's only used there.

This is a small language change/cleanup. As a consequence:
- An interface value may now be compared against a non-interface value.
- Channels with opposite directions cannot be compared directly anymore
  (per discussion with rsc).

R=rsc, r, iant, ken2
CC=golang-dev
https://golang.org/cl/1462041
This commit is contained in:
Robert Griesemer 2010-06-03 16:55:50 -07:00
parent 28852c1531
commit 1d282a8eb2

View File

@ -1,9 +1,8 @@
<!-- title The Go Programming Language Specification -->
<!-- subtitle Version of May 26, 2010 -->
<!-- subtitle Version of June 1, 2010 -->
<!--
Todo
[ ] clarify: two equal lower-case identifiers from different packages denote different objects
TODO
[ ] need language about function/method calls and parameter passing rules
[ ] last paragraph of #Assignments (constant promotion) should be elsewhere
and mention assignment to empty interface.
@ -17,6 +16,7 @@ Todo
though obvious
[ ] specify iteration direction for range clause
[ ] review language on implicit dereferencing
[ ] clarify what it means for two functions to be "the same" when comparing them
-->
@ -1121,9 +1121,9 @@ KeyType = Type .
<p>
The comparison operators <code>==</code> and <code>!=</code>
<a href="#Comparison_operators">Comparison operators</a>) must be fully defined for operands of the
key type; thus the key type must be a boolean, numeric, string, pointer, function, interface,
map, or channel type. If the key type is an interface type, these
<a href="#Comparison_operators">Comparison operators</a>) must be fully defined
for operands of the key type; thus the key type must not be a struct, array or slice.
If the key type is an interface type, these
comparison operators must be defined for the dynamic key values;
failure will cause a <a href="#Run_time_panics">run-time panic</a>.
@ -1374,58 +1374,6 @@ represents the <a href="#The_zero_value">zero value</a> for that type.
Any value may be assigned to the <a href="#Blank_identifier">blank identifier</a>.
</p>
<h3 id="Comparison_compatibility">Comparison compatibility</h3>
<p>
Except as noted, values of any type may be compared to other values of
<a href="#Type_compatibility">compatible static type</a>.
Values of integer, floating-point, and string type may be compared using the
full range of <a href="#Comparison_operators;">comparison operators</a>;
booleans and complex values may be compared only for equality or inequality.
</p>
<p>
Values of composite type may be
compared for equality or inequality using the <code>==</code> and
<code>!=</code> operators, with the following provisos:
</p>
<ul>
<li>
Arrays and structs may not be compared to anything.
</li>
<li>
A slice value may only be compared explicitly against <code>nil</code>.
A slice value is equal to <code>nil</code> if it has been assigned the explicit
value <code>nil</code>, if it is uninitialized, or if it has
been assigned another slice value equal to <code>nil</code>·
</li>
<li>
An interface value is equal to <code>nil</code> if it has
been assigned the explicit value <code>nil</code>, if it is uninitialized,
or if it has been assigned another interface value equal to <code>nil</code>.
</li>
<li>
For types that can be compared to <code>nil</code>,
two values of the same type are equal if they both equal <code>nil</code>,
unequal if one equals <code>nil</code> and one does not.
</li>
<li>
Pointer values are equal if they point to the same location.
</li>
<li>
Function values are equal if they refer to the same function.
</li>
<li>
Channel and map values are equal if they were created by the same call to <code>make</code>
<a href="#Making_slices">Making slices</a>, maps, and channels).
When comparing two values of channel type, the channel value types
must be identical but the channel direction is ignored.
</li>
<li>
Interface values may be compared if they have compatible static types.
They will be equal only if they have the same dynamic type and the underlying values are equal.
</li>
</ul>
<h2 id="Blocks">Blocks</h2>
@ -2960,11 +2908,7 @@ not occur. For instance, it may not assume that <code>x &lt; x + 1</code> is alw
<h3 id="Comparison_operators">Comparison operators</h3>
<p>
Comparison operators yield a value of type <code>bool</code>.
The operators <code>==</code> and <code>!=</code> apply
to operands of all types except arrays and structs.
All other comparison operators apply only to integer, floating-point
and string values.
Comparison operators compare two operands and yield a value of type <code>bool</code>.
</p>
<pre class="grammar">
@ -2977,20 +2921,71 @@ and string values.
</pre>
<p>
Operands of numeric type are compared in the usual way.
</p>
The operands must be <i>comparable</i>; that is, the first operand
must be <a href="#Assignment_compatibility">assignment compatible</a>
with the type of the second operand, or vice versa.
<p>
Operands of string type are compared byte-wise (lexically).
</p>
<p>
Operands of boolean type are equal if they are either both <code>true</code>
or both <code>false</code>.
</p>
<p>
The rules for comparison of composite types are described in the
section on §<a href="#Comparison_compatibility">Comparison compatibility</a>.
The operators <code>==</code> and <code>!=</code> apply
to operands of all types except arrays and structs.
All other comparison operators apply only to integer, floating-point
and string values. The result of a comparison is defined as follows:
</p>
<ul>
<li>
Integer values are compared in the usual way.
</li>
<li>
Floating point values are compared as defined by the IEEE-754
standard.
</li>
<li>
Two complex values <code>u</code>, <code>v</code> are
equal if both <code>real(u) == real(v)</code> and
<code>imag(u) == imag(v)</code>.
</li>
<li>
String values are compared byte-wise (lexically).
</li>
<li>
Boolean values are are equal if they are either both
<code>true</code> or both <code>false</code>.
</li>
<li>
Pointer values are equal if they point to the same location
or if both are <code>nil</code>.
</li>
<li>
Function values are equal if they refer to the same function
or if both are <code>nil</code>.
</li>
<li>
A slice value may only be compared to <code>nil</code>.
</li>
<li>
Channel and map values are equal if they were created by the same call to <code>make</code>
<a href="#Making_slices_maps_and_channels">Making slices, maps, and channels</a>)
or if both are <code>nil</code>.
</li>
<li>
Interface values are equal if they have identical dynamic types and
equal dynamic values or if both are <code>nil</code>.
</li>
<li>
An interface value <code>x</code> is equal to a non-interface value
<code>y</code> if the dynamic type of <code>x</code> is identical to
the static type of <code>y</code> and the dynamic value of <code>x</code>
is equal to <code>y</code>.
</li>
<li>
A pointer, function, slice, channel, map, or interface value is equal
to <code>nil</code> if it has been assigned the explicit value
<code>nil</code>, if it is uninitialized, or if it has been assigned
another value equal to <code>nil</code>.
</li>
</ul>
<h3 id="Logical_operators">Logical operators</h3>