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wasm: remove redundant calls to setTimeout and clearTimeout

The existing implementation clears and recreates Javascript
timeouts when Go is called from js, leading to excessive
load on the js scheduler. Instead, we should remove redundant
calls to clearTimeout and refrain from creating new timeouts
if the previous event's timestamp is within 1 millisecond of
our target (the js scheduler's max precision)

Fixes #56100

Change-Id: I42bbed4c2f1fa6579c1f3aa519b6ed8fc003a20c
Reviewed-on: https://go-review.googlesource.com/c/go/+/442995
Reviewed-by: Michael Knyszek <mknyszek@google.com>
TryBot-Result: Gopher Robot <gobot@golang.org>
Reviewed-by: Heschi Kreinick <heschi@google.com>
Run-TryBot: Michael Knyszek <mknyszek@google.com>
This commit is contained in:
Garet Halliday 2022-10-13 19:35:18 -05:00 committed by Michael Knyszek
parent 1dad7ef572
commit 1cfacfbe8a
3 changed files with 68 additions and 29 deletions

View File

@ -276,7 +276,7 @@
this._resume();
}
},
getInt64(sp + 8) + 1, // setTimeout has been seen to fire up to 1 millisecond early
getInt64(sp + 8),
));
this.mem.setInt32(sp + 16, id, true);
},

View File

@ -117,7 +117,6 @@ func notetsleepg(n *note, ns int64) bool {
gopark(nil, nil, waitReasonSleep, traceBlockSleep, 1)
clearTimeoutEvent(id) // note might have woken early, clear timeout
clearIdleID()
mp = acquirem()
delete(notes, n)
@ -169,8 +168,36 @@ type event struct {
returned bool
}
type timeoutEvent struct {
id int32
// The time when this timeout will be triggered.
time int64
}
// diff calculates the difference of the event's trigger time and x.
func (e *timeoutEvent) diff(x int64) int64 {
if e == nil {
return 0
}
diff := x - idleTimeout.time
if diff < 0 {
diff = -diff
}
return diff
}
// clear cancels this timeout event.
func (e *timeoutEvent) clear() {
if e == nil {
return
}
clearTimeoutEvent(e.id)
}
// The timeout event started by beforeIdle.
var idleID int32
var idleTimeout *timeoutEvent
// beforeIdle gets called by the scheduler if no goroutine is awake.
// If we are not already handling an event, then we pause for an async event.
@ -183,21 +210,23 @@ var idleID int32
func beforeIdle(now, pollUntil int64) (gp *g, otherReady bool) {
delay := int64(-1)
if pollUntil != 0 {
delay = pollUntil - now
}
if delay > 0 {
clearIdleID()
if delay < 1e6 {
delay = 1
} else if delay < 1e15 {
delay = delay / 1e6
} else {
// round up to prevent setTimeout being called early
delay = (pollUntil-now-1)/1e6 + 1
if delay > 1e9 {
// An arbitrary cap on how long to wait for a timer.
// 1e9 ms == ~11.5 days.
delay = 1e9
}
idleID = scheduleTimeoutEvent(delay)
}
if delay > 0 && (idleTimeout == nil || idleTimeout.diff(pollUntil) > 1e6) {
// If the difference is larger than 1 ms, we should reschedule the timeout.
idleTimeout.clear()
idleTimeout = &timeoutEvent{
id: scheduleTimeoutEvent(delay),
time: pollUntil,
}
}
if len(events) == 0 {
@ -217,12 +246,10 @@ func handleAsyncEvent() {
pause(getcallersp() - 16)
}
// clearIdleID clears our record of the timeout started by beforeIdle.
func clearIdleID() {
if idleID != 0 {
clearTimeoutEvent(idleID)
idleID = 0
}
// clearIdleTimeout clears our record of the timeout started by beforeIdle.
func clearIdleTimeout() {
idleTimeout.clear()
idleTimeout = nil
}
// pause sets SP to newsp and pauses the execution of Go's WebAssembly code until an event is triggered.
@ -250,9 +277,10 @@ func handleEvent() {
}
events = append(events, e)
eventHandler()
clearIdleID()
if !eventHandler() {
// If we did not handle a window event, the idle timeout was triggered, so we can clear it.
clearIdleTimeout()
}
// wait until all goroutines are idle
e.returned = true
@ -265,9 +293,11 @@ func handleEvent() {
pause(getcallersp() - 16)
}
var eventHandler func()
// eventHandler retrieves and executes handlers for pending JavaScript events.
// It returns true if an event was handled.
var eventHandler func() bool
//go:linkname setEventHandler syscall/js.setEventHandler
func setEventHandler(fn func()) {
func setEventHandler(fn func() bool) {
eventHandler = fn
}

View File

@ -60,16 +60,19 @@ func (c Func) Release() {
}
// setEventHandler is defined in the runtime package.
func setEventHandler(fn func())
func setEventHandler(fn func() bool)
func init() {
setEventHandler(handleEvent)
}
func handleEvent() {
// handleEvent retrieves the pending event (window._pendingEvent) and calls the js.Func on it.
// It returns true if an event was handled.
func handleEvent() bool {
// Retrieve the event from js
cb := jsGo.Get("_pendingEvent")
if cb.IsNull() {
return
return false
}
jsGo.Set("_pendingEvent", Null())
@ -77,14 +80,17 @@ func handleEvent() {
if id == 0 { // zero indicates deadlock
select {}
}
// Retrieve the associated js.Func
funcsMu.Lock()
f, ok := funcs[id]
funcsMu.Unlock()
if !ok {
Global().Get("console").Call("error", "call to released function")
return
return true
}
// Call the js.Func with arguments
this := cb.Get("this")
argsObj := cb.Get("args")
args := make([]Value, argsObj.Length())
@ -92,5 +98,8 @@ func handleEvent() {
args[i] = argsObj.Index(i)
}
result := f(this, args)
// Return the result to js
cb.Set("result", result)
return true
}