mirror of
https://github.com/golang/go
synced 2024-11-26 03:57:57 -07:00
math/rand/v2: remove Rand.Seed
Removing Rand.Seed lets us remove lockedSource as well, along with the ambiguity in globalRand about which source to use. For #61716. Change-Id: Ibe150520dd1e7dd87165eacaebe9f0c2daeaedfd Reviewed-on: https://go-review.googlesource.com/c/go/+/502498 Reviewed-by: Dmitri Shuralyov <dmitshur@google.com> Reviewed-by: Rob Pike <r@golang.org> LUCI-TryBot-Result: Go LUCI <golang-scoped@luci-project-accounts.iam.gserviceaccount.com> Auto-Submit: Russ Cox <rsc@golang.org>
This commit is contained in:
parent
48bd1fc93b
commit
1cc5b34d28
@ -12,8 +12,6 @@ pkg math/rand/v2, func NewSource(int64) Source #61716
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pkg math/rand/v2, func NewZipf(*Rand, float64, float64, uint64) *Zipf #61716
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pkg math/rand/v2, func NormFloat64() float64 #61716
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pkg math/rand/v2, func Perm(int) []int #61716
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pkg math/rand/v2, func Seed //deprecated #61716
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pkg math/rand/v2, func Seed(int64) #61716
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pkg math/rand/v2, func Shuffle(int, func(int, int)) #61716
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pkg math/rand/v2, func Uint32() uint32 #61716
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pkg math/rand/v2, func Uint64() uint64 #61716
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@ -28,17 +26,14 @@ pkg math/rand/v2, method (*Rand) Int64N(int64) int64 #61716
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pkg math/rand/v2, method (*Rand) IntN(int) int #61716
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pkg math/rand/v2, method (*Rand) NormFloat64() float64 #61716
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pkg math/rand/v2, method (*Rand) Perm(int) []int #61716
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pkg math/rand/v2, method (*Rand) Seed(int64) #61716
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pkg math/rand/v2, method (*Rand) Shuffle(int, func(int, int)) #61716
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pkg math/rand/v2, method (*Rand) Uint32() uint32 #61716
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pkg math/rand/v2, method (*Rand) Uint64() uint64 #61716
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pkg math/rand/v2, method (*Zipf) Uint64() uint64 #61716
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pkg math/rand/v2, type Rand struct #61716
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pkg math/rand/v2, type Source interface { Int64, Seed } #61716
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pkg math/rand/v2, type Source interface { Int64 } #61716
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pkg math/rand/v2, type Source interface, Int64() int64 #61716
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pkg math/rand/v2, type Source interface, Seed(int64) #61716
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pkg math/rand/v2, type Source64 interface { Int64, Seed, Uint64 } #61716
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pkg math/rand/v2, type Source64 interface { Int64, Uint64 } #61716
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pkg math/rand/v2, type Source64 interface, Int64() int64 #61716
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pkg math/rand/v2, type Source64 interface, Seed(int64) #61716
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pkg math/rand/v2, type Source64 interface, Uint64() uint64 #61716
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pkg math/rand/v2, type Zipf struct #61716
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@ -16,20 +16,20 @@ import (
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func TestAuto(t *testing.T) {
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// Pull out 10 int64s from the global source
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// and then check that they don't appear in that
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// order in the deterministic Seed(1) result.
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// order in the deterministic seeded result.
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var out []int64
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for i := 0; i < 10; i++ {
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out = append(out, Int64())
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}
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// Look for out in Seed(1)'s output.
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// Look for out in seeded output.
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// Strictly speaking, we should look for them in order,
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// but this is good enough and not significantly more
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// likely to have a false positive.
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Seed(1)
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r := New(NewSource(1))
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found := 0
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for i := 0; i < 1000; i++ {
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x := Int64()
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x := r.Int64()
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if x == out[found] {
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found++
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if found == len(out) {
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@ -1,148 +0,0 @@
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// Copyright 2023 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package rand_test
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import (
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"fmt"
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"internal/race"
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"internal/testenv"
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. "math/rand/v2"
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"os"
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"runtime"
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"strconv"
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"sync"
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"testing"
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)
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// Test that racy access to the default functions behaves reasonably.
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func TestDefaultRace(t *testing.T) {
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// Skip the test in short mode, but even in short mode run
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// the test if we are using the race detector, because part
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// of this is to see whether the race detector reports any problems.
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if testing.Short() && !race.Enabled {
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t.Skip("skipping starting another executable in short mode")
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}
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const env = "GO_RAND_TEST_HELPER_CODE"
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if v := os.Getenv(env); v != "" {
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doDefaultTest(t, v)
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return
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}
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t.Parallel()
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for i := 0; i < 6; i++ {
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i := i
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t.Run(strconv.Itoa(i), func(t *testing.T) {
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t.Parallel()
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exe, err := os.Executable()
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if err != nil {
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exe = os.Args[0]
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}
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cmd := testenv.Command(t, exe, "-test.run=TestDefaultRace")
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cmd = testenv.CleanCmdEnv(cmd)
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cmd.Env = append(cmd.Env, fmt.Sprintf("GO_RAND_TEST_HELPER_CODE=%d", i/2))
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if i%2 != 0 {
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cmd.Env = append(cmd.Env, "GODEBUG=randautoseed=0")
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}
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out, err := cmd.CombinedOutput()
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if len(out) > 0 {
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t.Logf("%s", out)
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}
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if err != nil {
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t.Error(err)
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}
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})
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}
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}
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// doDefaultTest should be run before there have been any calls to the
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// top-level math/rand functions. Make sure that we can make concurrent
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// calls to top-level functions and to Seed without any duplicate values.
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// This will also give the race detector a change to report any problems.
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func doDefaultTest(t *testing.T, v string) {
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code, err := strconv.Atoi(v)
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if err != nil {
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t.Fatalf("internal error: unrecognized code %q", v)
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}
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goroutines := runtime.GOMAXPROCS(0)
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if goroutines < 4 {
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goroutines = 4
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}
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ch := make(chan uint64, goroutines*3)
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var wg sync.WaitGroup
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// The various tests below should not cause race detector reports
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// and should not produce duplicate results.
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//
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// Note: these tests can theoretically fail when using fastrand64
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// in that it is possible to coincidentally get the same random
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// number twice. That could happen something like 1 / 2**64 times,
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// which is rare enough that it may never happen. We don't worry
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// about that case.
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switch code {
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case 0:
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// Call Seed and Uint64 concurrently.
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wg.Add(goroutines)
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for i := 0; i < goroutines; i++ {
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go func(s int64) {
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defer wg.Done()
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Seed(s)
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}(int64(i) + 100)
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}
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wg.Add(goroutines)
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for i := 0; i < goroutines; i++ {
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go func() {
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defer wg.Done()
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ch <- Uint64()
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}()
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}
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case 1:
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// Call Uint64 concurrently with no Seed.
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wg.Add(goroutines)
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for i := 0; i < goroutines; i++ {
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go func() {
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defer wg.Done()
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ch <- Uint64()
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}()
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}
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case 2:
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// Start with Uint64 to pick the fast source, then call
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// Seed and Uint64 concurrently.
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ch <- Uint64()
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wg.Add(goroutines)
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for i := 0; i < goroutines; i++ {
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go func(s int64) {
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defer wg.Done()
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Seed(s)
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}(int64(i) + 100)
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}
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wg.Add(goroutines)
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for i := 0; i < goroutines; i++ {
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go func() {
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defer wg.Done()
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ch <- Uint64()
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}()
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}
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default:
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t.Fatalf("internal error: unrecognized code %d", code)
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}
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go func() {
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wg.Wait()
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close(ch)
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}()
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m := make(map[uint64]bool)
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for i := range ch {
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if m[i] {
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t.Errorf("saw %d twice", i)
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}
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m[i] = true
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}
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}
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@ -23,9 +23,8 @@ func TestConcurrent(t *testing.T) {
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for i := 0; i < numRoutines; i++ {
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go func(i int) {
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defer wg.Done()
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buf := make([]byte, 997)
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for j := 0; j < numCycles; j++ {
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var seed int64
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for j := 0; j < numCycles; j++ {
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seed += int64(ExpFloat64())
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seed += int64(Float32())
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seed += int64(Float64())
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@ -38,11 +37,8 @@ func TestConcurrent(t *testing.T) {
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for _, p := range Perm(10) {
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seed += int64(p)
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}
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for _, b := range buf {
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seed += int64(b)
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}
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Seed(int64(i*j) * seed)
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}
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_ = seed
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}(i)
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}
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}
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@ -18,9 +18,6 @@
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package rand
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import (
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"internal/godebug"
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"sync"
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"sync/atomic"
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_ "unsafe" // for go:linkname
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)
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@ -30,7 +27,6 @@ import (
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// A Source is not safe for concurrent use by multiple goroutines.
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type Source interface {
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Int64() int64
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Seed(seed int64)
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}
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// A Source64 is a Source that can also generate
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@ -71,16 +67,6 @@ func New(src Source) *Rand {
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return &Rand{src: src, s64: s64}
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}
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// Seed uses the provided seed value to initialize the generator to a deterministic state.
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// Seed should not be called concurrently with any other Rand method.
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func (r *Rand) Seed(seed int64) {
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if lk, ok := r.src.(*lockedSource); ok {
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lk.Seed(seed)
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return
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}
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r.src.Seed(seed)
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}
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// Int64 returns a non-negative pseudo-random 63-bit integer as an int64.
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func (r *Rand) Int64() int64 { return r.src.Int64() }
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@ -259,46 +245,9 @@ func (r *Rand) Shuffle(n int, swap func(i, j int)) {
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* Top-level convenience functions
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*/
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// globalRandGenerator is the source of random numbers for the top-level
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// convenience functions. When possible it uses the runtime fastrand64
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// function to avoid locking. This is not possible if the user called Seed,
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// either explicitly or implicitly via GODEBUG=randautoseed=0.
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var globalRandGenerator atomic.Pointer[Rand]
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var randautoseed = godebug.New("randautoseed")
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// globalRand returns the generator to use for the top-level convenience
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// functions.
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func globalRand() *Rand {
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if r := globalRandGenerator.Load(); r != nil {
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return r
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}
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// This is the first call. Initialize based on GODEBUG.
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var r *Rand
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if randautoseed.Value() == "0" {
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randautoseed.IncNonDefault()
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r = New(new(lockedSource))
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r.Seed(1)
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} else {
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r = &Rand{
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src: &fastSource{},
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s64: &fastSource{},
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}
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}
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if !globalRandGenerator.CompareAndSwap(nil, r) {
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// Two different goroutines called some top-level
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// function at the same time. While the results in
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// that case are unpredictable, if we just use r here,
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// and we are using a seed, we will most likely return
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// the same value for both calls. That doesn't seem ideal.
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// Just use the first one to get in.
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return globalRandGenerator.Load()
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}
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return r
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}
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// globalRand is the source of random numbers for the top-level
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// convenience functions.
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var globalRand = &Rand{src: &fastSource{}}
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//go:linkname fastrand64
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func fastrand64() uint64
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@ -310,107 +259,60 @@ func (*fastSource) Int64() int64 {
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return int64(fastrand64() & rngMask)
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}
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func (*fastSource) Seed(int64) {
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panic("internal error: call to fastSource.Seed")
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}
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func (*fastSource) Uint64() uint64 {
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return fastrand64()
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}
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// Seed uses the provided seed value to initialize the default Source to a
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// deterministic state. Seed values that have the same remainder when
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// divided by 2³¹-1 generate the same pseudo-random sequence.
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// Seed, unlike the Rand.Seed method, is safe for concurrent use.
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//
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// If Seed is not called, the generator is seeded randomly at program startup.
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//
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// Prior to Go 1.20, the generator was seeded like Seed(1) at program startup.
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// To force the old behavior, call Seed(1) at program startup.
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// Alternately, set GODEBUG=randautoseed=0 in the environment
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// before making any calls to functions in this package.
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//
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// Deprecated: As of Go 1.20 there is no reason to call Seed with
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// a random value. Programs that call Seed with a known value to get
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// a specific sequence of results should use New(NewSource(seed)) to
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// obtain a local random generator.
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func Seed(seed int64) {
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orig := globalRandGenerator.Load()
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// If we are already using a lockedSource, we can just re-seed it.
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if orig != nil {
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if _, ok := orig.src.(*lockedSource); ok {
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orig.Seed(seed)
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return
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}
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}
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// Otherwise either
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// 1) orig == nil, which is the normal case when Seed is the first
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// top-level function to be called, or
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// 2) orig is already a fastSource, in which case we need to change
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// to a lockedSource.
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// Either way we do the same thing.
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r := New(new(lockedSource))
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r.Seed(seed)
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if !globalRandGenerator.CompareAndSwap(orig, r) {
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// Something changed underfoot. Retry to be safe.
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Seed(seed)
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}
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}
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// Int64 returns a non-negative pseudo-random 63-bit integer as an int64
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// from the default Source.
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func Int64() int64 { return globalRand().Int64() }
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func Int64() int64 { return globalRand.Int64() }
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// Uint32 returns a pseudo-random 32-bit value as a uint32
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// from the default Source.
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func Uint32() uint32 { return globalRand().Uint32() }
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func Uint32() uint32 { return globalRand.Uint32() }
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// Uint64 returns a pseudo-random 64-bit value as a uint64
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// from the default Source.
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func Uint64() uint64 { return globalRand().Uint64() }
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func Uint64() uint64 { return globalRand.Uint64() }
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// Int32 returns a non-negative pseudo-random 31-bit integer as an int32
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// from the default Source.
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func Int32() int32 { return globalRand().Int32() }
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func Int32() int32 { return globalRand.Int32() }
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// Int returns a non-negative pseudo-random int from the default Source.
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func Int() int { return globalRand().Int() }
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func Int() int { return globalRand.Int() }
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// Int64N returns, as an int64, a non-negative pseudo-random number in the half-open interval [0,n)
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// from the default Source.
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// It panics if n <= 0.
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func Int64N(n int64) int64 { return globalRand().Int64N(n) }
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func Int64N(n int64) int64 { return globalRand.Int64N(n) }
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// Int32N returns, as an int32, a non-negative pseudo-random number in the half-open interval [0,n)
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// from the default Source.
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// It panics if n <= 0.
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func Int32N(n int32) int32 { return globalRand().Int32N(n) }
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func Int32N(n int32) int32 { return globalRand.Int32N(n) }
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// IntN returns, as an int, a non-negative pseudo-random number in the half-open interval [0,n)
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// from the default Source.
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// It panics if n <= 0.
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func IntN(n int) int { return globalRand().IntN(n) }
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func IntN(n int) int { return globalRand.IntN(n) }
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// Float64 returns, as a float64, a pseudo-random number in the half-open interval [0.0,1.0)
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// from the default Source.
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func Float64() float64 { return globalRand().Float64() }
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func Float64() float64 { return globalRand.Float64() }
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// Float32 returns, as a float32, a pseudo-random number in the half-open interval [0.0,1.0)
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// from the default Source.
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func Float32() float32 { return globalRand().Float32() }
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func Float32() float32 { return globalRand.Float32() }
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// Perm returns, as a slice of n ints, a pseudo-random permutation of the integers
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// in the half-open interval [0,n) from the default Source.
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func Perm(n int) []int { return globalRand().Perm(n) }
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func Perm(n int) []int { return globalRand.Perm(n) }
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// Shuffle pseudo-randomizes the order of elements using the default Source.
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// n is the number of elements. Shuffle panics if n < 0.
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// swap swaps the elements with indexes i and j.
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func Shuffle(n int, swap func(i, j int)) { globalRand().Shuffle(n, swap) }
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func Shuffle(n int, swap func(i, j int)) { globalRand.Shuffle(n, swap) }
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|
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// NormFloat64 returns a normally distributed float64 in the range
|
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// [-math.MaxFloat64, +math.MaxFloat64] with
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@ -420,7 +322,7 @@ func Shuffle(n int, swap func(i, j int)) { globalRand().Shuffle(n, swap) }
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// adjust the output using:
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//
|
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// sample = NormFloat64() * desiredStdDev + desiredMean
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func NormFloat64() float64 { return globalRand().NormFloat64() }
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func NormFloat64() float64 { return globalRand.NormFloat64() }
|
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|
||||
// ExpFloat64 returns an exponentially distributed float64 in the range
|
||||
// (0, +math.MaxFloat64] with an exponential distribution whose rate parameter
|
||||
@ -429,39 +331,4 @@ func NormFloat64() float64 { return globalRand().NormFloat64() }
|
||||
// callers can adjust the output using:
|
||||
//
|
||||
// sample = ExpFloat64() / desiredRateParameter
|
||||
func ExpFloat64() float64 { return globalRand().ExpFloat64() }
|
||||
|
||||
type lockedSource struct {
|
||||
lk sync.Mutex
|
||||
s *rngSource
|
||||
}
|
||||
|
||||
func (r *lockedSource) Int64() (n int64) {
|
||||
r.lk.Lock()
|
||||
n = r.s.Int64()
|
||||
r.lk.Unlock()
|
||||
return
|
||||
}
|
||||
|
||||
func (r *lockedSource) Uint64() (n uint64) {
|
||||
r.lk.Lock()
|
||||
n = r.s.Uint64()
|
||||
r.lk.Unlock()
|
||||
return
|
||||
}
|
||||
|
||||
func (r *lockedSource) Seed(seed int64) {
|
||||
r.lk.Lock()
|
||||
r.seed(seed)
|
||||
r.lk.Unlock()
|
||||
}
|
||||
|
||||
// seed seeds the underlying source.
|
||||
// The caller must have locked r.lk.
|
||||
func (r *lockedSource) seed(seed int64) {
|
||||
if r.s == nil {
|
||||
r.s = newSource(seed)
|
||||
} else {
|
||||
r.s.Seed(seed)
|
||||
}
|
||||
}
|
||||
func ExpFloat64() float64 { return globalRand.ExpFloat64() }
|
||||
|
Loading…
Reference in New Issue
Block a user