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runtime: make gcDrainN take an int instead of uintptr

Nit.  There's no reason to take a uintptr and doing so just requires
casts in annoying places.

Change-Id: Ifeb9638c6d94eae619c490930cf724cc315680ba
Reviewed-on: https://go-review.googlesource.com/5230
Reviewed-by: Russ Cox <rsc@golang.org>
This commit is contained in:
Austin Clements 2015-02-18 16:40:31 -05:00
parent 95ab84a34f
commit 1ae124b5ff

View File

@ -494,9 +494,9 @@ func gcDrain(wbuf *workbuf) {
// gcDrainN scans n objects starting with those in wbuf, blackening
// grey objects.
//go:nowritebarrier
func gcDrainN(wbuf *workbuf, n uintptr) *workbuf {
func gcDrainN(wbuf *workbuf, n int) *workbuf {
checknocurrentwbuf()
for i := uintptr(0); i < n; i++ {
for i := 0; i < n; i++ {
if wbuf.nobj == 0 {
putempty(wbuf, 544)
wbuf = trygetfull(545)
@ -817,7 +817,7 @@ func gchelpwork() {
wbuf = trygetfull(1228)
}
if wbuf != nil {
wbuf = gcDrainN(wbuf, uintptr(len(wbuf.obj))) // drain upto one buffer's worth of objects
wbuf = gcDrainN(wbuf, len(wbuf.obj)) // drain upto one buffer's worth of objects
if wbuf != nil {
if wbuf.nobj != 0 {
putfull(wbuf, 1175)