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fix SIGUSR1 signal incompatible windows bug.
xxx.go:64:3: undefined: syscall.SIGUSR1 xxx.go:65:3: undefined: syscall.SIGUSR2 xxx.go:68:3: undefined: syscall.SIGTSTP xxx.go:111:5: undefined: syscall.SIGUSR1 xxx.go:112:5: undefined: syscall.SIGUSR2 xxx.go:115:5: undefined: syscall.SIGTSTP xxx.go:119:5: undefined: syscall.SIGUSR1 xxx.go:120:5: undefined: syscall.SIGUSR2 xxx.go:123:5: undefined: syscall.SIGTSTP xxx.go:224:3: undefined: syscall.Kill xxx.go:224:3: too many errors after fixing, it can be compiled normally The items in question are: https://github.com/fvbock/endless/issues/30
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@ -80,8 +80,24 @@ var signals = [...]string{
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13: "broken pipe",
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14: "alarm clock",
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15: "terminated",
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/* compatible with windows */
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16: "SIGUSR1",
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17: "SIGUSR2",
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18: "SIGTSTP",
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/* compatible with windows */
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}
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/* compatible with windows */
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func Kill(...interface{}) error {
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return nil;
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}
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const (
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SIGUSR1 = Signal(16)
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SIGUSR2 = Signal(17)
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SIGTSTP = Signal(18)
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)
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/* compatible with windows */
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const (
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GENERIC_READ = 0x80000000
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GENERIC_WRITE = 0x40000000
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