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math/bits: faster Rotate functions, added respective benchmarks
Measured on 2.3 GHz Intel Core i7, running maxOS 10.12.3. benchmark old ns/op new ns/op delta BenchmarkRotateLeft-8 7.87 7.00 -11.05% BenchmarkRotateLeft8-8 8.41 4.52 -46.25% BenchmarkRotateLeft16-8 8.07 4.55 -43.62% BenchmarkRotateLeft32-8 8.36 4.73 -43.42% BenchmarkRotateLeft64-8 7.93 4.78 -39.72% BenchmarkRotateRight-8 8.23 6.72 -18.35% BenchmarkRotateRight8-8 8.76 4.39 -49.89% BenchmarkRotateRight16-8 9.07 4.44 -51.05% BenchmarkRotateRight32-8 8.85 4.46 -49.60% BenchmarkRotateRight64-8 8.11 4.43 -45.38% Change-Id: I79ea1e9e6fc65f95794a91f860a911efed3aa8a1 Reviewed-on: https://go-review.googlesource.com/37219 Reviewed-by: Matthew Dempsky <mdempsky@google.com>
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@ -101,36 +101,102 @@ func OnesCount64(x uint64) int {
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// --- RotateLeft ---
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// RotateLeft returns the value of x rotated left by k bits; k must not be negative.
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func RotateLeft(x uint, k int) uint { return uint(rot(uint64(x), UintSize, pos(k)%UintSize)) }
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func RotateLeft(x uint, k int) uint {
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if UintSize == 32 {
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return uint(RotateLeft32(uint32(x), k))
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}
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return uint(RotateLeft64(uint64(x), k))
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}
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// RotateLeft8 returns the value of x rotated left by k bits; k must not be negative.
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func RotateLeft8(x uint8, k int) uint8 { return uint8(rot(uint64(x), 8, pos(k)%8)) }
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func RotateLeft8(x uint8, k int) uint8 {
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if k < 0 {
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panic("negative rotation count")
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}
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const n = 8
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s := uint(k) & (n - 1)
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return x<<s | x>>(n-s)
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}
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// RotateLeft16 returns the value of x rotated left by k bits; k must not be negative.
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func RotateLeft16(x uint16, k int) uint16 { return uint16(rot(uint64(x), 16, pos(k)%16)) }
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func RotateLeft16(x uint16, k int) uint16 {
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if k < 0 {
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panic("negative rotation count")
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}
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const n = 16
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s := uint(k) & (n - 1)
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return x<<s | x>>(n-s)
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}
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// RotateLeft32 returns the value of x rotated left by k bits; k must not be negative.
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func RotateLeft32(x uint32, k int) uint32 { return uint32(rot(uint64(x), 32, pos(k)%32)) }
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func RotateLeft32(x uint32, k int) uint32 {
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if k < 0 {
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panic("negative rotation count")
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}
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const n = 32
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s := uint(k) & (n - 1)
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return x<<s | x>>(n-s)
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}
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// RotateLeft64 returns the value of x rotated left by k bits; k must not be negative.
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func RotateLeft64(x uint64, k int) uint64 { return uint64(rot(uint64(x), 64, pos(k)%64)) }
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func RotateLeft64(x uint64, k int) uint64 {
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if k < 0 {
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panic("negative rotation count")
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}
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const n = 64
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s := uint(k) & (n - 1)
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return x<<s | x>>(n-s)
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}
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// --- RotateRight ---
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// RotateRight returns the value of x rotated right by k bits; k must not be negative.
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func RotateRight(x uint, k int) uint { return uint(rot(uint64(x), UintSize, UintSize-pos(k)%UintSize)) }
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// RotateRight returns the value of x rotated left by k bits; k must not be negative.
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func RotateRight(x uint, k int) uint {
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if UintSize == 32 {
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return uint(RotateRight32(uint32(x), k))
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}
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return uint(RotateRight64(uint64(x), k))
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}
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// RotateRight8 returns the value of x rotated right by k bits; k must not be negative.
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func RotateRight8(x uint8, k int) uint8 { return uint8(rot(uint64(x), 8, 8-pos(k)%8)) }
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// RotateRight8 returns the value of x rotated left by k bits; k must not be negative.
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func RotateRight8(x uint8, k int) uint8 {
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if k < 0 {
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panic("negative rotation count")
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}
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const n = 8
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s := uint(k) & (n - 1)
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return x<<(n-s) | x>>s
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}
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// RotateRight16 returns the value of x rotated right by k bits; k must not be negative.
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func RotateRight16(x uint16, k int) uint16 { return uint16(rot(uint64(x), 16, 16-pos(k)%16)) }
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// RotateRight16 returns the value of x rotated left by k bits; k must not be negative.
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func RotateRight16(x uint16, k int) uint16 {
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if k < 0 {
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panic("negative rotation count")
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}
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const n = 16
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s := uint(k) & (n - 1)
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return x<<(n-s) | x>>s
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}
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// RotateRight32 returns the value of x rotated right by k bits; k must not be negative.
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func RotateRight32(x uint32, k int) uint32 { return uint32(rot(uint64(x), 32, 32-pos(k)%32)) }
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// RotateRight32 returns the value of x rotated left by k bits; k must not be negative.
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func RotateRight32(x uint32, k int) uint32 {
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if k < 0 {
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panic("negative rotation count")
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}
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const n = 32
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s := uint(k) & (n - 1)
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return x<<(n-s) | x>>s
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}
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// RotateRight64 returns the value of x rotated right by k bits; k must not be negative.
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func RotateRight64(x uint64, k int) uint64 { return uint64(rot(uint64(x), 64, 64-pos(k)%64)) }
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// RotateRight64 returns the value of x rotated left by k bits; k must not be negative.
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func RotateRight64(x uint64, k int) uint64 {
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if k < 0 {
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panic("negative rotation count")
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}
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const n = 64
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s := uint(k) & (n - 1)
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return x<<(n-s) | x>>s
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}
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// --- Reverse ---
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@ -74,17 +74,6 @@ func ntz64(x uint64) int {
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return int(deBruijn64tab[(x&-x)*deBruijn64>>(64-6)])
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}
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func pos(k int) uint {
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if k < 0 {
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panic("negative rotation count")
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}
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return uint(k)
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}
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func rot(x uint64, size, k uint) uint64 {
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return x<<k | x>>(size-k)&(1<<k-1)
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}
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func blen(x uint64) (i int) {
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for ; x >= 1<<(16-1); x >>= 16 {
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i += 16
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@ -289,6 +289,46 @@ func TestRotateLeft(t *testing.T) {
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}
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}
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func BenchmarkRotateLeft(b *testing.B) {
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var s uint
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for i := 0; i < b.N; i++ {
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s += RotateLeft(uint(Input), i)
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}
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Unused = int(s)
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}
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func BenchmarkRotateLeft8(b *testing.B) {
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var s uint8
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for i := 0; i < b.N; i++ {
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s += RotateLeft8(uint8(Input), i)
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}
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Unused = int(s)
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}
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func BenchmarkRotateLeft16(b *testing.B) {
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var s uint16
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for i := 0; i < b.N; i++ {
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s += RotateLeft16(uint16(Input), i)
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}
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Unused = int(s)
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}
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func BenchmarkRotateLeft32(b *testing.B) {
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var s uint32
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for i := 0; i < b.N; i++ {
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s += RotateLeft32(uint32(Input), i)
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}
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Unused = int(s)
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}
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func BenchmarkRotateLeft64(b *testing.B) {
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var s uint64
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for i := 0; i < b.N; i++ {
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s += RotateLeft64(uint64(Input), i)
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}
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Unused = int(s)
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}
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func TestRotateRight(t *testing.T) {
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var m uint64 = deBruijn64
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@ -339,6 +379,46 @@ func TestRotateRight(t *testing.T) {
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}
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}
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func BenchmarkRotateRight(b *testing.B) {
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var s uint
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for i := 0; i < b.N; i++ {
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s += RotateRight(uint(Input), i)
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}
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Unused = int(s)
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}
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func BenchmarkRotateRight8(b *testing.B) {
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var s uint8
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for i := 0; i < b.N; i++ {
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s += RotateRight8(uint8(Input), i)
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}
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Unused = int(s)
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}
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func BenchmarkRotateRight16(b *testing.B) {
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var s uint16
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for i := 0; i < b.N; i++ {
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s += RotateRight16(uint16(Input), i)
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}
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Unused = int(s)
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}
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func BenchmarkRotateRight32(b *testing.B) {
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var s uint32
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for i := 0; i < b.N; i++ {
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s += RotateRight32(uint32(Input), i)
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}
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Unused = int(s)
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}
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func BenchmarkRotateRight64(b *testing.B) {
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var s uint64
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for i := 0; i < b.N; i++ {
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s += RotateRight64(uint64(Input), i)
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}
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Unused = int(s)
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}
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func TestReverse(t *testing.T) {
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// test each bit
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for i := uint(0); i < 64; i++ {
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