mirror of
https://github.com/golang/go
synced 2024-11-21 14:14:40 -07:00
gob: decode into nil, this time for sure.
Yesterday's change was too simple-minded and failed if an interface value was being discarded. We need to parse the data stream and remember any type information that arrives. Also fix a minor bug when ignoring an interface: toss only what we know about, not everything. R=rsc CC=golang-dev https://golang.org/cl/4179045
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1723fbe13e
commit
1778f50da3
@ -481,6 +481,19 @@ func (dec *Decoder) ignoreStruct(engine *decEngine) (err os.Error) {
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return nil
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}
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func (dec *Decoder) ignoreSingle(engine *decEngine) (err os.Error) {
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defer catchError(&err)
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state := newDecodeState(dec, &dec.buf)
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state.fieldnum = singletonField
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delta := int(state.decodeUint())
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if delta != 0 {
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errorf("gob decode: corrupted data: non-zero delta for singleton")
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}
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instr := &engine.instr[singletonField]
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instr.op(instr, state, unsafe.Pointer(nil))
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return nil
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}
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func (dec *Decoder) decodeArrayHelper(state *decodeState, p uintptr, elemOp decOp, elemWid uintptr, length, elemIndir int, ovfl os.ErrorString) {
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instr := &decInstr{elemOp, 0, elemIndir, 0, ovfl}
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for i := 0; i < length; i++ {
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@ -653,8 +666,8 @@ func (dec *Decoder) ignoreInterface(state *decodeState) {
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if id < 0 {
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error(dec.err)
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}
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// At this point, the decoder buffer contains the value. Just toss it.
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state.b.Reset()
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// At this point, the decoder buffer contains a delimited value. Just toss it.
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state.b.Next(int(state.decodeUint()))
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}
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// Index by Go types.
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@ -901,6 +914,16 @@ func (dec *Decoder) compileSingle(remoteId typeId, rt reflect.Type) (engine *dec
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return
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}
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func (dec *Decoder) compileIgnoreSingle(remoteId typeId) (engine *decEngine, err os.Error) {
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engine = new(decEngine)
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engine.instr = make([]decInstr, 1) // one item
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op := dec.decIgnoreOpFor(remoteId)
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ovfl := overflow(dec.typeString(remoteId))
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engine.instr[0] = decInstr{op, 0, 0, 0, ovfl}
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engine.numInstr = 1
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return
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}
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// Is this an exported - upper case - name?
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func isExported(name string) bool {
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rune, _ := utf8.DecodeRuneInString(name)
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@ -984,7 +1007,12 @@ func (dec *Decoder) getIgnoreEnginePtr(wireId typeId) (enginePtr **decEngine, er
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// To handle recursive types, mark this engine as underway before compiling.
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enginePtr = new(*decEngine)
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dec.ignorerCache[wireId] = enginePtr
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*enginePtr, err = dec.compileDec(wireId, emptyStructType)
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wire := dec.wireType[wireId]
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if wire != nil && wire.StructT != nil {
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*enginePtr, err = dec.compileDec(wireId, emptyStructType)
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} else {
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*enginePtr, err = dec.compileIgnoreSingle(wireId)
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}
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if err != nil {
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dec.ignorerCache[wireId] = nil, false
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}
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@ -993,6 +1021,10 @@ func (dec *Decoder) getIgnoreEnginePtr(wireId typeId) (enginePtr **decEngine, er
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}
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func (dec *Decoder) decodeValue(wireId typeId, val reflect.Value) os.Error {
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// If the value is nil, it means we should just ignore this item.
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if val == nil {
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return dec.decodeIgnoredValue(wireId)
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}
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// Dereference down to the underlying struct type.
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rt, indir := indirect(val.Type())
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enginePtr, err := dec.getDecEnginePtr(wireId, rt)
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@ -1010,6 +1042,18 @@ func (dec *Decoder) decodeValue(wireId typeId, val reflect.Value) os.Error {
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return dec.decodeSingle(engine, rt, uintptr(val.Addr()), indir)
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}
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func (dec *Decoder) decodeIgnoredValue(wireId typeId) os.Error {
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enginePtr, err := dec.getIgnoreEnginePtr(wireId)
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if err != nil {
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return err
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}
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wire := dec.wireType[wireId]
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if wire != nil && wire.StructT != nil {
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return dec.ignoreStruct(*enginePtr)
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}
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return dec.ignoreSingle(*enginePtr)
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}
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func init() {
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var iop, uop decOp
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switch reflect.Typeof(int(0)).Bits() {
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@ -183,12 +183,8 @@ func (dec *Decoder) DecodeValue(value reflect.Value) os.Error {
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dec.buf.Reset() // In case data lingers from previous invocation.
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dec.err = nil
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id := dec.decodeTypeSequence(false)
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if id >= 0 {
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// A nil value means "ignore the data". Since it's already read into
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// the decoder's buffer, all we need to do is not bother to decode it.
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if value != nil {
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dec.err = dec.decodeValue(id, value)
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}
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if dec.err == nil {
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dec.err = dec.decodeValue(id, value)
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}
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return dec.err
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}
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@ -6,6 +6,7 @@ package gob
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import (
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"bytes"
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"fmt"
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"io"
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"os"
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"reflect"
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@ -120,7 +121,7 @@ func corruptDataCheck(s string, err os.Error, t *testing.T) {
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dec := NewDecoder(b)
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err1 := dec.Decode(new(ET2))
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if err1 != err {
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t.Error("expected error", err, "got", err1)
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t.Errorf("from %q expected error %s; got %s", s, err, err1)
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}
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}
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@ -384,54 +385,72 @@ func TestInterfaceIndirect(t *testing.T) {
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}
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}
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func TestDecodeIntoEmptyStruct(t *testing.T) {
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type Empty struct{}
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empty := &Empty{}
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b := new(bytes.Buffer)
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enc := NewEncoder(b)
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err := enc.Encode(&struct{ A int }{23})
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if err != nil {
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t.Fatal("encode error:", err)
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}
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dec := NewDecoder(b)
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err = dec.Decode(empty)
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if err != nil {
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t.Fatal("encode error:", err)
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}
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// Now follow various tests that decode into things that can't represent the
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// encoded value, all of which should be legal.
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// Also, when the ignored object contains an interface value, it may define
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// types. Make sure that skipping the value still defines the types by using
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// the encoder/decoder pair to send a value afterwards. If an interface
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// is sent, its type in the test is always NewType0, so this checks that the
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// encoder and decoder don't skew with respect to type definitions.
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type Struct0 struct {
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I interface{}
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}
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func TestStructDecodeIntoNil(t *testing.T) {
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nonempty := &struct{ A int }{23}
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b := new(bytes.Buffer)
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enc := NewEncoder(b)
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err := enc.Encode(nonempty)
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if err != nil {
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t.Fatal("encode error:", err)
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}
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dec := NewDecoder(b)
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err = dec.Decode(nil)
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if err != nil {
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t.Fatal("encode error:", err)
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}
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if b.Len() != 0 {
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t.Fatalf("%d bytes remain after decode", b.Len())
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}
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type NewType0 struct {
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S string
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}
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func TestSingletonDecodeIntoNil(t *testing.T) {
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b := new(bytes.Buffer)
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enc := NewEncoder(b)
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err := enc.Encode("hello world")
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if err != nil {
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t.Fatal("encode error:", err)
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}
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dec := NewDecoder(b)
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err = dec.Decode(nil)
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if err != nil {
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t.Fatal("encode error:", err)
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}
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if b.Len() != 0 {
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t.Fatalf("%d bytes remain after decode", b.Len())
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type ignoreTest struct {
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in, out interface{}
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}
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var ignoreTests = []ignoreTest{
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// Decode normal struct into an empty struct
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{&struct{ A int }{23}, &struct{}{}},
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// Decode normal struct into a nil.
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{&struct{ A int }{23}, nil},
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// Decode singleton string into a nil.
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{"hello, world", nil},
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// Decode singleton slice into a nil.
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{[]int{1, 2, 3, 4}, nil},
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// Decode struct containing an interface into a nil.
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{&Struct0{&NewType0{"value0"}}, nil},
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// Decode singleton slice of interfaces into a nil.
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{[]interface{}{"hi", &NewType0{"value1"}, 23}, nil},
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}
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func TestDecodeIntoNothing(t *testing.T) {
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Register(new(NewType0))
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for i, test := range ignoreTests {
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b := new(bytes.Buffer)
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enc := NewEncoder(b)
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err := enc.Encode(test.in)
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if err != nil {
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t.Errorf("%d: encode error %s:", i, err)
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continue
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}
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dec := NewDecoder(b)
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err = dec.Decode(test.out)
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if err != nil {
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t.Errorf("%d: decode error: %s", i, err)
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continue
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}
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// Now see if the encoder and decoder are in a consistent state.
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str := fmt.Sprintf("Value %d", i)
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err = enc.Encode(&NewType0{str})
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if err != nil {
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t.Fatalf("%d: NewType0 encode error: %s", i, err)
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}
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ns := new(NewType0)
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err = dec.Decode(ns)
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if err != nil {
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t.Fatalf("%d: NewType0 decode error: %s", i, err)
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}
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if ns.S != str {
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t.Fatalf("%d: expected %q got %q", i, str, ns.S)
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}
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}
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}
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