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runtime: avoid read overrun in heapdump
Start the stack a few words below the actual top, so that if something tries to read goexit's caller PC from the stack, it won't fault on a bad memory address. Today, heapdump does that. Maybe tomorrow, traceback or something else will do that. Make it not a bug. TBR=khr R=khr CC=golang-codereviews https://golang.org/cl/136450043
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@ -1047,6 +1047,7 @@ runtime·newextram(void)
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gp = runtime·malg(4096);
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gp->sched.pc = (uintptr)runtime·goexit;
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gp->sched.sp = gp->stack.hi;
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gp->sched.sp -= 4*sizeof(uintreg); // extra space in case of reads slightly beyond frame
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gp->sched.lr = 0;
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gp->sched.g = gp;
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gp->syscallpc = gp->sched.pc;
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@ -2229,6 +2230,7 @@ runtime·newproc1(FuncVal *fn, byte *argp, int32 narg, int32 nret, void *callerp
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runtime·throw("newproc1: new g is not Gdead");
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sp = (byte*)newg->stack.hi;
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sp -= 4*sizeof(uintreg); // extra space in case of reads slightly beyond frame
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sp -= siz;
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runtime·memmove(sp, argp, narg);
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if(thechar == '5') {
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