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runtime: correct mips64 asmcgocall signal stack behaviour
Do not switch to the g0 stack if we're already running on the signal stack, otherwise all kind of fun ensues. Updates #36435 Change-Id: I57f35d75b9ee4f92b997713b4cdd38ce881705e6 Reviewed-on: https://go-review.googlesource.com/c/go/+/334880 Trust: Joel Sing <joel@sing.id.au> Run-TryBot: Ian Lance Taylor <iant@golang.org> TryBot-Result: Go Bot <gobot@golang.org> Reviewed-by: Cherry Mui <cherryyz@google.com>
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@ -426,6 +426,8 @@ TEXT ·asmcgocall(SB),NOSPLIT,$0-20
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// We get called to create new OS threads too, and those
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// We get called to create new OS threads too, and those
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// come in on the m->g0 stack already.
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// come in on the m->g0 stack already.
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MOVV g_m(g), R5
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MOVV g_m(g), R5
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MOVV m_gsignal(R5), R6
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BEQ R6, g, g0
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MOVV m_g0(R5), R6
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MOVV m_g0(R5), R6
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BEQ R6, g, g0
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BEQ R6, g, g0
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