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[dev.ssa] cmd/internal/ssa: add CSE pass

Implement a simple common-subexpression elimination.
It uses value numbering & a dominator tree to detect redundant computation.

Change-Id: Id0ff775e439c22f4d41bdd5976176017dd2a2086
Reviewed-on: https://go-review.googlesource.com/8172
Reviewed-by: Alan Donovan <adonovan@google.com>
This commit is contained in:
Keith Randall 2015-03-27 13:41:30 -07:00
parent 2c9b491e01
commit 149671dfc3
4 changed files with 288 additions and 4 deletions

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@ -54,11 +54,12 @@ var passes = [...]pass{
{"phielim", phielim}, {"phielim", phielim},
{"copyelim", copyelim}, {"copyelim", copyelim},
{"opt", opt}, {"opt", opt},
// cse {"generic cse", cse},
{"deadcode", deadcode}, {"generic deadcode", deadcode},
{"fuse", fuse}, {"fuse", fuse},
{"lower", lower}, {"lower", lower},
// cse {"lowered cse", cse},
{"lowered deadcode", deadcode},
{"critical", critical}, // remove critical edges {"critical", critical}, // remove critical edges
{"layout", layout}, // schedule blocks {"layout", layout}, // schedule blocks
{"schedule", schedule}, // schedule values {"schedule", schedule}, // schedule values

163
src/cmd/internal/ssa/cse.go Normal file
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@ -0,0 +1,163 @@
// Copyright 2015 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package ssa
import (
"sort"
)
// cse does common-subexpression elimination on the Function.
// Values are just relinked, nothing is deleted. A subsequent deadcode
// pass is required to actually remove duplicate expressions.
func cse(f *Func) {
// Two values are equivalent if they satisfy the following definition:
// equivalent(v, w):
// v.op == w.op
// v.type == w.type
// v.aux == w.aux
// len(v.args) == len(w.args)
// equivalent(v.args[i], w.args[i]) for i in 0..len(v.args)-1
// The algorithm searches for a partition of f's values into
// equivalence classes using the above definition.
// It starts with a coarse partition and iteratively refines it
// until it reaches a fixed point.
// Make initial partition based on opcode/type/aux/nargs
// TODO(khr): types are not canonical, so we may split unnecessarily. Fix that.
type key struct {
op Op
typ Type
aux interface{}
nargs int
}
m := map[key]eqclass{}
for _, b := range f.Blocks {
for _, v := range b.Values {
k := key{v.Op, v.Type, v.Aux, len(v.Args)}
m[k] = append(m[k], v)
}
}
// A partition is a set of disjoint eqclasses.
var partition []eqclass
for _, v := range m {
partition = append(partition, v)
}
// map from value id back to eqclass id
valueEqClass := make([]int, f.NumValues())
for i, e := range partition {
for _, v := range e {
valueEqClass[v.ID] = i
}
}
// Find an equivalence class where some members of the class have
// non-equvalent arguments. Split the equivalence class appropriately.
// Repeat until we can't find any more splits.
for {
changed := false
for i, e := range partition {
v := e[0]
// all values in this equiv class that are not equivalent to v get moved
// into another equiv class q.
var q eqclass
eqloop:
for j := 1; j < len(e); {
w := e[j]
for i := 0; i < len(v.Args); i++ {
if valueEqClass[v.Args[i].ID] != valueEqClass[w.Args[i].ID] {
// w is not equivalent to v.
// remove w from e
e, e[j] = e[:len(e)-1], e[len(e)-1]
// add w to q
q = append(q, w)
valueEqClass[w.ID] = len(partition)
changed = true
continue eqloop
}
}
// v and w are equivalent. Keep w in e.
j++
}
partition[i] = e
if q != nil {
partition = append(partition, q)
}
}
if !changed {
break
}
}
// Compute dominator tree
idom := dominators(f)
// Compute substitutions we would like to do. We substitute v for w
// if v and w are in the same equivalence class and v dominates w.
rewrite := make([]*Value, f.NumValues())
for _, e := range partition {
sort.Sort(e) // ensure deterministic ordering
for len(e) > 1 {
// Find a maximal dominant element in e
v := e[0]
for _, w := range e[1:] {
if dom(w.Block, v.Block, idom) {
v = w
}
}
// Replace all elements of e which v dominates
for i := 0; i < len(e); {
w := e[i]
if w != v && dom(v.Block, w.Block, idom) {
rewrite[w.ID] = v
e, e[i] = e[:len(e)-1], e[len(e)-1]
} else {
i++
}
}
// TODO(khr): if value is a control value, do we need to keep it block-local?
}
}
// Apply substitutions
for _, b := range f.Blocks {
for _, v := range b.Values {
for i, w := range v.Args {
if x := rewrite[w.ID]; x != nil {
v.SetArg(i, x)
}
}
}
}
}
// returns true if b dominates c.
// TODO(khr): faster
func dom(b, c *Block, idom []*Block) bool {
// Walk up from c in the dominator tree looking for b.
for c != nil {
if c == b {
return true
}
c = idom[c.ID]
}
// Reached the entry block, never saw b.
return false
}
// An eqclass approximates an equivalence class. During the
// algorithm it may represent the union of several of the
// final equivalence classes.
type eqclass []*Value
// Sort an equivalence class by value ID.
func (e eqclass) Len() int { return len(e) }
func (e eqclass) Swap(i, j int) { e[i], e[j] = e[j], e[i] }
func (e eqclass) Less(i, j int) bool { return e[i].ID < e[j].ID }

121
src/cmd/internal/ssa/dom.go Normal file
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@ -0,0 +1,121 @@
// Copyright 2015 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package ssa
// This file contains code to compute the dominator tree
// of a control-flow graph.
import "log"
// postorder computes a postorder traversal ordering for the
// basic blocks in f. Unreachable blocks will not appear.
func postorder(f *Func) []*Block {
mark := make([]byte, f.NumBlocks())
// mark values
const (
notFound = 0 // block has not been discovered yet
notExplored = 1 // discovered and in queue, outedges not processed yet
explored = 2 // discovered and in queue, outedges processed
done = 3 // all done, in output ordering
)
// result ordering
var order []*Block
// stack of blocks
var s []*Block
s = append(s, f.Entry)
mark[f.Entry.ID] = notExplored
for len(s) > 0 {
b := s[len(s)-1]
switch mark[b.ID] {
case explored:
// Children have all been visited. Pop & output block.
s = s[:len(s)-1]
mark[b.ID] = done
order = append(order, b)
case notExplored:
// Children have not been visited yet. Mark as explored
// and queue any children we haven't seen yet.
mark[b.ID] = explored
for _, c := range b.Succs {
if mark[c.ID] == notFound {
mark[c.ID] = notExplored
s = append(s, c)
}
}
default:
log.Fatalf("bad stack state %v %d", b, mark[b.ID])
}
}
return order
}
// dominators computes the dominator tree for f. It returns a slice
// which maps block ID to the immediate dominator of that block.
// Unreachable blocks map to nil. The entry block maps to nil.
func dominators(f *Func) []*Block {
// A simple algorithm for now
// Cooper, Harvey, Kennedy
idom := make([]*Block, f.NumBlocks())
// Compute postorder walk
post := postorder(f)
// Make map from block id to order index (for intersect call)
postnum := make([]int, f.NumBlocks())
for i, b := range post {
postnum[b.ID] = i
}
// Make the entry block a self-loop
idom[f.Entry.ID] = f.Entry
if postnum[f.Entry.ID] != len(post)-1 {
log.Fatalf("entry block %v not last in postorder", f.Entry)
}
// Compute relaxation of idom entries
for {
changed := false
for i := len(post) - 2; i >= 0; i-- {
b := post[i]
var d *Block
for _, p := range b.Preds {
if idom[p.ID] == nil {
continue
}
if d == nil {
d = p
continue
}
d = intersect(d, p, postnum, idom)
}
if d != idom[b.ID] {
idom[b.ID] = d
changed = true
}
}
if !changed {
break
}
}
// Set idom of entry block to nil instead of itself.
idom[f.Entry.ID] = nil
return idom
}
// intersect finds the closest dominator of both b and c.
// It requires a postorder numbering of all the blocks.
func intersect(b, c *Block, postnum []int, idom []*Block) *Block {
for b != c {
if postnum[b.ID] < postnum[c.ID] {
b = idom[b.ID]
} else {
c = idom[c.ID]
}
}
return b
}

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@ -39,5 +39,4 @@ func lower(f *Func) {
// TODO: others // TODO: others
} }
} }
deadcode(f) // TODO: separate pass?
} }