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math/big: implement subVV in riscv64 assembly
This provides an assembly implementation of subVV for riscv64, processing up to four words per loop, resulting in a significant performance gain. On a StarFive VisionFive 2: │ subvv.1 │ subvv.2 │ │ sec/op │ sec/op vs base │ SubVV/1-4 73.46n ± 0% 48.08n ± 0% -34.55% (p=0.000 n=10) SubVV/2-4 88.13n ± 0% 58.76n ± 0% -33.33% (p=0.000 n=10) SubVV/3-4 102.80n ± 0% 69.45n ± 0% -32.44% (p=0.000 n=10) SubVV/4-4 117.50n ± 0% 72.11n ± 0% -38.63% (p=0.000 n=10) SubVV/5-4 132.20n ± 0% 82.80n ± 0% -37.37% (p=0.000 n=10) SubVV/10-4 216.3n ± 0% 126.9n ± 0% -41.33% (p=0.000 n=10) SubVV/100-4 1659.0n ± 0% 886.5n ± 0% -46.56% (p=0.000 n=10) SubVV/1000-4 16.089µ ± 0% 8.401µ ± 0% -47.78% (p=0.000 n=10) SubVV/10000-4 244.7µ ± 0% 176.8µ ± 0% -27.74% (p=0.000 n=10) SubVV/100000-4 2.562m ± 0% 1.871m ± 0% -26.96% (p=0.000 n=10) geomean 1.436µ 904.4n -37.04% │ subvv.1 │ subvv.2 │ │ B/s │ B/s vs base │ SubVV/1-4 830.9Mi ± 0% 1269.5Mi ± 0% +52.79% (p=0.000 n=10) SubVV/2-4 1.353Gi ± 0% 2.029Gi ± 0% +49.99% (p=0.000 n=10) SubVV/3-4 1.739Gi ± 0% 2.575Gi ± 0% +48.06% (p=0.000 n=10) SubVV/4-4 2.029Gi ± 0% 3.306Gi ± 0% +62.96% (p=0.000 n=10) SubVV/5-4 2.254Gi ± 0% 3.600Gi ± 0% +59.67% (p=0.000 n=10) SubVV/10-4 2.755Gi ± 0% 4.699Gi ± 0% +70.53% (p=0.000 n=10) SubVV/100-4 3.594Gi ± 0% 6.723Gi ± 0% +87.08% (p=0.000 n=10) SubVV/1000-4 3.705Gi ± 0% 7.095Gi ± 0% +91.52% (p=0.000 n=10) SubVV/10000-4 2.436Gi ± 0% 3.372Gi ± 0% +38.39% (p=0.000 n=10) SubVV/100000-4 2.327Gi ± 0% 3.185Gi ± 0% +36.91% (p=0.000 n=10) geomean 2.118Gi 3.364Gi +58.84% Change-Id: I361cb3f4195b27a9f1e9486c9e1fdbeaa94d32b4 Reviewed-on: https://go-review.googlesource.com/c/go/+/595396 LUCI-TryBot-Result: Go LUCI <golang-scoped@luci-project-accounts.iam.gserviceaccount.com> Reviewed-by: Meng Zhuo <mengzhuo1203@gmail.com> Reviewed-by: Mark Ryan <markdryan@rivosinc.com> Reviewed-by: Cherry Mui <cherryyz@google.com> Reviewed-by: Carlos Amedee <carlos@golang.org>
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@ -92,7 +92,86 @@ done:
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RET
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TEXT ·subVV(SB),NOSPLIT,$0
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JMP ·subVV_g(SB)
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MOV x+24(FP), X5
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MOV y+48(FP), X6
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MOV z+0(FP), X7
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MOV z_len+8(FP), X30
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MOV $4, X28
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MOV $0, X29 // b = 0
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BEQZ X30, done
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BLTU X30, X28, loop1
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loop4:
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MOV 0(X5), X8 // x[0]
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MOV 0(X6), X9 // y[0]
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MOV 8(X5), X11 // x[1]
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MOV 8(X6), X12 // y[1]
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MOV 16(X5), X14 // x[2]
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MOV 16(X6), X15 // y[2]
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MOV 24(X5), X17 // x[3]
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MOV 24(X6), X18 // y[3]
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SUB X9, X8, X21 // z[0] = x[0] - y[0]
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SLTU X21, X8, X22
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SUB X29, X21, X10 // z[0] = x[0] - y[0] - b
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SLTU X10, X21, X23
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ADD X22, X23, X29 // next b
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SUB X12, X11, X24 // z[1] = x[1] - y[1]
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SLTU X24, X11, X25
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SUB X29, X24, X13 // z[1] = x[1] - y[1] - b
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SLTU X13, X24, X26
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ADD X25, X26, X29 // next b
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SUB X15, X14, X21 // z[2] = x[2] - y[2]
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SLTU X21, X14, X22
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SUB X29, X21, X16 // z[2] = x[2] - y[2] - b
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SLTU X16, X21, X23
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ADD X22, X23, X29 // next b
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SUB X18, X17, X21 // z[3] = x[3] - y[3]
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SLTU X21, X17, X22
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SUB X29, X21, X19 // z[3] = x[3] - y[3] - b
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SLTU X19, X21, X23
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ADD X22, X23, X29 // next b
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MOV X10, 0(X7) // z[0]
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MOV X13, 8(X7) // z[1]
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MOV X16, 16(X7) // z[2]
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MOV X19, 24(X7) // z[3]
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ADD $32, X5
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ADD $32, X6
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ADD $32, X7
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SUB $4, X30
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BGEU X30, X28, loop4
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BEQZ X30, done
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loop1:
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MOV 0(X5), X10 // x
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MOV 0(X6), X11 // y
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SUB X11, X10, X12 // z = x - y
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SLTU X12, X10, X14
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SUB X29, X12, X13 // z = x - y - b
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SLTU X13, X12, X15
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ADD X14, X15, X29 // next b
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MOV X13, 0(X7) // z
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ADD $8, X5
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ADD $8, X6
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ADD $8, X7
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SUB $1, X30
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BNEZ X30, loop1
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done:
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MOV X29, c+72(FP) // return b
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RET
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TEXT ·addVW(SB),NOSPLIT,$0
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JMP ·addVW_g(SB)
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