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https://github.com/golang/go
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fmt: replace channel cache with slice.
Simpler concept, and it turns a queue into a stack. Speeds up benchmarks noticeably. Before: fmt_test.BenchmarkSprintfEmpty 10000000 282 ns/op fmt_test.BenchmarkSprintfString 2000000 910 ns/op fmt_test.BenchmarkSprintfInt 5000000 723 ns/op fmt_test.BenchmarkSprintfIntInt 1000000 1071 ns/op fmt_test.BenchmarkSprintfPrefixedInt 1000000 1108 ns/op fmt_test.BenchmarkScanInts 1000 2239510 ns/op fmt_test.BenchmarkScanRecursiveInt 1000 2365432 ns/op After: fmt_test.BenchmarkSprintfEmpty 10000000 232 ns/op fmt_test.BenchmarkSprintfString 2000000 837 ns/op fmt_test.BenchmarkSprintfInt 5000000 590 ns/op fmt_test.BenchmarkSprintfIntInt 2000000 910 ns/op fmt_test.BenchmarkSprintfPrefixedInt 2000000 996 ns/op fmt_test.BenchmarkScanInts 1000 2210715 ns/op fmt_test.BenchmarkScanRecursiveInt 1000 2367800 ns/op R=rsc, r CC=golang-dev https://golang.org/cl/5151044
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@ -9,6 +9,7 @@ import (
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"io"
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"io"
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"os"
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"os"
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"reflect"
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"reflect"
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"sync"
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"unicode"
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"unicode"
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"utf8"
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"utf8"
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)
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)
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@ -78,34 +79,37 @@ type pp struct {
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}
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}
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// A cache holds a set of reusable objects.
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// A cache holds a set of reusable objects.
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// The buffered channel holds the currently available objects.
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// The slice is a stack (LIFO).
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// If more are needed, the cache creates them by calling new.
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// If more are needed, the cache creates them by calling new.
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type cache struct {
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type cache struct {
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saved chan interface{}
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mu sync.Mutex
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saved []interface{}
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new func() interface{}
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new func() interface{}
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}
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}
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func (c *cache) put(x interface{}) {
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func (c *cache) put(x interface{}) {
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select {
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c.mu.Lock()
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case c.saved <- x:
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if len(c.saved) < cap(c.saved) {
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// saved in cache
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c.saved = append(c.saved, x)
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default:
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// discard
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}
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}
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c.mu.Unlock()
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}
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}
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func (c *cache) get() interface{} {
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func (c *cache) get() interface{} {
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select {
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c.mu.Lock()
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case x := <-c.saved:
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n := len(c.saved)
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return x // reused from cache
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if n == 0 {
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default:
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c.mu.Unlock()
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return c.new()
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return c.new()
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}
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}
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panic("not reached")
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x := c.saved[n-1]
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c.saved = c.saved[0 : n-1]
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c.mu.Unlock()
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return x
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}
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}
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func newCache(f func() interface{}) *cache {
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func newCache(f func() interface{}) *cache {
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return &cache{make(chan interface{}, 100), f}
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return &cache{saved: make([]interface{}, 0, 100), new: f}
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}
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}
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var ppFree = newCache(func() interface{} { return new(pp) })
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var ppFree = newCache(func() interface{} { return new(pp) })
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