mirror of
https://github.com/golang/go
synced 2024-11-25 11:07:59 -07:00
- updated and cleaned up vector.go to use new array instructions
- added initial test cases (needs to be expanded) R=r DELTA=135 (84 added, 30 deleted, 21 changed) OCL=14654 CL=14654
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@ -18,92 +18,89 @@ package vector
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type Element interface {
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}
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export type Vector struct {
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nalloc int;
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nelem int;
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elem *[]Element;
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}
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// BUG: workaround for non-constant allocation.
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// i must be a power of 10.
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func Alloc(i int) *[]Element {
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switch i {
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case 1:
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return new([1]Element);
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case 10:
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return new([10]Element);
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case 100:
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return new([100]Element);
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case 1000:
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return new([1000]Element);
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}
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print("bad size ", i, "\n");
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panic("not known size\n");
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}
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func is_pow10(i int) bool {
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switch i {
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case 1, 10, 100, 1000:
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return true;
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}
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return false;
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}
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export func New() *Vector {
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v := new(Vector);
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v.nelem = 0;
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v.nalloc = 1;
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v.elem = Alloc(v.nalloc);
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v.elem = new([]Element, 1) [0 : 0]; // capacity must be > 0!
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return v;
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}
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func (v *Vector) Len() int {
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return v.nelem;
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func (v *Vector) RangeError(op string, i int) {
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panic("Vector.", op, ": index ", i, " out of range (len = ", len(v.elem), ")\n");
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}
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func (v *Vector) Len() int {
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return len(v.elem);
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}
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func (v *Vector) At(i int) Element {
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if i < 0 || i >= v.nelem {
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panic("Vector.At(", i, ") out of range (size ", v.nelem, ")\n");
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return nil;
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n := v.Len();
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if i < 0 || i >= n {
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v.RangeError("At", i);
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var e Element;
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return e; // don't return nil - may not be legal in the future
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}
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return v.elem[i];
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}
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// TODO(r) It would be better if this were called 'Remove' and if
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// it were returning the removed element. This way it would be
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// symmetric with 'Insert', provide the functionality of 'Delete'
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// and allow to get the appropriate entry w/ an extra call.
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func (v *Vector) Delete(i int) {
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if i < 0 || i >= v.nelem {
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panic("Delete out of range\n");
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n := v.Len();
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if i < 0 || i >= n {
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v.RangeError("Delete", i);
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}
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for j := i+1; j < v.nelem; j++ {
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v.elem[j-1] = v.elem[j];
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for j := i + 1; j < n; j++ {
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v.elem[j - 1] = v.elem[j];
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}
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v.nelem--;
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v.elem[v.nelem] = nil;
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var e Element;
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v.elem[n - 1] = e; // don't set to nil - may not be legal in the future
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v.elem = v.elem[0 : n - 1];
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}
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func (v *Vector) Insert(i int, e Element) {
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if i > v.nelem {
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panic("Del too large\n");
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n := v.Len();
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if i < 0 || i > n {
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v.RangeError("Insert", i);
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}
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if v.nelem == v.nalloc && is_pow10(v.nalloc) {
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n := Alloc(v.nalloc * 10);
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for j := 0; j < v.nalloc; j++ {
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n[j] = v.elem[j];
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// grow array by doubling its capacity
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if n == cap(v.elem) {
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a := new([]Element, n*2);
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for j := 0; j < n; j++ {
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a[j] = v.elem[j];
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}
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v.elem = n;
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v.nalloc *= 10;
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v.elem = a;
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}
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// make a hole
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for j := v.nelem; j > i; j-- {
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v.elem = v.elem[0 : n + 1];
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for j := n; j > i; j-- {
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v.elem[j] = v.elem[j-1];
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}
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v.elem[i] = e;
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v.nelem++;
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}
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func (v *Vector) Append(e Element) {
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v.Insert(v.nelem, e);
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v.Insert(len(v.elem), e);
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}
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/*
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type I struct { val int; }; // BUG: can't be local;
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61
test/vectors.go
Normal file
61
test/vectors.go
Normal file
@ -0,0 +1,61 @@
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// $G $F.go && $L $F.$A && ./$A.out
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// Copyright 2009 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package main
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import vector "vector"
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type S struct {
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val int
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}
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func (p *S) Init(val int) *S {
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p.val = val;
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return p;
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}
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func test0() {
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v := vector.New();
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if v.Len() != 0 {
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panic("len = ", v.Len(), "\n");
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}
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}
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func test1() {
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var a [1000] *S;
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for i := 0; i < len(a); i++ {
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a[i] = new(S).Init(i);
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}
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v := vector.New();
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for i := 0; i < len(a); i++ {
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v.Insert(0, a[i]);
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if v.Len() != i + 1 {
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panic("len = ", v.Len(), "\n");
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}
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}
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for i := 0; i < v.Len(); i++ {
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x := convert(*S, v.At(i));
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if x.val != v.Len() - i - 1 {
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panic("expected ", i, ", found ", x.val, "\n");
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}
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}
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for v.Len() > 10 {
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v.Delete(10);
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}
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}
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func main() {
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test0();
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test1();
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}
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