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Effective Go: append and a few words about ...

R=rsc, gri, iant
CC=golang-dev
https://golang.org/cl/2821041
This commit is contained in:
Rob Pike 2010-11-01 21:46:04 -07:00
parent c33289238e
commit 0808b199e0

View File

@ -1218,6 +1218,11 @@ func Append(slice, data[]byte) []byte {
We must return the slice afterwards because, although <code>Append</code> We must return the slice afterwards because, although <code>Append</code>
can modify the elements of <code>slice</code>, the slice itself (the run-time data can modify the elements of <code>slice</code>, the slice itself (the run-time data
structure holding the pointer, length, and capacity) is passed by value. structure holding the pointer, length, and capacity) is passed by value.
<p>
The idea of appending to a slice is so useful it's captured by the
<code>append</code> built-in function. To understand that function's
design, though, we need a little more information, so we'll return
to it later.
</p> </p>
@ -1465,6 +1470,10 @@ func Println(v ...interface{}) {
} }
</pre> </pre>
<p> <p>
We write <code>...</code> after <code>v</code> in the call to <code>Output</code> to tell the
compiler to treat <code>v</code> as a list of arguments; otherwise it would just pass
<code>v</code> as a single slice argument.
<p>
There's even more to printing than we've covered here. See the <code>godoc</code> documentation There's even more to printing than we've covered here. See the <code>godoc</code> documentation
for package <code>fmt</code> for the details. for package <code>fmt</code> for the details.
</p> </p>
@ -1484,6 +1493,47 @@ func Min(a ...int) int {
} }
</pre> </pre>
<h3 id="append">Append</h3>
<p>
Now we have the missing piece we needed to explain the design of
the <code>append</code> built-in function. The signature of <code>append</code>
is different from our custom <code>Append</code> function above.
Schematically, it's like this:
<pre>
func append(slice []<i>T</i>, elements...T) []<i>T</i>
</pre>
where <i>T</i> is a placeholder for any given type. You can't
actually write a function in Go where the type <code>T</code>
is determined by the caller.
That's why <code>append</code> is built in: it needs support from the
compiler.
<p>
What <code>append</code> does is append the elements to the end of
the slice and return the result. The result needs to be returned
because, as with our hand-written <code>Append</code>, the underlying
array may change. This simple example
<pre>
x := []int{1,2,3}
x = append(x, 4, 5, 6)
fmt.Println(x)
</pre>
prints <code>[1 2 3 4 5 6]</code>. So <code>append</code> works a
little like <code>Printf</code>, collecting an arbitrary number of
arguments.
<p>
But what if we wanted to do what our <code>Append</code> does and
append a slice to a slice? Easy: use <code>...</code> at the call
site, just as we did in the call to <code>Output</code> above. This
snippet produces identical output to the one above.
<pre>
x := []int{1,2,3}
y := []int{4,5,6}
x = append(x, y...)
fmt.Println(x)
</pre>
Without that <code>...</code>, it wouldn't compile because the types
would be wrong; <code>y</code> is not of type <code>int</code>.
<h2 id="initialization">Initialization</h2> <h2 id="initialization">Initialization</h2>
<p> <p>