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math: faster Sincos
Sincos via sincos.go is 35.4 ns/op, via sincos_amd64.s is 37.4 ns/op on 2.53 GHz Intel Core 2 Duo (Mac OS X). R=rsc, golang-dev CC=golang-dev https://golang.org/cl/5447045
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@ -15,7 +15,6 @@ OFILES_amd64=\
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exp_amd64.$O\
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hypot_amd64.$O\
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log_amd64.$O\
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sincos_amd64.$O\
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sqrt_amd64.$O\
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OFILES_386=\
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@ -4,9 +4,66 @@
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package math
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// Coefficients _sin[] and _cos[] are found in pkg/math/sin.go.
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// Sincos(x) returns Sin(x), Cos(x).
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//
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// Special conditions are:
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// Sincos(±0) = ±0, 1
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// Sincos(±Inf) = NaN, NaN
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// Sincos(NaN) = NaN, NaN
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func Sincos(x float64) (sin, cos float64) { return Sin(x), Cos(x) }
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func Sincos(x float64) (sin, cos float64) {
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const (
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PI4A = 7.85398125648498535156E-1 // 0x3fe921fb40000000, Pi/4 split into three parts
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PI4B = 3.77489470793079817668E-8 // 0x3e64442d00000000,
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PI4C = 2.69515142907905952645E-15 // 0x3ce8469898cc5170,
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M4PI = 1.273239544735162542821171882678754627704620361328125 // 4/pi
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)
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// TODO(rsc): Remove manual inlining of IsNaN, IsInf
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// when compiler does it for us
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// special cases
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switch {
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case x == 0:
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return x, 1 // return ±0.0, 1.0
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case x != x || x < -MaxFloat64 || x > MaxFloat64: // IsNaN(x) || IsInf(x, 0):
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return NaN(), NaN()
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}
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// make argument positive
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sinSign, cosSign := false, false
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if x < 0 {
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x = -x
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sinSign = true
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}
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j := int64(x * M4PI) // integer part of x/(Pi/4), as integer for tests on the phase angle
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y := float64(j) // integer part of x/(Pi/4), as float
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if j&1 == 1 { // map zeros to origin
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j += 1
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y += 1
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}
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j &= 7 // octant modulo 2Pi radians (360 degrees)
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if j > 3 { // reflect in x axis
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j -= 4
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sinSign, cosSign = !sinSign, !cosSign
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}
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if j > 1 {
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cosSign = !cosSign
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}
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z := ((x - y*PI4A) - y*PI4B) - y*PI4C // Extended precision modular arithmetic
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zz := z * z
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cos = 1.0 - 0.5*zz + zz*zz*((((((_cos[0]*zz)+_cos[1])*zz+_cos[2])*zz+_cos[3])*zz+_cos[4])*zz+_cos[5])
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sin = z + z*zz*((((((_sin[0]*zz)+_sin[1])*zz+_sin[2])*zz+_sin[3])*zz+_sin[4])*zz+_sin[5])
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if j == 1 || j == 2 {
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sin, cos = cos, sin
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}
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if cosSign {
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cos = -cos
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}
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if sinSign {
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sin = -sin
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}
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return
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}
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