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runtime: avoid large object stack copy in traceStackTable.dump

Following up on the previous CL, this CL removes a unnecessary stack
copy of a large object in a range loop. This drops another 64 KiB from
(*traceStackTable).dump's stack frame so it is now roughly 80 bytes
depending on architecture, which will easily fit on the system stack.

For #53979.

Change-Id: I16f642f6f1982d0ed0a62371bf2e19379e5870eb
Reviewed-on: https://go-review.googlesource.com/c/go/+/422955
Reviewed-by: Michael Knyszek <mknyszek@google.com>
TryBot-Result: Gopher Robot <gobot@golang.org>
Run-TryBot: Austin Clements <austin@google.com>
This commit is contained in:
Austin Clements 2022-08-11 11:56:11 -04:00
parent d4a3466519
commit 0293a1f308

View File

@ -1060,8 +1060,8 @@ func traceFrames(bufp traceBufPtr, pcs []uintptr) ([]traceFrame, traceBufPtr) {
// releases all memory and resets state.
func (tab *traceStackTable) dump() {
bufp := traceFlush(0, 0)
for _, stk := range tab.tab {
stk := stk.ptr()
for i, _ := range tab.tab {
stk := tab.tab[i].ptr()
for ; stk != nil; stk = stk.link.ptr() {
var frames []traceFrame
frames, bufp = traceFrames(bufp, stk.stack())