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go/usr/gri/gosrc/ast.go

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// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package AST
import Globals "globals"
import Universe "universe"
// ----------------------------------------------------------------------------
// Expressions
export type Literal struct {
pos_ int;
typ_ *Globals.Type;
b bool;
i int;
f float;
s string;
}
func (x *Literal) pos() int {
return x.pos_;
}
func (x *Literal) typ() *Globals.Type {
return x.typ_;
}
export func NewLiteral(pos int, typ *Globals.Type) *Literal {
x := new(Literal);
x.pos_ = pos;
x.typ_ = typ;
return x;
}
export var Bad, True, False, Nil *Literal;
// NOTE We could use Globals.Object directly if we'd added a typ()
// method to its interface. However, this would require renaming the
// typ field everywhere... - Need to think about accessors again.
export type Object struct {
pos_ int;
obj *Globals.Object;
}
func (x *Object) pos() int {
return x.pos_;
}
func (x *Object) typ() *Globals.Type {
return x.obj.typ;
}
export func NewObject(pos int, obj* Globals.Object) *Object {
x := new(Object);
x.pos_ = pos;
x.obj = obj;
return x;
}
// TODO model Selector as binary operation?
export type Selector struct {
pos_ int;
typ_ *Globals.Type;
}
func (x *Selector) pos() int {
return x.pos_;
}
func (x *Selector) typ() *Globals.Type {
return x.typ_;
}
export func NewSelector(pos int, typ *Globals.Type) *Selector {
x := new(Selector);
x.pos_ = pos;
x.typ_ = typ;
return x;
}
export type BinaryExpr struct {
pos_ int;
typ_ *Globals.Type;
op int;
x, y Globals.Expr;
}
func (x *BinaryExpr) pos() int {
return x.pos_;
}
func (x *BinaryExpr) typ() *Globals.Type {
return x.typ_;
}
// ----------------------------------------------------------------------------
// Statements
export type Block struct {
// TODO fill in
}
export type IfStat struct {
cond Globals.Expr;
then_ Globals.Stat;
else_ Globals.Stat;
}
// ----------------------------------------------------------------------------
// Initialization
func init() {
Bad = NewLiteral(-1, Universe.bad_t);
True = NewLiteral(-1, Universe.bool_t); True.b = true;
False = NewLiteral(-1, Universe.bool_t); False.b = false;
Nil = NewLiteral(-1, Universe.nil_t);
}