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go/internal/apidiff/testdata/tests.go

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// This file is split into two packages, old and new.
// It is syntactically valid Go so that gofmt can process it.
//
// If a comment begins with: Then:
// old write subsequent lines to the "old" package
// new write subsequent lines to the "new" package
// both write subsequent lines to both packages
// c expect a compatible error with the following text
// i expect an incompatible error with the following text
package ignore
// both
import "io"
//////////////// Basics
//// Same type in both: OK.
// both
type A int
//// Changing the type is an incompatible change.
// old
type B int
// new
// i B: changed from int to string
type B string
//// Adding a new type, whether alias or not, is a compatible change.
// new
// c AA: added
type AA = A
// c B1: added
type B1 bool
//// Change of type for an unexported name doesn't matter...
// old
type t int
// new
type t string // OK: t isn't part of the API
//// ...unless it is exposed.
// both
var V2 u
// old
type u string
// new
// i u: changed from string to int
type u int
//// An exposed, unexported type can be renamed.
// both
type u2 int
// old
type u1 int
var V5 u1
// new
var V5 u2 // OK: V5 has changed type, but old u1 corresopnds to new u2
//// Splitting a single type into two is an incompatible change.
// both
type u3 int
// old
type (
Split1 = u1
Split2 = u1
)
// new
type (
Split1 = u2 // OK, since old u1 corresponds to new u2
// This tries to make u1 correspond to u3
// i Split2: changed from u1 to u3
Split2 = u3
)
//// Merging two types into one is OK.
// old
type (
GoodMerge1 = u2
GoodMerge2 = u3
)
// new
type (
GoodMerge1 = u3
GoodMerge2 = u3
)
//// Merging isn't OK here because a method is lost.
// both
type u4 int
func (u4) M() {}
// old
type (
BadMerge1 = u3
BadMerge2 = u4
)
// new
type (
BadMerge1 = u3
// i u4.M: removed
// What's really happening here is that old u4 corresponds to new u3,
// and new u3's method set is not a superset of old u4's.
BadMerge2 = u3
)
// old
type Rem int
// new
// i Rem: removed
//////////////// Constants
//// type changes
// old
const (
C1 = 1
C2 int = 2
C3 = 3
C4 u1 = 4
)
var V8 int
// new
const (
// i C1: changed from untyped int to untyped string
C1 = "1"
// i C2: changed from int to untyped int
C2 = -1
// i C3: changed from untyped int to int
C3 int = 3
// i V8: changed from var to const
V8 int = 1
C4 u2 = 4 // OK: u1 corresponds to u2
)
// value change
// old
const (
Cr1 = 1
Cr2 = "2"
Cr3 = 3.5
Cr4 = complex(0, 4.1)
)
// new
const (
// i Cr1: value changed from 1 to -1
Cr1 = -1
// i Cr2: value changed from "2" to "3"
Cr2 = "3"
// i Cr3: value changed from 3.5 to 3.8
Cr3 = 3.8
// i Cr4: value changed from (0 + 4.1i) to (4.1 + 0i)
Cr4 = complex(4.1, 0)
)
//////////////// Variables
//// simple type changes
// old
var (
V1 string
V3 A
V7 <-chan int
)
// new
var (
// i V1: changed from string to []string
V1 []string
V3 A // OK: same
// i V7: changed from <-chan int to chan int
V7 chan int
)
//// interface type changes
// old
var (
V9 interface{ M() }
V10 interface{ M() }
V11 interface{ M() }
)
// new
var (
// i V9: changed from interface{M()} to interface{}
V9 interface{}
// i V10: changed from interface{M()} to interface{M(); M2()}
V10 interface {
M2()
M()
}
// i V11: changed from interface{M()} to interface{M(int)}
V11 interface{ M(int) }
)
//// struct type changes
// old
var (
VS1 struct{ A, B int }
VS2 struct{ A, B int }
VS3 struct{ A, B int }
VS4 struct {
A int
u1
}
)
// new
var (
// i VS1: changed from struct{A int; B int} to struct{B int; A int}
VS1 struct{ B, A int }
// i VS2: changed from struct{A int; B int} to struct{A int}
VS2 struct{ A int }
// i VS3: changed from struct{A int; B int} to struct{A int; B int; C int}
VS3 struct{ A, B, C int }
VS4 struct {
A int
u2
}
)
//////////////// Types
// old
const C5 = 3
type (
A1 [1]int
A2 [2]int
A3 [C5]int
)
// new
// i C5: value changed from 3 to 4
const C5 = 4
type (
A1 [1]int
// i A2: changed from [2]int to [2]bool
A2 [2]bool
// i A3: changed from [3]int to [4]int
A3 [C5]int
)
// old
type (
Sl []int
P1 *int
P2 *u1
)
// new
type (
// i Sl: changed from []int to []string
Sl []string
// i P1: changed from *int to **bool
P1 **bool
P2 *u2 // OK: u1 corresponds to u2
)
// old
type Bc1 int32
type Bc2 uint
type Bc3 float32
type Bc4 complex64
// new
// c Bc1: changed from int32 to int
type Bc1 int
// c Bc2: changed from uint to uint64
type Bc2 uint64
// c Bc3: changed from float32 to float64
type Bc3 float64
// c Bc4: changed from complex64 to complex128
type Bc4 complex128
// old
type Bi1 int32
type Bi2 uint
type Bi3 float64
type Bi4 complex128
// new
// i Bi1: changed from int32 to int16
type Bi1 int16
// i Bi2: changed from uint to uint32
type Bi2 uint32
// i Bi3: changed from float64 to float32
type Bi3 float32
// i Bi4: changed from complex128 to complex64
type Bi4 complex64
// old
type (
M1 map[string]int
M2 map[string]int
M3 map[string]int
)
// new
type (
M1 map[string]int
// i M2: changed from map[string]int to map[int]int
M2 map[int]int
// i M3: changed from map[string]int to map[string]string
M3 map[string]string
)
// old
type (
Ch1 chan int
Ch2 <-chan int
Ch3 chan int
Ch4 <-chan int
)
// new
type (
// i Ch1, element type: changed from int to bool
Ch1 chan bool
// i Ch2: changed direction
Ch2 chan<- int
// i Ch3: changed direction
Ch3 <-chan int
// c Ch4: removed direction
Ch4 chan int
)
// old
type I1 interface {
M1()
M2()
}
// new
type I1 interface {
// M1()
// i I1.M1: removed
M2(int)
// i I1.M2: changed from func() to func(int)
M3()
// i I1.M3: added
m()
// i I1.m: added unexported method
}
// old
type I2 interface {
M1()
m()
}
// new
type I2 interface {
M1()
// m() Removing an unexported method is OK.
m2() // OK, because old already had an unexported method
// c I2.M2: added
M2()
}
// old
type I3 interface {
io.Reader
M()
}
// new
// OK: what matters is the method set; the name of the embedded
// interface isn't important.
type I3 interface {
M()
Read([]byte) (int, error)
}
// old
type I4 io.Writer
// new
// OK: in both, I4 is a distinct type from io.Writer, and
// the old and new I4s have the same method set.
type I4 interface {
Write([]byte) (int, error)
}
// old
type I5 = io.Writer
// new
// i I5: changed from io.Writer to I5
// In old, I5 and io.Writer are the same type; in new,
// they are different. That can break something like:
// var _ func(io.Writer) = func(pkg.I6) {}
type I5 io.Writer
// old
type I6 interface{ Write([]byte) (int, error) }
// new
// i I6: changed from I6 to io.Writer
// Similar to the above.
type I6 = io.Writer
//// correspondence with a basic type
// Basic types are technically defined types, but they aren't
// represented that way in go/types, so the cases below are special.
// both
type T1 int
// old
var VT1 T1
// new
// i VT1: changed from T1 to int
// This fails because old T1 corresponds to both int and new T1.
var VT1 int
// old
type t2 int
var VT2 t2
// new
// OK: t2 corresponds to int. It's fine that old t2
// doesn't exist in new.
var VT2 int
// both
type t3 int
func (t3) M() {}
// old
var VT3 t3
// new
// i t3.M: removed
// Here the change from t3 to int is incompatible
// because old t3 has an exported method.
var VT3 int
// old
var VT4 int
// new
type t4 int
// i VT4: changed from int to t4
// This is incompatible because of code like
// VT4 + int(1)
// which works in old but fails in new.
// The difference from the above cases is that
// in those, we were merging two types into one;
// here, we are splitting int into t4 and int.
var VT4 t4
//////////////// Functions
// old
func F1(a int, b string) map[u1]A { return nil }
func F2(int) {}
func F3(int) {}
func F4(int) int { return 0 }
func F5(int) int { return 0 }
func F6(int) {}
func F7(interface{}) {}
// new
func F1(c int, d string) map[u2]AA { return nil } //OK: same (since u1 corresponds to u2)
// i F2: changed from func(int) to func(int) bool
func F2(int) bool { return true }
// i F3: changed from func(int) to func(int, int)
func F3(int, int) {}
// i F4: changed from func(int) int to func(bool) int
func F4(bool) int { return 0 }
// i F5: changed from func(int) int to func(int) string
func F5(int) string { return "" }
// i F6: changed from func(int) to func(...int)
func F6(...int) {}
// i F7: changed from func(interface{}) to func(interface{x()})
func F7(a interface{ x() }) {}
// old
func F8(bool) {}
// new
// c F8: changed from func to var
var F8 func(bool)
// old
var F9 func(int)
// new
// i F9: changed from var to func
func F9(int) {}
// both
// OK, even though new S1 is incompatible with old S1 (see below)
func F10(S1) {}
//////////////// Structs
// old
type S1 struct {
A int
B string
C bool
d float32
}
// new
type S1 = s1
type s1 struct {
C chan int
// i S1.C: changed from bool to chan int
A int
// i S1.B: removed
// i S1: old is comparable, new is not
x []int
d float32
E bool
// c S1.E: added
}
// old
type embed struct {
E string
}
type S2 struct {
A int
embed
}
// new
type embedx struct {
E string
}
type S2 struct {
embedx // OK: the unexported embedded field changed names, but the exported field didn't
A int
}
// both
type F int
// old
type S3 struct {
A int
embed
}
// new
type embed struct{ F int }
type S3 struct {
// i S3.E: removed
embed
// c S3.F: added
A int
}
// old
type embed2 struct {
embed3
F // shadows embed3.F
}
type embed3 struct {
F bool
}
type alias = struct{ D bool }
type S4 struct {
int
*embed2
embed
E int // shadows embed.E
alias
A1
*S4
}
// new
type S4 struct {
// OK: removed unexported fields
// D and F marked as added because they are now part of the immediate fields
D bool
// c S4.D: added
E int // OK: same as in old
F F
// c S4.F: added
A1 // OK: same
*S4 // OK: same (recursive embedding)
}
//// Difference between exported selectable fields and exported immediate fields.
// both
type S5 struct{ A int }
// old
// Exported immediate fields: A, S5
// Exported selectable fields: A int, S5 S5
type S6 struct {
S5 S5
A int
}
// new
// Exported immediate fields: S5
// Exported selectable fields: A int, S5 S5.
// i S6.A: removed
type S6 struct {
S5
}
//// Ambiguous fields can exist; they just can't be selected.
// both
type (
embed7a struct{ E int }
embed7b struct{ E bool }
)
// old
type S7 struct { // legal, but no selectable fields
embed7a
embed7b
}
// new
type S7 struct {
embed7a
embed7b
// c S7.E: added
E string
}
//////////////// Method sets
// old
type SM struct {
embedm
Embedm
}
func (SM) V1() {}
func (SM) V2() {}
func (SM) V3() {}
func (SM) V4() {}
func (SM) v() {}
func (*SM) P1() {}
func (*SM) P2() {}
func (*SM) P3() {}
func (*SM) P4() {}
func (*SM) p() {}
type embedm int
func (embedm) EV1() {}
func (embedm) EV2() {}
func (embedm) EV3() {}
func (*embedm) EP1() {}
func (*embedm) EP2() {}
func (*embedm) EP3() {}
type Embedm struct {
A int
}
func (Embedm) FV() {}
func (*Embedm) FP() {}
type RepeatEmbedm struct {
Embedm
}
// new
type SM struct {
embedm2
embedm3
Embedm
// i SM.A: changed from int to bool
}
// c SMa: added
type SMa = SM
func (SM) V1() {} // OK: same
// func (SM) V2() {}
// i SM.V2: removed
// i SM.V3: changed from func() to func(int)
func (SM) V3(int) {}
// c SM.V5: added
func (SM) V5() {}
func (SM) v(int) {} // OK: unexported method change
func (SM) v2() {} // OK: unexported method added
func (*SM) P1() {} // OK: same
//func (*SM) P2() {}
// i (*SM).P2: removed
// i (*SM).P3: changed from func() to func(int)
func (*SMa) P3(int) {}
// c (*SM).P5: added
func (*SM) P5() {}
// func (*SM) p() {} // OK: unexported method removed
// Changing from a value to a pointer receiver or vice versa
// just looks like adding and removing a method.
// i SM.V4: removed
// i (*SM).V4: changed from func() to func(int)
func (*SM) V4(int) {}
// c SM.P4: added
// P4 is not removed from (*SM) because value methods
// are in the pointer method set.
func (SM) P4() {}
type embedm2 int
// i embedm.EV1: changed from func() to func(int)
func (embedm2) EV1(int) {}
// i embedm.EV2, method set of SM: removed
// i embedm.EV2, method set of *SM: removed
// i (*embedm).EP2, method set of *SM: removed
func (*embedm2) EP1() {}
type embedm3 int
func (embedm3) EV3() {} // OK: compatible with old embedm.EV3
func (*embedm3) EP3() {} // OK: compatible with old (*embedm).EP3
type Embedm struct {
// i Embedm.A: changed from int to bool
A bool
}
// i Embedm.FV: changed from func() to func(int)
func (Embedm) FV(int) {}
func (*Embedm) FP() {}
type RepeatEmbedm struct {
// i RepeatEmbedm.A: changed from int to bool
Embedm
}
//////////////// Whole-package interface satisfaction
// old
type WI1 interface {
M1()
m1()
}
type WI2 interface {
M2()
m2()
}
type WS1 int
func (WS1) M1() {}
func (WS1) m1() {}
type WS2 int
func (WS2) M2() {}
func (WS2) m2() {}
// new
type WI1 interface {
M1()
m()
}
type WS1 int
func (WS1) M1() {}
// i WS1: no longer implements WI1
//func (WS1) m1() {}
type WI2 interface {
M2()
m2()
// i WS2: no longer implements WI2
m3()
}
type WS2 int
func (WS2) M2() {}
func (WS2) m2() {}
//////////////// Miscellany
// This verifies that the code works even through
// multiple levels of unexported typed.
// old
var Z w
type w []x
type x []z
type z int
// new
var Z w
type w []x
type x []z
// i z: changed from int to bool
type z bool
// old
type H struct{}
func (H) M() {}
// new
// i H: changed from struct{} to interface{M()}
type H interface {
M()
}
//// Splitting types
//// OK: in both old and new, {J1, K1, L1} name the same type.
// old
type (
J1 = K1
K1 = L1
L1 int
)
// new
type (
J1 = K1
K1 int
L1 = J1
)
//// Old has one type, K2; new has J2 and K2.
// both
type K2 int
// old
type J2 = K2
// new
// i K2: changed from K2 to K2
type J2 K2 // old K2 corresponds with new J2
// old K2 also corresponds with new K2: problem
// both
type k3 int
var Vj3 j3 // expose j3
// old
type j3 = k3
// new
// OK: k3 isn't exposed
type j3 k3
// both
type k4 int
var Vj4 j4 // expose j4
var VK4 k4 // expose k4
// old
type j4 = k4
// new
// i Vj4: changed from k4 to j4
// e.g. p.Vj4 = p.Vk4
type j4 k4