mirror of
https://github.com/golang/go
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140 lines
2.8 KiB
Go
140 lines
2.8 KiB
Go
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// run
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// Copyright 2017 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// Test that locks don't go quadratic due to runtime hash table collisions.
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package main
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import (
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"fmt"
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"runtime"
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"sync"
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"time"
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)
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const debug = false
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// checkLinear asserts that the running time of f(n) is at least linear but sub-quadratic.
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// tries is the initial number of iterations.
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func checkLinear(typ string, tries int, f func(n int)) {
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// Depending on the machine and OS, this test might be too fast
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// to measure with accurate enough granularity. On failure,
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// make it run longer, hoping that the timing granularity
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// is eventually sufficient.
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timeF := func(n int) time.Duration {
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t1 := time.Now()
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f(n)
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return time.Since(t1)
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}
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n := tries
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fails := 0
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for {
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t1 := timeF(n)
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t2 := timeF(2 * n)
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if debug {
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println(n, t1.String(), 2*n, t2.String())
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}
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// should be 2x (linear); allow up to 2.5x
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if t1*3/2 < t2 && t2 < t1*5/2 {
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return
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}
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// If 2n ops run in under a second and the ratio
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// doesn't work out, make n bigger, trying to reduce
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// the effect that a constant amount of overhead has
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// on the computed ratio.
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if t2 < 1*time.Second {
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n *= 2
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continue
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}
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// Once the test runs long enough for n ops,
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// try to get the right ratio at least once.
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// If five in a row all fail, give up.
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if fails++; fails >= 5 {
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panic(fmt.Sprintf("%s: too slow: %d ops: %v; %d ops: %v\n",
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typ, n, t1, 2*n, t2))
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}
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}
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}
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const offset = 251 // known size of runtime hash table
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func main() {
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checkLinear("lockone", 1000, func(n int) {
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ch := make(chan int)
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locks := make([]sync.RWMutex, offset+1)
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for i := 0; i < n; i++ {
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go func() {
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locks[0].Lock()
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ch <- 1
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}()
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}
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time.Sleep(1 * time.Millisecond)
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go func() {
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for j := 0; j < n; j++ {
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locks[1].Lock()
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locks[offset].Lock()
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locks[1].Unlock()
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runtime.Gosched()
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locks[offset].Unlock()
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}
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}()
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for j := 0; j < n; j++ {
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locks[1].Lock()
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locks[offset].Lock()
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locks[1].Unlock()
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runtime.Gosched()
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locks[offset].Unlock()
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}
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for i := 0; i < n; i++ {
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<-ch
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locks[0].Unlock()
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}
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})
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checkLinear("lockmany", 1000, func(n int) {
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locks := make([]sync.RWMutex, n*offset+1)
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var wg sync.WaitGroup
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for i := 0; i < n; i++ {
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wg.Add(1)
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go func(i int) {
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locks[(i+1)*offset].Lock()
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wg.Done()
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locks[(i+1)*offset].Lock()
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locks[(i+1)*offset].Unlock()
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}(i)
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}
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wg.Wait()
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go func() {
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for j := 0; j < n; j++ {
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locks[1].Lock()
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locks[0].Lock()
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locks[1].Unlock()
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runtime.Gosched()
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locks[0].Unlock()
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}
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}()
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for j := 0; j < n; j++ {
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locks[1].Lock()
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locks[0].Lock()
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locks[1].Unlock()
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runtime.Gosched()
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locks[0].Unlock()
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}
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for i := 0; i < n; i++ {
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locks[(i+1)*offset].Unlock()
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}
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})
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}
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