2019-05-10 14:36:20 -06:00
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// Copyright 2019 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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2019-06-11 19:16:35 -06:00
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// Package memoize supports memoizing the return values of functions with
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// idempotent results that are expensive to compute.
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//
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// The memoized result is returned again the next time the function is invoked.
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// To prevent excessive memory use, the return values are only remembered
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// for as long as they still have a user.
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//
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// To use this package, build a store and use it to acquire handles with the
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// Bind method.
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//
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package memoize
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import (
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"context"
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"runtime"
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"sync"
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"unsafe"
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"golang.org/x/tools/internal/xcontext"
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)
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// Store binds keys to functions, returning handles that can be used to access
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// the functions results.
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type Store struct {
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mu sync.Mutex
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// entries is the set of values stored.
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entries map[interface{}]uintptr
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}
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// Function is the type for functions that can be memoized.
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// The result must be a pointer.
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type Function func(ctx context.Context) interface{}
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// Handle is returned from a store when a key is bound to a function.
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// It is then used to access the results of that function.
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type Handle struct {
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mu sync.Mutex
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store *Store
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key interface{}
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// the function that will be used to populate the value
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function Function
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// the lazily poplulated value
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value interface{}
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// wait is used to block until the value is ready
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// will only be non nil if the generator is already running
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wait chan interface{}
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// the cancel function for the context being used by the generator
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// it can be used to abort the generator if the handle is garbage
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// collected.
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cancel context.CancelFunc
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}
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// Has returns true if they key is currently valid for this store.
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func (s *Store) Has(key interface{}) bool {
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s.mu.Lock()
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defer s.mu.Unlock()
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_, found := s.entries[key]
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return found
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}
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// Bind returns a handle for the given key and function.
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//
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// Each call to bind will return the same handle if it is already bound.
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// Bind will always return a valid handle, creating one if needed.
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// Each key can only have one handle at any given time.
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// The value will be held for as long as the handle is, once it has been
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// generated.
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// Bind does not cause the value to be generated.
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func (s *Store) Bind(key interface{}, function Function) *Handle {
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// panic early if the function is nil
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// it would panic later anyway, but in a way that was much harder to debug
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if function == nil {
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panic("the function passed to bind must not be nil")
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}
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// check if we already have the key
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s.mu.Lock()
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defer s.mu.Unlock()
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h := s.get(key)
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if h != nil {
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// we have a handle already, just return it
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return h
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}
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// we have not seen this key before, add a new entry
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if s.entries == nil {
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s.entries = make(map[interface{}]uintptr)
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}
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h = &Handle{
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store: s,
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key: key,
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function: function,
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}
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// now add the weak reference to the handle into the map
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s.entries[key] = uintptr(unsafe.Pointer(h))
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// add the deletion the entry when the handle is garbage collected
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runtime.SetFinalizer(h, release)
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return h
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}
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// Find returns the handle associated with a key, if it is bound.
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//
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// It cannot cause a new handle to be generated, and thus may return nil.
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func (s *Store) Find(key interface{}) *Handle {
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s.mu.Lock()
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defer s.mu.Unlock()
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return s.get(key)
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}
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// Cached returns the value associated with a key.
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//
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// It cannot cause the value to be generated.
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// It will return the cached value, if present.
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func (s *Store) Cached(key interface{}) interface{} {
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h := s.Find(key)
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if h == nil {
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return nil
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}
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return h.Cached()
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}
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2019-10-23 22:25:51 -06:00
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//go:nocheckptr
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// nocheckptr because: https://github.com/golang/go/issues/35125#issuecomment-545671062
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func (s *Store) get(key interface{}) *Handle {
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// this must be called with the store mutex already held
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e, found := s.entries[key]
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if !found {
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return nil
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}
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return (*Handle)(unsafe.Pointer(e))
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}
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// Cached returns the value associated with a handle.
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//
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// It will never cause the value to be generated.
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// It will return the cached value, if present.
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func (h *Handle) Cached() interface{} {
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h.mu.Lock()
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defer h.mu.Unlock()
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return h.value
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}
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// Get returns the value associated with a handle.
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//
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// If the value is not yet ready, the underlying function will be invoked.
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// This activates the handle, and it will remember the value for as long as it exists.
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func (h *Handle) Get(ctx context.Context) interface{} {
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h.mu.Lock()
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defer h.mu.Unlock()
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if h.function == nil {
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return h.value
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}
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// value not ready yet
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select {
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case h.value = <-h.run(ctx):
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// successfully got the value
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h.function = nil
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h.cancel = nil
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return h.value
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case <-ctx.Done():
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// cancelled outer context, leave the generator running
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// for someone else to pick up later
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return nil
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}
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}
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// run starts the generator if necessary and returns the value channel.
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func (h *Handle) run(ctx context.Context) chan interface{} {
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if h.wait != nil {
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// generator already running
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return h.wait
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}
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// we use a length one "postbox" so the go routine can quit even if
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// nobody wants the result yet
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h.wait = make(chan interface{}, 1)
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ctx, cancel := context.WithCancel(xcontext.Detach(ctx))
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h.cancel = cancel
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go func() {
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// in here the handle lock is not held
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// we post the value back to the first caller that waits for it
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h.wait <- h.function(ctx)
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close(h.wait)
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}()
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return h.wait
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}
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func release(p interface{}) {
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h := p.(*Handle)
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h.store.mu.Lock()
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defer h.store.mu.Unlock()
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// there is a small gap between the garbage collector deciding that the handle
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// is liable for collection and the finalizer being called
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// if the handle is recovered during that time, you will end up with a valid
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// handle that no longer has an entry in the map, and that no longer has a
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// finalizer associated with it, but that is okay.
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delete(h.store.entries, h.key)
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}
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