2013-08-27 16:49:13 -06:00
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// Copyright 2013 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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2013-08-22 10:27:55 -06:00
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/*
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Package pointer implements Andersen's analysis, an inclusion-based
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pointer analysis algorithm first described in (Andersen, 1994).
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The implementation is similar to that described in (Pearce et al,
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PASTE'04). Unlike many algorithms which interleave constraint
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generation and solving, constructing the callgraph as they go, this
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implementation has a strict phase ordering: generation before solving.
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Only simple (copy) constraints may be generated during solving. This
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improves the traction of presolver optimisations, but imposes certain
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restrictions, e.g. potential context sensitivity is limited since all
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variants must be created a priori.
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We intend to add various presolving optimisations such as Pointer and
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Location Equivalence from (Hardekopf & Lin, SAS '07) and solver
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optimisatisions such as Hybrid- and Lazy- Cycle Detection from
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(Hardekopf & Lin, PLDI'07),
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TERMINOLOGY
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We occasionally use C's x->f notation to distinguish the case where x
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is a struct pointer from x.f where is a struct value.
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NODES
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Nodes are the key datastructure of the analysis, and have a dual role:
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they represent both constraint variables (equivalence classes of
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pointers) and members of points-to sets (things that can be pointed
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at, i.e. "labels").
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Nodes are naturally numbered. The numbering enables compact
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representations of sets of nodes such as bitvectors or BDDs; and the
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ordering enables a very cheap way to group related nodes together.
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(For example, passing n parameters consists of generating n parallel
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constraints from caller+i to callee+i for 0<=i<n.)
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The zero nodeid means "not a pointer". Currently it's only used for
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struct{} or (). We generate all flow constraints, even for non-pointer
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types, with the expectations that (a) presolver optimisations will
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quickly collapse all the non-pointer ones and (b) we may get more
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precise results by treating uintptr as a possible pointer.
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Each node represents a scalar (word-sized) part of a value or object.
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Aggregate types (structs, tuples, arrays) are recursively flattened
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out into a sequential list of scalar component types, and all the
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elements of an array are represented by a single node. (The
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flattening of a basic type is a list containing a single node.)
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Nodes are connected into a graph with various kinds of labelled edges:
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simple edges (or copy constraints) represent value flow. Complex
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edges (load, store, etc) trigger the creation of new simple edges
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during the solving phase.
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OBJECTS
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An "object" is a contiguous sequence of nodes denoting an addressable
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location: something that a pointer can point to. The first node of an
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object has the ntObject flag, and its size indicates the extent of the
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object.
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Objects include:
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- functions and globals;
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- variable allocations in the stack frame or heap;
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- maps, channels and slices created by calls to make();
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- allocations to construct an interface;
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- allocations caused by literals and conversions,
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e.g. []byte("foo"), []byte(str).
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- arrays allocated by calls to append();
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Many objects have no Go types. For example, the func, map and chan
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type kinds in Go are all varieties of pointers, but the respective
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objects are actual functions, maps, and channels. Given the way we
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model interfaces, they too are pointers to interface objects with no
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Go type. And an *ssa.Global denotes the address of a global variable,
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but the object for a Global is the actual data. So, types of objects
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are usually "off by one indirection".
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The individual nodes of an object are sometimes referred to as
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"labels".
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Objects containing no nodes (i.e. just empty structs; tuples may be
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values but never objects in Go) are padded with an invalid-type node
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to have at least one node so that there is something to point to.
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(TODO(adonovan): I think this is unnecessary now that we have identity
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nodes; check.)
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ANALYSIS ABSTRACTION OF EACH TYPE
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Variables of the following "scalar" types may be represented by a
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single node: basic types, pointers, channels, maps, slices, 'func'
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pointers, interfaces.
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Pointers
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Nothing to say here.
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Basic types (bool, string, numbers, unsafe.Pointer)
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Currently all fields in the flattening of a type, including
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non-pointer basic types such as int, are represented in objects and
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values. Though non-pointer nodes within values are uninteresting,
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non-pointer nodes in objects may be useful (if address-taken)
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because they permit the analysis to deduce, in this example,
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var s struct{ ...; x int; ... }
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p := &s.x
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that p points to s.x. If we ignored such object fields, we could only
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say that p points somewhere within s.
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All other basic types are ignored. Expressions of these types have
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zero nodeid, and fields of these types within aggregate other types
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are omitted.
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unsafe.Pointer conversions are not yet modelled as pointer
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conversions. Consequently uintptr is always a number and uintptr
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nodes do not point to any object.
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Channels
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An expression of type 'chan T' is a kind of pointer that points
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exclusively to channel objects, i.e. objects created by MakeChan (or
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reflection).
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'chan T' is treated like *T.
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*ssa.MakeChan is treated as equivalent to new(T).
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*ssa.Send and receive (*ssa.UnOp(ARROW)) and are equivalent to store
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and load.
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Maps
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An expression of type 'map[K]V' is a kind of pointer that points
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exclusively to map objects, i.e. objects created by MakeMap (or
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reflection).
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map K[V] is treated like *M where M = struct{k K; v V}.
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*ssa.MakeMap is equivalent to new(M).
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*ssa.MapUpdate is equivalent to *y=x where *y and x have type M.
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*ssa.Lookup is equivalent to y=x.v where x has type *M.
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Slices
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A slice []T, which dynamically resembles a struct{array *T, len, cap int},
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is treated as if it were just a *T pointer; the len and cap fields are
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ignored.
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*ssa.MakeSlice is treated like new([1]T): an allocation of a
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singleton array.
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*ssa.Index on a slice is equivalent to a load.
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*ssa.IndexAddr on a slice returns the address of the sole element of the
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slice, i.e. the same address.
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*ssa.Slice is treated as a simple copy.
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Functions
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An expression of type 'func...' is a kind of pointer that points
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exclusively to function objects.
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A function object has the following layout:
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identity -- typ:*types.Signature; flags ⊇ {ntFunction}; data:*cgnode
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params_0 -- (the receiver, if a method)
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...
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params_n-1
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results_0
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...
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results_m-1
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There may be multiple function objects for the same *ssa.Function
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due to context-sensitive treatment of some functions.
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The first node is the function's identity node; its .data is the
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callgraph node (*cgnode) this object represents.
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Associated with every callsite is a special "targets" variable,
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whose pts(·) contains the identity node of each function to which
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the call may dispatch. Identity words are not otherwise used.
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The following block of nodes represent the flattened-out types of
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the parameters and results of the function object, and are
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collectively known as its "P/R block".
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The treatment of free variables of closures (*ssa.Capture) is like
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that of global variables; it is not context-sensitive.
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*ssa.MakeClosure instructions create copy edges to Captures.
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A Go value of type 'func' (i.e. a pointer to one or more functions)
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is a pointer whose pts() contains function objects. The valueNode()
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for an *ssa.Function returns a singleton for that function.
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Interfaces
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An expression of type 'interface{...}' is a kind of pointer that
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points exclusively to interface objects.
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An interface object has the following layout:
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conctype -- flags ⊇ {ntInterface}; data:*ssa.MakeInterface?
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value
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...
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The conctype node's typ field is the concrete type of the interface
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value which follows, flattened out. It has the ntInterface flag.
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Its associated data is the originating MakeInterface instruction, if
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any.
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Constructing an interface value causes generation of constraints for
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all of the concrete type's methods; we can't tell a priori which ones
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may be called.
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TypeAssert y = x.(T) is implemented by a dynamic filter triggered by
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each interface object E added to pts(x). If T is an interface that
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E.conctype implements, pts(y) gets E. If T is a concrete type then
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edge pts(y) <- E.value is added.
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ChangeInterface is a simple copy because the representation of
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interface objects is independent of the interface type (in contrast
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to the "method tables" approach used by the gc runtime).
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y := Invoke x.m(...) is implemented by allocating a contiguous P/R
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block for the callsite and adding a dynamic rule triggered by each
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interface object E added to pts(x). The rule adds param/results copy
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edges to/from each discovered concrete method.
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(Q. Why do we model an interface as a pointer to a pair of type and
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value, rather than as a pair of a pointer to type and a pointer to
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value?
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A. Control-flow joins would merge interfaces ({T1}, {V1}) and ({T2},
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{V2}) to make ({T1,T2}, {V1,V2}), leading to the infeasible and
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type-unsafe combination (T1,V2). Treating the value and its concrete
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type as inseparable makes the analysis type-safe.)
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Aggregate types:
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Aggregate types are treated as if all directly contained
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aggregates are recursively flattened out.
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Structs
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*ssa.Field y = x.f creates a simple edge to y from x's node at f's offset.
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*ssa.FieldAddr y = &x->f requires a dynamic closure rule to create
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simple edges for each struct discovered in pts(x).
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The nodes of a struct consist of a special 'identity' node (whose
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type is that of the struct itself), followed by the nodes for all
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the struct's fields, recursively flattened out. A pointer to the
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struct is a pointer to its identity node. That node allows us to
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distinguish a pointer to a struct from a pointer to its first field.
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Field offsets are currently the logical field offsets (plus one for
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the identity node), so the sizes of the fields can be ignored by the
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analysis.
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Sound treatment of unsafe.Pointer conversions (not yet implemented)
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would require us to model memory layout using physical field offsets
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to ascertain which object field(s) might be aliased by a given
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FieldAddr of a different base pointer type. It would also require
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us to dispense with the identity node.
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*ssa.Field y = x.f creates a simple edge to y from x's node at f's offset.
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*ssa.FieldAddr y = &x->f requires a dynamic closure rule to create
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simple edges for each struct discovered in pts(x).
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Arrays
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We model an array by an identity node (whose type is that of the
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array itself) followed by a node representing all the elements of
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the array; the analysis does not distinguish elements with different
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indices. Effectively, an array is treated like struct{elem T}, a
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load y=x[i] like y=x.elem, and a store x[i]=y like x.elem=y; the
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index i is ignored.
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A pointer to an array is pointer to its identity node. (A slice is
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also a pointer to an array's identity node.) The identity node
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allows us to distinguish a pointer to an array from a pointer to one
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of its elements, but it is rather costly because it introduces more
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offset constraints into the system. Furthermore, sound treatment of
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unsafe.Pointer would require us to dispense with this node.
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Arrays may be allocated by Alloc, by make([]T), by calls to append,
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and via reflection.
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Tuples (T, ...)
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Tuples are treated like structs with naturally numbered fields.
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*ssa.Extract is analogous to *ssa.Field.
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However, tuples have no identity field since by construction, they
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cannot be address-taken.
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FUNCTION CALLS
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There are three kinds of function call:
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(1) static "call"-mode calls of functions.
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(2) dynamic "call"-mode calls of functions.
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(3) dynamic "invoke"-mode calls of interface methods.
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Cases 1 and 2 apply equally to methods and standalone functions.
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Static calls.
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A static call consists three steps:
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- finding the function object of the callee;
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- creating copy edges from the actual parameter value nodes to the
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params block in the function object (this includes the receiver
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if the callee is a method);
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- creating copy edges from the results block in the function
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object to the value nodes for the result of the call.
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Context sensitivity
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Static calls (alone) may be treated context sensitively,
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i.e. each callsite may cause a distinct re-analysis of the
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callee, improving precision. Our current context-sensitivity
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policy treats all intrinsics and getter/setter methods in this
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manner since such functions are small and seem like an obvious
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source of spurious confluences, though this has not yet been
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evaluated.
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Dynamic function calls
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Dynamic calls work in a similar manner except that the creation of
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copy edges occurs dynamically, in a similar fashion to a pair of
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struct copies:
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*fn->params = callargs
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callresult = *fn->results
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(Recall that the function object's params and results blocks are
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contiguous.)
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Interface method invocation
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For invoke-mode calls, we create a params/results block for the
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callsite and attach a dynamic closure rule to the interface. For
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each new interface object that flows to the interface, we look up
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the concrete method, find its function object, and connect its P/R
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block to the callsite's P/R block.
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Recording call targets
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The analysis notifies its clients of each callsite it encounters,
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passing a CallSite interface. Among other things, the CallSite
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contains a synthetic constraint variable ("targets") whose
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points-to solution includes the set of all function objects to
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which the call may dispatch.
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It is via this mechanism that the callgraph is made available.
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Clients may also elect to be notified of callgraph edges directly;
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internally this just iterates all "targets" variables' pts(·)s.
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SOLVER
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The solver is currently a very naive Andersen-style implementation,
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although it does use difference propagation (Pearce et al, SQC'04).
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There is much to do.
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FURTHER READING.
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Andersen, L. O. 1994. Program analysis and specialization for the C
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programming language. Ph.D. dissertation. DIKU, University of
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Copenhagen.
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*/
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package pointer
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