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go/src/lib/strconv/ftoa.go

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// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Binary to decimal floating point conversion.
// Algorithm:
// 1) store mantissa in multiprecision decimal
// 2) shift decimal by exponent
// 3) read digits out & format
package strconv
import "strconv"
// TODO: move elsewhere?
package type FloatInfo struct {
mantbits uint;
expbits uint;
bias int;
}
package var float32info = FloatInfo{ 23, 8, -127 }
package var float64info = FloatInfo{ 52, 11, -1023 }
func FmtB(neg bool, mant uint64, exp int, flt *FloatInfo) string
func FmtE(neg bool, d *Decimal, prec int) string
func FmtF(neg bool, d *Decimal, prec int) string
func GenericFtoa(bits uint64, fmt byte, prec int, flt *FloatInfo) string
func Max(a, b int) int
func RoundShortest(d *Decimal, mant uint64, exp int, flt *FloatInfo)
func FloatSize() int {
// Figure out whether float is float32 or float64.
// 1e-35 is representable in both, but 1e-70
// is too small for a float32.
var f float = 1e-35;
if f*f == 0 {
return 32;
}
return 64;
}
export var floatsize = FloatSize()
export func ftoa32(f float32, fmt byte, prec int) string {
return GenericFtoa(uint64(sys.float32bits(f)), fmt, prec, &float32info);
}
export func ftoa64(f float64, fmt byte, prec int) string {
return GenericFtoa(sys.float64bits(f), fmt, prec, &float64info);
}
export func ftoa(f float, fmt byte, prec int) string {
if floatsize == 32 {
return ftoa32(float32(f), fmt, prec);
}
return ftoa64(float64(f), fmt, prec);
}
func GenericFtoa(bits uint64, fmt byte, prec int, flt *FloatInfo) string {
neg := bits>>flt.expbits>>flt.mantbits != 0;
exp := int(bits>>flt.mantbits) & (1<<flt.expbits - 1);
mant := bits & (uint64(1)<<flt.mantbits - 1);
switch exp {
case 1<<flt.expbits - 1:
// Inf, NaN
if mant != 0 {
return "NaN";
}
if neg {
return "-Inf";
}
return "+Inf";
case 0:
// denormalized
exp++;
default:
// add implicit top bit
mant |= uint64(1)<<flt.mantbits;
}
exp += flt.bias;
// Pick off easy binary format.
if fmt == 'b' {
return FmtB(neg, mant, exp, flt);
}
// Create exact decimal representation.
// The shift is exp - flt.mantbits because mant is a 1-bit integer
// followed by a flt.mantbits fraction, and we are treating it as
// a 1+flt.mantbits-bit integer.
d := NewDecimal(mant).Shift(exp - int(flt.mantbits));
// Round appropriately.
// Negative precision means "only as much as needed to be exact."
if prec < 0 {
RoundShortest(d, mant, exp, flt);
switch fmt {
case 'e':
prec = d.nd - 1;
case 'f':
prec = Max(d.nd - d.dp, 0);
case 'g':
prec = d.nd;
}
} else {
switch fmt {
case 'e':
d.Round(prec+1);
case 'f':
d.Round(d.dp+prec);
case 'g':
if prec == 0 {
prec = 1;
}
d.Round(prec);
}
}
switch fmt {
case 'e':
return FmtE(neg, d, prec);
case 'f':
return FmtF(neg, d, prec);
case 'g':
// trailing zeros are removed.
if prec > d.nd {
prec = d.nd;
}
// %e is used if the exponent from the conversion
// is less than -4 or greater than or equal to the precision.
exp := d.dp - 1;
if exp < -4 || exp >= prec {
return FmtE(neg, d, prec - 1);
}
return FmtF(neg, d, Max(prec - d.dp, 0));
}
return "%" + string(fmt);
}
// Round d (= mant * 2^exp) to the shortest number of digits
// that will let the original floating point value be precisely
// reconstructed. Size is original floating point size (64 or 32).
func RoundShortest(d *Decimal, mant uint64, exp int, flt *FloatInfo) {
// If mantissa is zero, the number is zero; stop now.
if mant == 0 {
d.nd = 0;
return;
}
// TODO: Unless exp == minexp, if the number of digits in d
// is less than 17, it seems unlikely that it could not be
// the shortest possible number already. So maybe we can
// bail out without doing the extra multiprecision math here.
// Compute upper and lower such that any decimal number
// between upper and lower (possibly inclusive)
// will round to the original floating point number.
// d = mant << (exp - mantbits)
// Next highest floating point number is mant+1 << exp-mantbits.
// Our upper bound is halfway inbetween, mant*2+1 << exp-mantbits-1.
upper := NewDecimal(mant*2+1).Shift(exp-int(flt.mantbits)-1);
// d = mant << (exp - mantbits)
// Next lowest floating point number is mant-1 << exp-mantbits,
// unless mant-1 drops the significant bit and exp is not the minimum exp,
// in which case the next lowest is mant*2-1 << exp-mantbits-1.
// Either way, call it mantlo << explo-mantbits.
// Our lower bound is halfway inbetween, mantlo*2+1 << explo-mantbits-1.
minexp := flt.bias + 1; // minimum possible exponent
var mantlo uint64;
var explo int;
if mant > 1<<flt.mantbits || exp == minexp {
mantlo = mant - 1;
explo = exp;
} else {
mantlo = mant*2-1;
explo = exp-1;
}
lower := NewDecimal(mantlo*2+1).Shift(explo-int(flt.mantbits)-1);
// The upper and lower bounds are possible outputs only if
// the original mantissa is even, so that IEEE round-to-even
// would round to the original mantissa and not the neighbors.
inclusive := mant%2 == 0;
// Now we can figure out the minimum number of digits required.
// Walk along until d has distinguished itself from upper and lower.
for i := 0; i < d.nd; i++ {
var l, m, u byte; // lower, middle, upper digits
if i < lower.nd {
l = lower.d[i];
} else {
l = '0';
}
m = d.d[i];
if i < upper.nd {
u = upper.d[i];
} else {
u = '0';
}
// Okay to round down (truncate) if lower has a different digit
// or if lower is inclusive and is exactly the result of rounding down.
okdown := l != m || (inclusive && l == m && i+1 == lower.nd);
// Okay to round up if upper has a different digit and
// either upper is inclusive or upper is bigger than the result of rounding up.
okup := m != u && (inclusive || i+1 < upper.nd);
// If it's okay to do either, then round to the nearest one.
// If it's okay to do only one, do it.
switch {
case okdown && okup:
d.Round(i+1);
return;
case okdown:
d.RoundDown(i+1);
return;
case okup:
d.RoundUp(i+1);
return;
}
}
}
// %e: -d.ddddde±dd
func FmtE(neg bool, d *Decimal, prec int) string {
buf := new([]byte, 3+Max(prec, 0)+30); // "-0." + prec digits + exp
w := 0; // write index
// sign
if neg {
buf[w] = '-';
w++;
}
// first digit
if d.nd == 0 {
buf[w] = '0';
} else {
buf[w] = d.d[0];
}
w++;
// .moredigits
if prec > 0 {
buf[w] = '.';
w++;
for i := 0; i < prec; i++ {
if 1+i < d.nd {
buf[w] = d.d[1+i];
} else {
buf[w] = '0';
}
w++;
}
}
// e±
buf[w] = 'e';
w++;
exp := d.dp - 1;
if d.nd == 0 { // special case: 0 has exponent 0
exp = 0;
}
if exp < 0 {
buf[w] = '-';
exp = -exp;
} else {
buf[w] = '+';
}
w++;
// dddd
// count digits
n := 0;
for e := exp; e > 0; e /= 10 {
n++;
}
// leading zeros
for i := n; i < 2; i++ {
buf[w] = '0';
w++;
}
// digits
w += n;
n = 0;
for e := exp; e > 0; e /= 10 {
n++;
buf[w-n] = byte(e%10 + '0');
}
return string(buf[0:w]);
}
// %f: -ddddddd.ddddd
func FmtF(neg bool, d *Decimal, prec int) string {
buf := new([]byte, 1+Max(d.dp, 1)+1+Max(prec, 0));
w := 0;
// sign
if neg {
buf[w] = '-';
w++;
}
// integer, padded with zeros as needed.
if d.dp > 0 {
var i int;
for i = 0; i < d.dp && i < d.nd; i++ {
buf[w] = d.d[i];
w++;
}
for ; i < d.dp; i++ {
buf[w] = '0';
w++;
}
} else {
buf[w] = '0';
w++;
}
// fraction
if prec > 0 {
buf[w] = '.';
w++;
for i := 0; i < prec; i++ {
if d.dp+i < 0 || d.dp+i >= d.nd {
buf[w] = '0';
} else {
buf[w] = d.d[d.dp+i];
}
w++;
}
}
return string(buf[0:w]);
}
// %b: -ddddddddp+ddd
func FmtB(neg bool, mant uint64, exp int, flt *FloatInfo) string {
var buf [50]byte;
w := len(buf);
exp -= int(flt.mantbits);
esign := byte('+');
if exp < 0 {
esign = '-';
exp = -exp;
}
n := 0;
for exp > 0 || n < 1 {
n++;
w--;
buf[w] = byte(exp%10 + '0');
exp /= 10
}
w--;
buf[w] = esign;
w--;
buf[w] = 'p';
n = 0;
for mant > 0 || n < 1 {
n++;
w--;
buf[w] = byte(mant%10 + '0');
mant /= 10;
}
if neg {
w--;
buf[w] = '-';
}
return string((&buf)[w:len(buf)]);
}
func Max(a, b int) int {
if a > b {
return a;
}
return b;
}